Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Pipec wrote:peace wrote:more time is always i mean cmon who can build an entire NICE world in a few days
Dude it's a small or medium world, why do you need whole week for it?
mutantdevle wrote:I think it's very optimistic to expect someone to build an entire 100x100 world in 4 days.
Certainly, not!
It's possible if you don't give up!It's possible if you spend all day every day on it. Not all of us can. I probably would be able to but I doubt most people would be able to produce anything of decent quality. For teams, sure, but people working on their own who can only spend 1 or 2 hours a day on it are inherently at a disadvantage.
Not only that, but some members have a timezone difference, which is really problem.
So yea, one world per one week is better so people will have more time to do that
but sadly everyone have 4 or 5 days to create and complete it
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Whats everybody's goaLs in this contest
~meow~
Posting Goal: 2000
#Joe Griffin
Thanks HG for the signature and avatar!!!
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Whats everybody's goaLs in this contest
Produce some cool worlds and maybe, just maybe, get a sexy bubble aura.
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ILikeTofuuJoe wrote:Whats everybody's goaLs in this contest
Produce some cool worlds and maybe, just maybe, get a sexy bubble aura.
Ok, good luck getting in the finals!
~meow~
Posting Goal: 2000
#Joe Griffin
Thanks HG for the signature and avatar!!!
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Whats everybody's goaLs in this contest
Surviving the tight judging deadlines by drinking truckloads of tea accompanied with Wagner playing in the background.
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if i win nany place can i convert max energy to gems or something?
thanks hg for making this much better and ty for my avatar aswell
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if i win nany place can i convert max energy to gems or something?
If by “something” you mean max energy, then sure.
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So are we already able to see the teams we're against such how my team (49) is against Commanderkitten and Unau (16) or will it be random?
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So are we already able to see the teams we're against such how my team (49) is against Commanderkitten and Unau (16) or will it be random?
will be random
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Whiurl refused to be on my team even though i called dibs on him >_<
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I need a cure to get me out of keep making very hard minis :/
~meow~
Posting Goal: 2000
#Joe Griffin
Thanks HG for the signature and avatar!!!
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The way to finish in time is dont plan what youre doing
~meow~
Posting Goal: 2000
#Joe Griffin
Thanks HG for the signature and avatar!!!
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Whiurl refused to be on my team even though i called dibs on him >_<
Your team will be lazy afterall though.
And, I finally got in team and my members. Let's see who wins on the tournament this year!
I guess I'll lose the first round xDD
she/her
also known as DevilCharlotte
search 2bisniekitastan if you wanna find my worlds on ArchivEE
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The sequel to Loganyoshi's post
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Will you be offering emotional support for players who are placed against pros in the first round?
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Will you be offering emotional support for players who are placed against pros in the first round?
I'm imagining that many "pros" will act overconfident and create only an half-decent world for the first round if they think their enemy team are noobs, which means that if that other team goes above and beyond they might defeat them. Don't lose hope!
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don't do like italy at worldcup guys
Is there a specific judging criteria or is it just making a good world?
It's not easy to say, we are 5 judges in total. And it seems like we will be given more or less free reign to judge what we ourselves decide to focus on. I think your number one priority should be to follow the theme that is given each round. Then you should focus on art, gameplay and the level concept.
As for me personally i will be judging the gameplay first and foremost, so i feel like you should work your art around that. Don't just make an level with nice minimap art that has bad gameplay, focus on making the full package. Art is nice and important obviously, but don't let it be detrimental to gameplay, also another important factor is how creative your level is. It's fine and dandy to make an simpler platforming level, but if your enemy team makes an creative level which has clever concepts and does it well, obviously they would rank higher.
If the theme specifically calls for art or some kind of concept then you should focus fully on that however.
Overall, just make a good level that you think people would enjoy to play.
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Have the themes already been decided? If not, who picks them? And do the judges know ahead of time what the themes are going to be?
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Have the themes already been decided? If not, who picks them? And do the judges know ahead of time what the themes are going to be?
judges pick them, and we have a bunch of theme ideas so far, but we haven't planned out which themes will be picked for which rounds. We do know what the round 1 theme will be though
also yes judges know ahead of time what they'll be but dont go pestering them to try to get them to tell you lol
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And the first theme definitly isn't "ducks"
Trolls be in da place, mon !
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