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Say i want to add a bunch of purple firework blocks in my level.
How do i make it so i can select purple fireworks specifically so i don't have to hold down my mouse button for like 3 seconds every time, just for making it slowly morph from the standard white to the correct colour.
It's really annoying...
Especially when i want to place a lot of them.
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Place a bunch of switches/coindoors of value 7 or higher, and put the firework on top if it. It will instantly morph to purple.
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I didn’t want to place an grid of them. >_>
Sporadically throughout the level, preferably without having to boot up eeditor.
Edit: really Kirby? Ok i guess i’ll try. :S
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Place a bunch of switches/coindoors of value 7 or higher, and put the firework on top if it. It will instantly morph to purple.
damn, now i don't even want to fix this bug
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Kirby wrote:Place a bunch of switches/coindoors of value 7 or higher, and put the firework on top if it. It will instantly morph to purple.
damn, now i don't even want to fix this bug
dont complain and fix that
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Gosha wrote:Kirby wrote:Place a bunch of switches/coindoors of value 7 or higher, and put the firework on top if it. It will instantly morph to purple.
damn, now i don't even want to fix this bug
dont complain and fix that
No, don't fix it. It's not a bug it's a... uh... unintended feature! Yes. No fixing required.
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No, don't fix it. It's not a bug it's a... uh... unintended feature! Yes. No fixing required.
Pretty sure its not going to be fixed. We discussed it while Gosha was away and I'm pretty sure we all decided on leaving it because its currently the only way to easily set morphs
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mutantdevle wrote:No, don't fix it. It's not a bug it's a... uh... unintended feature! Yes. No fixing required.
Pretty sure its not going to be fixed. We discussed it while Gosha was away and I'm pretty sure we all decided on leaving it because its currently the only way to easily set morphs
but not rotaralbes, so make it for rotatables too, or add special tab to rotate rotatables (like in coolapsed mode)
i understand that it would be wierd to get tower of 3 menu tabs, but it's not as wierd as annoying to rotate portals
or just make it possible to fastly rotate/(change morph) when you click it rapidly, still when you dragg mouse button on it, it would work the same, but for builders it would be much better/faster
these options was suggested many times, i see they're not enough sufficient, but i don't know why...
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▼LukeM wrote:but not rotaralbes, so make it for rotatables too, or add special tab to rotate rotatables (like in coolapsed mode)
i understand that it would be wierd to get tower of 3 menu tabs, but it's not as wierd as annoying to rotate portals
or just make it possible to fastly rotate/(change morph) when you click it rapidly, still when you dragg mouse button on it, it would work the same, but for builders it would be much better/faster
these options was suggested many times, i see they're not enough sufficient, but i don't know why...
It works for anything with a single morph property, so pretty much all rotatables apart from portals
And yes, I'm pretty sure we have an actual morph selection thing planned, but might not be until the rEEboot (not sure on that one)
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It works for anything with a single morph property, so pretty much all rotatables apart from portals
but portals are the onliest rotatables, that mean they have rotation value instead morph value
i think you didn't understand me when i said morphables/rotatables
By rotatables I mean things like spikes, one ways, half blocks, etc. The switch trick works for all these, just not portals.
by rotatable i mean onlly portals, because only them doesn't have "morph" value
they have rotation value instead,
even if spikes rotate with thier morph value, inspector tool shows thier morph instead rotation (even if it means the same, i only wanted to explain why i don't want to connect meaning of these words in this topic)
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LukeM wrote:It works for anything with a single morph property, so pretty much all rotatables apart from portals
but portals are the onliest rotatables, that mean they have rotation value instead morph value
i think you didn't understand me when i said morphables/rotatables
By rotatables I mean things like spikes, one ways, half blocks, etc. The switch trick works for all these, just not portals.
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someone needs to make a list of quick-morphs
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Can you make it so when you morph a block and place the same block somewhere else it has the same morph? I think that would be nice.
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Just make it so when you click the block multiple times in the block bar, it changes its initial morph.
F
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