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#1 2018-08-22 17:07:02

Nexus221
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global music notes

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#2 2018-08-22 17:10:24

Trytu
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From: Poland
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Re: global music notes

ok, but only if they'll be mutable seperatly to another sounds


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#3 2018-08-22 17:49:48

cwearly1
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Joined: 2018-08-17
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Re: global music notes

I was thinking of a global soundtrack, but this isn’t Minecraft I guess

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#4 2018-08-22 18:07:45

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
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Re: global music notes

well they would have to be ran by a dummy person or something (like global switches for constantly moving platforms worlds)
they also would have to be owner only for obvious reasons


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#5 2018-08-23 00:49:00

minam
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Re: global music notes

Rip Headphones Users: Real Edition

But on a serious note, sounds like more trolling, but I can't see how this would be used.


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#6 2018-08-23 08:46:34

Nexus221
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Re: global music notes

minam wrote:

Rip Headphones Users: Real Edition

But on a serious note, sounds like more trolling, but I can't see how this would be used.

Owner only; can be used as a background music/soundtrack for a game.

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#7 2018-08-23 08:53:14

minam
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Joined: 2016-02-10
Posts: 459

Re: global music notes

Nexus221 wrote:
minam wrote:

Rip Headphones Users: Real Edition

But on a serious note, sounds like more trolling, but I can't see how this would be used.

Owner only; can be used as a background music/soundtrack for a game.

Owner only is fine, until a player starts hitting the notes. Also, owners can still troll.

Also how decent is the music and level supposed to be if music (which currently takes a lot of space) is in the same level as the gameplay.


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#8 2018-08-23 09:08:02

Trytu
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From: Poland
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Re: global music notes

minam wrote:

Owner only is fine, until a player starts hitting the notes. Also, owners can still troll.

Also how decent is the music and level supposed to be if music (which currently takes a lot of space) is in the same level as the gameplay.

so make it mutable seperatly to the other sounds, so player'll have something that would help him to defend himself agaist trollers

Then it would be only same annoying as key-spaming or normal trolling (rather key-spamming)


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#9 2018-08-23 09:20:50

minam
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Joined: 2016-02-10
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Re: global music notes

Trytu wrote:
minam wrote:

Owner only is fine, until a player starts hitting the notes. Also, owners can still troll.

Also how decent is the music and level supposed to be if music (which currently takes a lot of space) is in the same level as the gameplay.

so make it mutable seperatly to the other sounds, so player'll have something that would help him to defend himself agaist trollers

Then it would be only same annoying as key-spaming or normal trolling (rather key-spamming)

But this is discomfort to the ears, which is much more annoying (since hearing is irl while key-spamming isn't)


minam wrote:

Also how decent is the music and level supposed to be if music (which currently takes a lot of space) is in the same level as the gameplay.


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#10 2018-08-23 10:18:14

Trytu
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From: Poland
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Posts: 816

Re: global music notes

minam wrote:

But this is discomfort to the ears, which is much more annoying (since hearing is irl while key-spamming isn't)

just like coin spam, or intentionally owner's note spam
you always can mute the game, but you can't always avoid that


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#11 2018-08-23 12:14:52

minam
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Joined: 2016-02-10
Posts: 459

Re: global music notes

Trytu wrote:
minam wrote:

But this is discomfort to the ears, which is much more annoying (since hearing is irl while key-spamming isn't)

just like coin spam, or intentionally owner's note spam
you always can mute the game, but you can't always avoid that

No, someone else is controlling if you are getting random noise or not. Yes there's mute, but the cons outweigh the pros imo.

Also please answer this question for the third time because I really can't see this being used for many levels.

minam wrote:

Also how decent is the music and level supposed to be if music (which currently takes a lot of space) is in the same level as the gameplay.


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#12 2018-08-23 12:28:54

Introduction
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From: [Content Deleted]
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Re: global music notes

yeah there should be a dummy person then when you get into a new part of the world you hit a switch that makes the dummy go to the next soundtrack of the world you're in! nice idea!!!


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#13 2018-08-23 12:32:05

Trytu
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From: Poland
Joined: 2017-12-10
Posts: 816

Re: global music notes

minam wrote:

Also how decent is the music and level supposed to be if music (which currently takes a lot of space) is in the same level as the gameplay.

In many games music exist,
without music games looks somethimes quite "flat", so very often you have to open youtube video to make game more enjoyable
btw i don't do many levels, so give that question to someone another like nexus, because he suggested that, not me


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#14 2018-08-23 12:48:01

minam
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Joined: 2016-02-10
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Re: global music notes

Trytu wrote:

so very often you have to open youtube video to make game more enjoyable

Doesn't that eliminate the need for global music notes then?

