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#1 2018-08-26 20:56:33

Norwee
Formerly NorwegianboyEE
From: Norway
Joined: 2015-03-16
Posts: 3,772

About fireworks.

Say i want to add a bunch of purple firework blocks in my level.
How do i make it so i can select purple fireworks specifically so i don't have to hold down my mouse button for like 3 seconds every time, just for making it slowly morph from the standard white to the correct colour.
It's really annoying...
Especially when i want to place a lot of them.


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#2 2018-08-26 21:58:23

MWstudios
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Joined: 2018-04-06
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Re: About fireworks.

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#3 2018-08-26 22:03:21

Kirby
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Joined: 2015-04-04
Posts: 4,304

Re: About fireworks.

Place a bunch of switches/coindoors of value 7 or higher, and put the firework on top if it. It will instantly morph to purple.

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#4 2018-08-26 22:04:30, last edited by Norwee (2018-08-26 22:05:53)

Norwee
Formerly NorwegianboyEE
From: Norway
Joined: 2015-03-16
Posts: 3,772

Re: About fireworks.

I didn’t want to place an grid of them. >_>
Sporadically throughout the level, preferably without having to boot up eeditor.

Edit: really Kirby? Ok i guess i’ll try. :S


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#5 2018-08-26 22:15:25

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 6,206

Re: About fireworks.

Kirby wrote:

Place a bunch of switches/coindoors of value 7 or higher, and put the firework on top if it. It will instantly morph to purple.

damn, now i don't even want to fix this bug

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#6 2018-08-26 22:48:07

Jorc
Member
From: Petoria
Joined: 2016-03-20
Posts: 1,351

Re: About fireworks.

Gosha wrote:
Kirby wrote:

Place a bunch of switches/coindoors of value 7 or higher, and put the firework on top if it. It will instantly morph to purple.

damn, now i don't even want to fix this bug

dont complain and fix that

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#7 2018-08-26 23:03:46

mutantdevle
Moderation Team
From: Hell
Joined: 2015-03-31
Posts: 3,848
Website

Re: About fireworks.

EEJoranasc wrote:
Gosha wrote:
Kirby wrote:

Place a bunch of switches/coindoors of value 7 or higher, and put the firework on top if it. It will instantly morph to purple.

damn, now i don't even want to fix this bug

dont complain and fix that

No, don't fix it. It's not a bug it's a... uh... unintended feature! Yes. No fixing required.


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#8 2018-08-26 23:06:06, last edited by LukeM (2018-08-26 23:06:21)

LukeM
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From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: About fireworks.

mutantdevle wrote:

No, don't fix it. It's not a bug it's a... uh... unintended feature! Yes. No fixing required.

Pretty sure its not going to be fixed. We discussed it while Gosha was away and I'm pretty sure we all decided on leaving it because its currently the only way to easily set morphs //forums.everybodyedits.com/img/smilies/tongue

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#9 2018-08-26 23:20:43

Trytu
Member
From: Poland
Joined: 2017-12-10
Posts: 816

Re: About fireworks.

LukeM wrote:
mutantdevle wrote:

No, don't fix it. It's not a bug it's a... uh... unintended feature! Yes. No fixing required.

Pretty sure its not going to be fixed. We discussed it while Gosha was away and I'm pretty sure we all decided on leaving it because its currently the only way to easily set morphs //forums.everybodyedits.com/img/smilies/tongue

but not rotaralbes, so make it for rotatables too, or add special tab to rotate rotatables (like in coolapsed mode)
i understand that it would be wierd to get tower of 3 menu tabs, but it's not as wierd as annoying to rotate portals
or just make it possible to fastly rotate/(change morph)  when you click it rapidly, still when you dragg mouse button on it, it would work the same, but for builders it would be much better/faster
these options was suggested many times, i see they're not enough sufficient, but i don't know why...


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#10 2018-08-26 23:34:56

LukeM
Member
From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: About fireworks.

Trytu wrote:
LukeM wrote:

but not rotaralbes, so make it for rotatables too, or add special tab to rotate rotatables (like in coolapsed mode)
i understand that it would be wierd to get tower of 3 menu tabs, but it's not as wierd as annoying to rotate portals
or just make it possible to fastly rotate/(change morph)  when you click it rapidly, still when you dragg mouse button on it, it would work the same, but for builders it would be much better/faster
these options was suggested many times, i see they're not enough sufficient, but i don't know why...

It works for anything with a single morph property, so pretty much all rotatables apart from portals
And yes, I'm pretty sure we have an actual morph selection thing planned, but might not be until the rEEboot (not sure on that one)

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#11 2018-08-26 23:53:57, last edited by Trytu (2018-08-27 00:42:16)

Trytu
Member
From: Poland
Joined: 2017-12-10
Posts: 816

Re: About fireworks.

LukeM wrote:

It works for anything with a single morph property, so pretty much all rotatables apart from portals

but portals are the onliest rotatables, that mean they have rotation value instead morph value
i think you didn't understand me when i said morphables/rotatables

LukeM (post below) wrote:

By rotatables I mean things like spikes, one ways, half blocks, etc. The switch trick works for all these, just not portals.

by rotatable i mean onlly portals, because only them doesn't have "morph" value
they have rotation value instead,
even if spikes rotate with thier morph value, inspector tool shows thier morph instead rotation (even if it means the same, i only wanted to explain why i don't want to connect meaning of these words in this topic)


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#12 2018-08-27 00:26:29

LukeM
Member
From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: About fireworks.

Trytu wrote:
LukeM wrote:

It works for anything with a single morph property, so pretty much all rotatables apart from portals

but portals are the onliest rotatables, that mean they have rotation value instead morph value
i think you didn't understand me when i said morphables/rotatables

By rotatables I mean things like spikes, one ways, half blocks, etc. The switch trick works for all these, just not portals.

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#13 2018-08-27 00:57:44

Pingohits
Banned
From: aids lizard
Joined: 2015-02-15
Posts: 7,591

Re: About fireworks.

someone needs to make a list of quick-morphs


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#14 2018-08-27 01:21:56

Latif
Member
From: The Netherlands
Joined: 2015-03-13
Posts: 1,206

Re: About fireworks.

Can you make it so when you morph a block and place the same block somewhere else it has the same morph? I think that would be nice.

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#15 2018-08-27 02:00:50

Freckleface
Member
Joined: 2015-04-02
Posts: 1,364

Re: About fireworks.

Just make it so when you click the block multiple times in the block bar, it changes its initial morph.


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