Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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ok, but only if they'll be mutable seperatly to another sounds
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I was thinking of a global soundtrack, but this isn’t Minecraft I guess
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Rip Headphones Users: Real Edition
But on a serious note, sounds like more trolling, but I can't see how this would be used.
Owner only; can be used as a background music/soundtrack for a game.
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minam wrote:Rip Headphones Users: Real Edition
But on a serious note, sounds like more trolling, but I can't see how this would be used.
Owner only; can be used as a background music/soundtrack for a game.
Owner only is fine, until a player starts hitting the notes. Also, owners can still troll.
Also how decent is the music and level supposed to be if music (which currently takes a lot of space) is in the same level as the gameplay.
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Owner only is fine, until a player starts hitting the notes. Also, owners can still troll.
Also how decent is the music and level supposed to be if music (which currently takes a lot of space) is in the same level as the gameplay.
so make it mutable seperatly to the other sounds, so player'll have something that would help him to defend himself agaist trollers
Then it would be only same annoying as key-spaming or normal trolling (rather key-spamming)
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minam wrote:Owner only is fine, until a player starts hitting the notes. Also, owners can still troll.
Also how decent is the music and level supposed to be if music (which currently takes a lot of space) is in the same level as the gameplay.
so make it mutable seperatly to the other sounds, so player'll have something that would help him to defend himself agaist trollers
Then it would be only same annoying as key-spaming or normal trolling (rather key-spamming)
But this is discomfort to the ears, which is much more annoying (since hearing is irl while key-spamming isn't)
Also how decent is the music and level supposed to be if music (which currently takes a lot of space) is in the same level as the gameplay.
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But this is discomfort to the ears, which is much more annoying (since hearing is irl while key-spamming isn't)
just like coin spam, or intentionally owner's note spam
you always can mute the game, but you can't always avoid that
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minam wrote:But this is discomfort to the ears, which is much more annoying (since hearing is irl while key-spamming isn't)
just like coin spam, or intentionally owner's note spam
you always can mute the game, but you can't always avoid that
No, someone else is controlling if you are getting random noise or not. Yes there's mute, but the cons outweigh the pros imo.
Also please answer this question for the third time because I really can't see this being used for many levels.
Also how decent is the music and level supposed to be if music (which currently takes a lot of space) is in the same level as the gameplay.
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yeah there should be a dummy person then when you get into a new part of the world you hit a switch that makes the dummy go to the next soundtrack of the world you're in! nice idea!!!
when your signature makes about half your comment
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Also how decent is the music and level supposed to be if music (which currently takes a lot of space) is in the same level as the gameplay.
In many games music exist,
without music games looks somethimes quite "flat", so very often you have to open youtube video to make game more enjoyable
btw i don't do many levels, so give that question to someone another like nexus, because he suggested that, not me
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so very often you have to open youtube video to make game more enjoyable
Doesn't that eliminate the need for global music notes then?
I know that games sometimes are better with music, but as you also said, nobody really suggested how it would be usedeven though the OP had a lot of detail, so I'm waiting.
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Trytu wrote:so very often you have to open youtube video to make game more enjoyable
Doesn't that eliminate the need for global music notes then?
I know that games sometimes are better with music, but as you also said, nobody really suggested how it would be usedeven though the OP had a lot of detail, so I'm waiting.
- A dummy could be run through a music sequence to create a soundtrack.
- Can be used as an alarm for when something important in the world happens
- General fun use (Think hotel to code worlds (R.I.P.) which could have you buying drum sets to play for others)
- Music battles in EE
- Many people will find creative ways to use them, I'm sure (An idea off the top of my head is a coop puzzle where one must guide another using sound)
Though I would find these more useful if they had a range, or some sort of option to change the range.
Also, note to minam, saying a block can be abused is one of the worst counter arguments. Every block can be abused, including solid building blocks, so it doesn't make sense not to add something because it can be abused.
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- A dummy could be run through a music sequence to create a soundtrack.
Yes, that's been mentioned.
- Can be used as an alarm for when something important in the world happens
Why can't you use the chat tho?
- General fun use (Think hotel to code worlds (R.I.P.) which could have you buying drum sets to play for others)
Probably makes the most sense, but with the current drum/piano/guitar setup, I doubt anything decent will be played using music. Also if it's owner only, then you may not be getting the set-up you want.
- Music battles in EE
Making decent music takes a long time in EE (for me), and you could use already existing music blocks? If you're talking about another feature, then please mention that.
- Many people will find creative ways to use them, I'm sure (An idea off the top of my head is a coop puzzle where one must guide another using sound)
You're probably right. (But I doubt many people have perfect/relative pitch and plays EE.)
Also, note to minam, saying a block can be abused is one of the worst counter arguments. Every block can be abused, including solid building blocks, so it doesn't make sense not to add something because it can be abused.
I haven't really said that it shouldn't be added purely because of it being abused. It was just one of the reasons. I don't think "abused, abused, abused" was my argument.
Also can you answer this question:
somebody pls for the fourth time
Also how decent is the music and level supposed to be if music (which currently takes a lot of space) is in the same level as the gameplay.
