Official Everybody Edits Forums

Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

You are not logged in.

#1 2018-09-03 11:34:33

Anatoly
Guest

Trap

Action Layer in reboot. Connected with a block.

Block works as fall-trap. Simply, when a player touches it, the block destroys itself

Wooted by:

#2 2018-09-03 13:30:26, last edited by bluelover (2018-09-03 13:30:38)

bluelover
Member
From: Somewhere
Joined: 2015-07-31
Posts: 52

Re: Trap

maybe you can change the collapse weight (aka the number of players required to be touching it at the same time to destroy the block), it would be nice for collaborative levels

Offline

#3 2018-09-03 14:37:27

Jorc
Member
From: Petoria
Joined: 2016-03-20
Posts: 1,351

Re: Trap

ewww

traps are gay

Offline

Wooted by: (3)

#4 2018-09-03 14:37:36

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: Trap

Anatoly wrote:

Simply, when a player touches a global switch , a doors opens itself

care to expain why this is a suggetsion an dnot somethign that exist already? i fixed ut idea to somethign that exist already


peace.png

thanks hg for making this much better and ty for my avatar aswell

Offline

#5 2018-09-03 16:05:02

bluelover
Member
From: Somewhere
Joined: 2015-07-31
Posts: 52

Re: Trap

what if you wanted to put an action on top of a trap? you can't put 2 action blocks at the same time, this would compact it, also it would add uncreatable functionality via multi-player weight (see my post above)

Offline

#6 2018-09-03 16:21:38

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: Trap

no he mena sliteraly press a switch to delete a block


peace.png

thanks hg for making this much better and ty for my avatar aswell

Offline

peace1535988098722997

Board footer

Powered by FluxBB

[ Started around 1732432452.4289 - Generated in 0.030 seconds, 10 queries executed - Memory usage: 1.39 MiB (Peak: 1.5 MiB) ]