Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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hello
make right clicking cycle the order of morphable blocks backwards
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also make forward click flip upsidedown thanks
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We should definitely take this suggestion seriously. This implementation is beneficial to the game in every possible way. I'd give the utmost importance to this suggestion, I really do hope the staff comes across this.
no because right clickign is now for actualy what right clickign does opening a menu but i also kinda like th eidea of right lciking being block id 0
thanks hg for making this much better and ty for my avatar aswell
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I want a feature like this when rightclicking on morphable blocks in the block menu.
(Exist in EEditor)
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I want a feature like this when rightclicking on morphable blocks in the block menu.
https://i.imgur.com/QTxPQsO.png(Exist in EEditor)
if right clicking was enabled to allow you to rotate the block one backwards it'd still take 2 clicks to rotate the morphable compared to this context menu
the conext menu would be more clunky anyways
IMO the morphable rotation should get put client side to make rotating things as a whole way more faster
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i think i got a nice soultuion justgive us options to se right click for use as for now i konw 2 suggestio0ns for it: use it to place a blcok of choice ( best diea to choose id 0 as then you can easily clear some mistakes) or set it to backwards go trhough morphs right clickign outside of the game hsould open th emenu withh forum ect zoom in and ect ect
thanks hg for making this much better and ty for my avatar aswell
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I think I got a nice solution; just give us options to set for right click use. As for now, I know two suggestions for it: use it to place a block of choice (best idea to chose id 0, as then you can easily clear some mistakes) or set it to backwards go through morphs. Right clicking outside of the game should open the menu with forum, etc., zoom in, and etc. etc.
Fixed that for you. Please let me know if I got anything wrong.
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