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#1 2018-06-24 17:23:48

pncordik
Member
From: I'm a beggar so I don't live
Joined: 2018-06-23
Posts: 183

new block (invisible boost)

basically, it's the blocks that leave you at SANIK's speed, but invisible


knAxnIR.jpg

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#2 2018-06-24 18:00:37

HeyNK
Member
Joined: 2017-04-07
Posts: 1,318

Re: new block (invisible boost)

no, no, worst idea, invisible = worst,
terrible, NEVER impllement this.

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#3 2018-06-24 19:20:04, last edited by Qlonever (2018-06-24 19:20:55)

Qlonever
Member
Joined: 2018-06-24
Posts: 21

Re: new block (invisible boost)

HeyNK wrote:

no, no, worst idea, invisible = worst,
terrible, NEVER impllement this.

Why not? I don't see an issue, it's not like it would break anything else.

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#4 2018-06-24 19:28:02

Jersa
Banned
Joined: 2015-02-24
Posts: 81

Re: new block (invisible boost)

Qlonever wrote:
HeyNK wrote:

no, no, worst idea, invisible = worst,
terrible, NEVER impllement this.

Why not? I don't see an issue, it's not like it would break anything else.

Would you please tell us how will this invisible boost be useful?

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#5 2018-06-24 19:31:43

Qlonever
Member
Joined: 2018-06-24
Posts: 21

Re: new block (invisible boost)

Jersa wrote:
Qlonever wrote:
HeyNK wrote:

no, no, worst idea, invisible = worst,
terrible, NEVER impllement this.

Why not? I don't see an issue, it's not like it would break anything else.

Would you please tell us how will this invisible boost be useful?

There is an infinite number of opportunities for puzzles involving them, and I'm sure there's a lot of overlap with the use of invisible arrows, like setting someone back to the start of a mini without looking too ugly. Boosts are faster and safer for this use but they look ugly.

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#6 2018-06-24 20:21:15

Slabdrill
Formerly 12345678908642
From: canada
Joined: 2015-08-15
Posts: 3,402
Website

Re: new block (invisible boost)

isnt that what invis portals are for


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#7 2018-06-24 20:44:27, last edited by PTU (2018-06-24 20:47:03)

PTU
Formerly Pipec
From: Mailboxٴٴٴٴٴٴٴٴٴٴٴٴٴٴٴٴٴٴٴٴٴٴٴ
Joined: 2017-04-15
Posts: 862

Re: new block (invisible boost)

I'm kinda pesimistic about this, not really sure how could it be useful for. Maybe something that really could be made in reboot? Otherwise it's just possible with invisible portals as Slabdrill has mentioned above.


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#8 2018-06-24 20:46:35

HeyNK
Member
Joined: 2017-04-07
Posts: 1,318

Re: new block (invisible boost)

DO NOT PUT INVISIBLE THINGS IN THE REBOOT REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

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#9 2018-06-25 05:22:56

ILikeTofuuJoe
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From: Obvervable Universe
Joined: 2018-06-04
Posts: 1,770
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Re: new block (invisible boost)

HeyNK wrote:

DO NOT PUT INVISIBLE THINGS IN THE REBOOT REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

Please put invisible things in the reboot. Tons of uses.


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Thanks HG for the signature and avatar!!!

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#10 2018-06-25 17:05:50

HeyNK
Member
Joined: 2017-04-07
Posts: 1,318

Re: new block (invisible boost)

INVISIBLE THINGS ARE ABUSED MORE THEN THEY ARE USED REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

i only say that because I care bout the game //forums.everybodyedits.com/img/smilies/sad

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#11 2018-06-25 21:51:41

KingN24
Member
Joined: 2017-08-24
Posts: 105

Re: new block (invisible boost)

For all of you non-supporters, I completely understand. People can abuse these invisible boosts in a bad way.
However, this does have its advantages. For example, say you want to hyper-loop someone without the use of teleporters and want it to look nice, well invisible boosts can do just that. It can keep the use of backgrounds nice and clean without the design of normal boosts getting in the way.
Remember, we also complained about invisible arrows, and yet they got added. Whats not to like about invisible boosts?