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Also how decent is the music and level supposed to be if music (which currently takes a lot of space) is in the same level as the gameplay.
you keep repeating this but i have no idea what it's supposed to mean. are you saying that a level with a lot of music in it is inherently bad because there's no room for gameplay?
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minam wrote:Also how decent is the music and level supposed to be if music (which currently takes a lot of space) is in the same level as the gameplay.
you keep repeating this but i have no idea what it's supposed to mean. are you saying that a level with a lot of music in it is inherently bad because there's no room for gameplay?
Music takes a lot of space right now, and making a global soundtrack sounds like it would take a lot of space.
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a way easier solution is to have the player choose if they want soundtrack if they do they go to a soundtrack repeating world then clone to go back to the actual level with MUSIC
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Kirby wrote:minam wrote:Also how decent is the music and level supposed to be if music (which currently takes a lot of space) is in the same level as the gameplay.
you keep repeating this but i have no idea what it's supposed to mean. are you saying that a level with a lot of music in it is inherently bad because there's no room for gameplay?
Music takes a lot of space right now, and making a global soundtrack sounds like it would take a lot of space.
yeah, it would? but it's not enough space where the level would be unusable. Could make a 4 minute loop that takes like 10% of a huge world
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minam wrote:Kirby wrote:minam wrote:Also how decent is the music and level supposed to be if music (which currently takes a lot of space) is in the same level as the gameplay.
you keep repeating this but i have no idea what it's supposed to mean. are you saying that a level with a lot of music in it is inherently bad because there's no room for gameplay?
Music takes a lot of space right now, and making a global soundtrack sounds like it would take a lot of space.
yeah, it would? but it's not enough space where the level would be unusable. Could make a 4 minute loop that takes like 10% of a huge world
Is there an example of this?
Edit: What I said was quite confusing. Is there a 4 minute loop that takes 10% of a huge world and sounds decent?
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minam wrote:Trytu wrote:so very often you have to open youtube video to make game more enjoyable
Doesn't that eliminate the need for global music notes then?
I know that games sometimes are better with music, but as you also said, nobody really suggested how it would be usedeven though the OP had a lot of detail, so I'm waiting.
- A dummy could be run through a music sequence to create a soundtrack.
- Can be used as an alarm for when something important in the world happens
- General fun use (Think hotel to code worlds (R.I.P.) which could have you buying drum sets to play for others)
- Music battles in EE
- Many people will find creative ways to use them, I'm sure (An idea off the top of my head is a coop puzzle where one must guide another using sound)Though I would find these more useful if they had a range, or some sort of option to change the range.
Also, note to minam, saying a block can be abused is one of the worst counter arguments. Every block can be abused, including solid building blocks, so it doesn't make sense not to add something because it can be abused.
*listens to normal notes* *someome keeps spmming golbal notes* < this is an example i would like to see an music box playing a sound on touch for you only its like a viedo that s plays when you ar ein one of these music machines playing the sound ony you dont see an video if loop then it loops until you touch another one or the removal
thanks hg for making this much better and ty for my avatar aswell
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Kirby wrote:minam wrote:Kirby wrote:minam wrote:Also how decent is the music and level supposed to be if music (which currently takes a lot of space) is in the same level as the gameplay.
you keep repeating this but i have no idea what it's supposed to mean. are you saying that a level with a lot of music in it is inherently bad because there's no room for gameplay?
Music takes a lot of space right now, and making a global soundtrack sounds like it would take a lot of space.
yeah, it would? but it's not enough space where the level would be unusable. Could make a 4 minute loop that takes like 10% of a huge world
Is there an example of this?
Edit: What I said was quite confusing. Is there a 4 minute loop that takes 10% of a huge world and sounds decent?
well, here's a 1 min 45 second loop in a music world im working on. If it didn't have walls, it would use about 9000 blocks, which is about 10% of a huge world. If i used a system for repeats instead of just playing through similar parts again, it probably could be cut down even more, and if I used running/lowgrav falling instead of regular falling, the decreased speed could allow the song to be even longer
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minam wrote:Kirby wrote:minam wrote:Kirby wrote:you keep repeating this but i have no idea what it's supposed to mean. are you saying that a level with a lot of music in it is inherently bad because there's no room for gameplay?
Music takes a lot of space right now, and making a global soundtrack sounds like it would take a lot of space.
yeah, it would? but it's not enough space where the level would be unusable. Could make a 4 minute loop that takes like 10% of a huge world
Is there an example of this?
Edit: What I said was quite confusing. Is there a 4 minute loop that takes 10% of a huge world and sounds decent?
well, here's a 1 min 45 second loop in a music world im working on. If it didn't have walls, it would use about 9000 blocks, which is about 10% of a huge world. If i used a system for repeats instead of just playing through similar parts again, it probably could be cut down even more, and if I used running/lowgrav falling instead of regular falling, the decreased speed could allow the song to be even longer
Welp you probably got me there.
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This would probably make worlds so much more laggier and unenjoyable, especially if the music in question isn't enjoyable to listen to.
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