Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
You are not logged in.
Pages: 1
Topic closed
Action Layer in reboot. Connected with a block.
Block works as fall-trap. Simply, when a player touches it, the block destroys itself
maybe you can change the collapse weight (aka the number of players required to be touching it at the same time to destroy the block), it would be nice for collaborative levels
Offline
ewww
traps are gay
Offline
Simply, when a player touches a global switch , a doors opens itself
care to expain why this is a suggetsion an dnot somethign that exist already? i fixed ut idea to somethign that exist already
thanks hg for making this much better and ty for my avatar aswell
Offline
what if you wanted to put an action on top of a trap? you can't put 2 action blocks at the same time, this would compact it, also it would add uncreatable functionality via multi-player weight (see my post above)
Offline
no he mena sliteraly press a switch to delete a block
thanks hg for making this much better and ty for my avatar aswell
Offline
Pages: 1
Topic closed
[ Started around 1732432452.4289 - Generated in 0.030 seconds, 10 queries executed - Memory usage: 1.39 MiB (Peak: 1.5 MiB) ]