I know that games sometimes are better with music, but as you also said, nobody really suggested how it would be usedeven though the OP had a lot of detail, so I'm waiting.


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#15 2018-08-24 02:46:22

Freckleface
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Joined: 2015-04-02
Posts: 1,364

Re: global music notes

minam wrote:
Trytu wrote:

so very often you have to open youtube video to make game more enjoyable

Doesn't that eliminate the need for global music notes then?

I know that games sometimes are better with music, but as you also said, nobody really suggested how it would be usedeven though the OP had a lot of detail, so I'm waiting.

- A dummy could be run through a music sequence to create a soundtrack.
- Can be used as an alarm for when something important in the world happens
- General fun use (Think hotel to code worlds (R.I.P.) which could have you buying drum sets to play for others)
- Music battles in EE
- Many people will find creative ways to use them, I'm sure (An idea off the top of my head is a coop puzzle where one must guide another using sound)

Though I would find these more useful if they had a range, or some sort of option to change the range.


Also, note to minam, saying a block can be abused is one of the worst counter arguments. Every block can be abused, including solid building blocks, so it doesn't make sense not to add something because it can be abused.


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#16 2018-08-24 03:40:39

minam
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Joined: 2016-02-10
Posts: 459

Re: global music notes

Freckleface wrote:

- A dummy could be run through a music sequence to create a soundtrack.

Yes, that's been mentioned.

Freckleface wrote:

- Can be used as an alarm for when something important in the world happens

Why can't you use the chat tho?

Freckleface wrote:

- General fun use (Think hotel to code worlds (R.I.P.) which could have you buying drum sets to play for others)

Probably makes the most sense, but with the current drum/piano/guitar setup, I doubt anything decent will be played using music. Also if it's owner only, then you may not be getting the set-up you want.

Freckleface wrote:

- Music battles in EE

Making decent music takes a long time in EE (for me), and you could use already existing music blocks? If you're talking about another feature, then please mention that.

Freckleface wrote:

- Many people will find creative ways to use them, I'm sure (An idea off the top of my head is a coop puzzle where one must guide another using sound)

You're probably right. (But I doubt many people have perfect/relative pitch and plays EE.)

Freckleface wrote:

Also, note to minam, saying a block can be abused is one of the worst counter arguments. Every block can be abused, including solid building blocks, so it doesn't make sense not to add something because it can be abused.

I haven't really said that it shouldn't be added purely because of it being abused. It was just one of the reasons. I don't think "abused, abused, abused" was my argument.



Also can you answer this question:
somebody pls for the fourth time

minam wrote:

Also how decent is the music and level supposed to be if music (which currently takes a lot of space) is in the same level as the gameplay.


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#17 2018-08-24 03:57:57

Kirby
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Joined: 2015-04-04
Posts: 4,304

Re: global music notes

minam wrote:

Also how decent is the music and level supposed to be if music (which currently takes a lot of space) is in the same level as the gameplay.

you keep repeating this but i have no idea what it's supposed to mean. are you saying that a level with a lot of music in it is inherently bad because there's no room for gameplay?

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#18 2018-08-24 04:07:04

minam
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Joined: 2016-02-10
Posts: 459

Re: global music notes

Kirby wrote:
minam wrote:

Also how decent is the music and level supposed to be if music (which currently takes a lot of space) is in the same level as the gameplay.

you keep repeating this but i have no idea what it's supposed to mean. are you saying that a level with a lot of music in it is inherently bad because there's no room for gameplay?

Music takes a lot of space right now, and making a global soundtrack sounds like it would take a lot of space.


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#19 2018-08-24 05:07:50

ILikeTofuuJoe
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Re: global music notes

a way easier solution is to have the player choose if they want soundtrack if they do they go to a soundtrack repeating world then clone to go back to the actual level with MUSIC


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#20 2018-08-24 05:21:32

Kirby
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Re: global music notes

minam wrote:
Kirby wrote:
minam wrote:

Also how decent is the music and level supposed to be if music (which currently takes a lot of space) is in the same level as the gameplay.

you keep repeating this but i have no idea what it's supposed to mean. are you saying that a level with a lot of music in it is inherently bad because there's no room for gameplay?