Heya.

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#12 2018-06-25 22:03:21

rgl32
Member
Joined: 2015-02-15
Posts: 543

Re: new block (invisible boost)

KingN24 wrote:

Remember, we also complained about invisible arrows, and yet they got added. Whats not to like about invisible boosts?

Everything. Anything that moves the player in any way should be visible, it is unintuitive and awful to play.

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#13 2018-06-25 22:06:59, last edited by LukeM (2018-06-25 22:07:08)

LukeM
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From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: new block (invisible boost)

rgl32 wrote:
KingN24 wrote:

Remember, we also complained about invisible arrows, and yet they got added. Whats not to like about invisible boosts?

Everything. Anything that moves the player in any way should be visible, it is unintuitive and awful to play.

Its more like anything that moves the player in any way should be obvious. When used well invisible blocks can be a very useful feature, its just that half the time they aren't.

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#14 2018-06-25 22:54:17

HeyNK
Member
Joined: 2017-04-07
Posts: 1,318

Re: new block (invisible boost)

I already made a thread about this somewhere. It encourages bad level design which in turn lowers the quality of the lobby and deters new players.

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#15 2018-06-26 00:02:08, last edited by LukeM (2018-06-26 00:02:53)

LukeM
Member
From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: new block (invisible boost)

I guess its a problem of which is to blame, is it the player for using the block badly, or is it the block for allowing the player to use it badly. And there are loads of blocks that are fairly easy to use badly, for example spikes, invisible portals, etc. it's just a question of how useful the block needs to be to offset the disadvantage of it often being used in unintended ways that make levels worse.

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#16 2018-06-26 06:01:52

Norwee
Formerly NorwegianboyEE
From: Norway
Joined: 2015-03-16
Posts: 3,773

Re: new block (invisible boost)

YES!
Finally i can make hard parkour challenges, putting invisible boosts on top of random blocks, making the player fall! //forums.everybodyedits.com/img/smilies/big_smile
Also usable for making the player have to navigate an invisible maze of boosts that will "boost" you all the way back to the beginning if you fail the trial and error challenge.
And think of the revolutionary new elevator challenges, by making them invisible it will boost level difficulty and quality by 50%!
Please implement!


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#17 2018-07-01 00:21:36

pncordik
Member
From: I'm a beggar so I don't live
Joined: 2018-06-23
Posts: 183

Re: new block (invisible boost)

HeyNK wrote:

no, no, worst idea, invisible = worst,
terrible, NEVER impllement this.

Have you ever seen a cannon with a lot of flat yellow stuff in it?


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#18 2018-07-01 00:25:22

Kira
Guest

Re: new block (invisible boost)

If used correctly this could be cool. You need to relax guys.

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#19 2018-07-01 02:12:11

pncordik
Member
From: I'm a beggar so I don't live
Joined: 2018-06-23
Posts: 183

Re: new block (invisible boost)

to give woot in positive posts or in the main post already helps me //forums.everybodyedits.com/img/smilies/big_smile


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#20 2018-07-01 02:15:16

HeyNK
Member
Joined: 2017-04-07
Posts: 1,318

Re: new block (invisible boost)

If used correctly =/= how it will be used in practice //forums.everybodyedits.com/img/smilies/sad

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#21 2018-07-01 02:17:49

pncordik
Member
From: I'm a beggar so I don't live
Joined: 2018-06-23
Posts: 183

Re: new block (invisible boost)

Jersa wrote:
Qlonever wrote:
HeyNK wrote:

no, no, worst idea, invisible = worst,
terrible, NEVER impllement this.

Why not? I don't see an issue, it's not like it would break anything else.

Would you please tell us how will this invisible boost be useful?

cannons //forums.everybodyedits.com/img/smilies/big_smile


knAxnIR.jpg

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#22 2018-07-01 09:55:38

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: new block (invisible boost)

this idea is somethign that should be added because we have invis blcoks, arrows an dportals already so why not this


peace.png

thanks hg for making this much better and ty for my avatar aswell

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