Music takes a lot of space right now, and making a global soundtrack sounds like it would take a lot of space.

yeah, it would? but it's not enough space where the level would be unusable. Could make a 4 minute loop that takes like 10% of a huge world

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#21 2018-08-24 06:39:03, last edited by minam (2018-08-24 06:40:23)

minam
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Joined: 2016-02-10
Posts: 459

Re: global music notes

Kirby wrote:
minam wrote:
Kirby wrote:
minam wrote:

Also how decent is the music and level supposed to be if music (which currently takes a lot of space) is in the same level as the gameplay.

you keep repeating this but i have no idea what it's supposed to mean. are you saying that a level with a lot of music in it is inherently bad because there's no room for gameplay?

Music takes a lot of space right now, and making a global soundtrack sounds like it would take a lot of space.

yeah, it would? but it's not enough space where the level would be unusable. Could make a 4 minute loop that takes like 10% of a huge world

Is there an example of this?

Edit: What I said was quite confusing. Is there a 4 minute loop that takes 10% of a huge world and sounds decent?


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#22 2018-08-24 07:03:53

peace
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From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: global music notes

Freckleface wrote:
minam wrote:
Trytu wrote:

so very often you have to open youtube video to make game more enjoyable

Doesn't that eliminate the need for global music notes then?

I know that games sometimes are better with music, but as you also said, nobody really suggested how it would be usedeven though the OP had a lot of detail, so I'm waiting.

- A dummy could be run through a music sequence to create a soundtrack.
- Can be used as an alarm for when something important in the world happens
- General fun use (Think hotel to code worlds (R.I.P.) which could have you buying drum sets to play for others)
- Music battles in EE
- Many people will find creative ways to use them, I'm sure (An idea off the top of my head is a coop puzzle where one must guide another using sound)

Though I would find these more useful if they had a range, or some sort of option to change the range.


Also, note to minam, saying a block can be abused is one of the worst counter arguments. Every block can be abused, including solid building blocks, so it doesn't make sense not to add something because it can be abused.

*listens to normal notes* *someome keeps spmming golbal notes* < this is an example i would like to see an music box playing a sound on touch for you only its like a viedo that s  plays when you ar ein one of these music machines playing the sound ony you dont see an video if loop then it loops until you touch another one or the removal


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#23 2018-08-24 07:34:33, last edited by Kirby (2018-08-24 07:34:57)

Kirby
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Joined: 2015-04-04
Posts: 4,304

Re: global music notes

minam wrote:
Kirby wrote:
minam wrote:
Kirby wrote:
minam wrote:

Also how decent is the music and level supposed to be if music (which currently takes a lot of space) is in the same level as the gameplay.

you keep repeating this but i have no idea what it's supposed to mean. are you saying that a level with a lot of music in it is inherently bad because there's no room for gameplay?

Music takes a lot of space right now, and making a global soundtrack sounds like it would take a lot of space.

yeah, it would? but it's not enough space where the level would be unusable. Could make a 4 minute loop that takes like 10% of a huge world

Is there an example of this?

Edit: What I said was quite confusing. Is there a 4 minute loop that takes 10% of a huge world and sounds decent?

well, here's a 1 min 45 second loop in a music world im working on. If it didn't have walls, it would use about 9000 blocks, which is about 10% of a huge world. If i used a system for repeats instead of just playing through similar parts again, it probably could be cut down even more, and if I used running/lowgrav falling instead of regular falling, the decreased speed could allow the song to be even longer

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#24 2018-08-24 08:37:20

minam
Member
Joined: 2016-02-10
Posts: 459

Re: global music notes

Kirby wrote:
minam wrote:
Kirby wrote:
minam wrote:
Kirby wrote:

you keep repeating this but i have no idea what it's supposed to mean. are you saying that a level with a lot of music in it is inherently bad because there's no room for gameplay?

Music takes a lot of space right now, and making a global soundtrack sounds like it would take a lot of space.

yeah, it would? but it's not enough space where the level would be unusable. Could make a 4 minute loop that takes like 10% of a huge world

Is there an example of this?

Edit: What I said was quite confusing. Is there a 4 minute loop that takes 10% of a huge world and sounds decent?

well, here's a 1 min 45 second loop in a music world im working on. If it didn't have walls, it would use about 9000 blocks, which is about 10% of a huge world. If i used a system for repeats instead of just playing through similar parts again, it probably could be cut down even more, and if I used running/lowgrav falling instead of regular falling, the decreased speed could allow the song to be even longer

Welp you probably got me there. //forums.everybodyedits.com/img/smilies/tongue

Some lazy excuses that aren't really worth being defensive for but I'll chuck it in anyways

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#25 2018-08-24 16:55:15

Minimania
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Re: global music notes

This would probably make worlds so much more laggier and unenjoyable, especially if the music in question isn't enjoyable to listen to.


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