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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 2018-05-08 14:57:00

peace
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From: admin land
Joined: 2015-08-10
Posts: 9,226

NPC %% doesnt update if collectign coisn near npc range

place an NPC wiht %coins% press C and it says 0 place a yellow coin on you and it still says 0 interact wiht the npc again and it says 1


peace.png

thanks hg for making this much better and ty for my avatar aswell

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#2 2018-05-08 14:58:25

TundrumMax
Formerly Memomemo
Joined: 2017-10-26
Posts: 447

Re: NPC %% doesnt update if collectign coisn near npc range

pretty sure that text boxes don't automatically update
so don't expect things like that to happen


I can speak by breathing in but it sounds like a dying horse

TundrumMax.png

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#3 2018-05-08 15:05:33, last edited by Gosha (2018-05-08 15:07:14)

Gosha
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From: Russia
Joined: 2015-03-15
Posts: 6,202

Re: NPC %% doesnt update if collectign coisn near npc range

NPC text doesn't get updated each frame unlike signs. Live with that

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PTU

#4 2018-05-08 15:06:06, last edited by LukeM (2018-05-08 15:09:59)

LukeM
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From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: NPC %% doesnt update if collectign coisn near npc range

Memomemo wrote:

pretty sure that text boxes don't automatically update
so don't expect things like that to happen

They do //forums.everybodyedits.com/img/smilies/tongue
Place a sign with %coins%, place and collect a coin, stand on the sign (sign says '1'), remove the coin (sign updates to '0')

Edit:

Gosha wrote:

Text doesn't get updated each frame unlike a sign. Live with that

You can't just say 'live with it' whenever theres a bug you cant be bothered to fix //forums.everybodyedits.com/img/smilies/tongue
I know its only a small bug, but in numbers small bugs make a game look as if the staff just dont care, which makes it look bad //forums.everybodyedits.com/img/smilies/sad

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#5 2018-05-08 15:10:50

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 6,202

Re: NPC %% doesnt update if collectign coisn near npc range

LukeM wrote:

You can't just say 'live with it' whenever theres a bug you cant be bothered to fix

OK, let's think about this logically. Signs display your coins count. It makes sense to update them each frame so coin count will be up to date.
NPCs are talking. It doesn't make sense that they would be able to change their speech that has been already spoken.

But next time they talk - they can say a different thing (update the coins count)

8qy5Qqd.gif

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#6 2018-05-08 15:13:34, last edited by LukeM (2018-05-08 15:34:16)

LukeM
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From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: NPC %% doesnt update if collectign coisn near npc range

Gosha wrote:
LukeM wrote:

You can't just say 'live with it' whenever theres a bug you cant be bothered to fix

OK, let's think about this logically. Signs display your coins count. It makes sense to update them each frame so coin count will be up to date.
NPCs are talking. It doesn't make sense that they would be able to change their speech that has been already spoken.

But next time they talk - they can say a different thing (update the coins count)

https://i.imgur.com/8qy5Qqd.gif

Yes in this case you can technically argue that its supposed to be that way, but you've said the same about other bugs too... Edit: e.g. here maybe here? Edit 2: (1: Unless I misunderstood the joke? 2: Unless you are still fixing it, just have other things to do first)

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#7 2018-05-08 15:14:00

TundrumMax
Formerly Memomemo
Joined: 2017-10-26
Posts: 447

Re: NPC %% doesnt update if collectign coisn near npc range

LukeM wrote:

Memomemo wrote:
pretty sure that text boxes don't automatically update
so don't expect things like that to happen

They do
Place a sign with %coins%, place and collect a coin, stand on the sign (sign says '1'), remove the coin (sign updates to '0')

there is a difference between sign boxes and speech boxes


I can speak by breathing in but it sounds like a dying horse

TundrumMax.png

Signature by HG

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#8 2018-05-08 15:15:49

LukeM
Member
From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: NPC %% doesnt update if collectign coisn near npc range

Memomemo wrote:
LukeM wrote:

Memomemo wrote:
pretty sure that text boxes don't automatically update
so don't expect things like that to happen

They do
Place a sign with %coins%, place and collect a coin, stand on the sign (sign says '1'), remove the coin (sign updates to '0')

there is a difference between sign boxes and speech boxes

Well you said text boxes, not speech boxes, so I replied that yes, in all other cases text boxes update correctly

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#9 2018-05-08 15:17:18

TundrumMax
Formerly Memomemo
Joined: 2017-10-26
Posts: 447

Re: NPC %% doesnt update if collectign coisn near npc range

LukeM wrote:
Memomemo wrote:
LukeM wrote:

Memomemo wrote:
pretty sure that text boxes don't automatically update
so don't expect things like that to happen

They do
Place a sign with %coins%, place and collect a coin, stand on the sign (sign says '1'), remove the coin (sign updates to '0')

there is a difference between sign boxes and speech boxes

Well you said text boxes, not speech boxes, so I replied that yes, in all other cases text boxes update correctly

yeah sorry my mistake
anyway, like gosha said, speech boxes are already spoken, you cant change what you say


I can speak by breathing in but it sounds like a dying horse

TundrumMax.png

Signature by HG

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#10 2018-05-08 15:51:05

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 6,202

Re: NPC %% doesnt update if collectign coisn near npc range

LukeM wrote:

1: Unless I misunderstood the joke?

I don't really know how to detect page refreshing with flash. I'll have to look into the documentation and i don't even know which documentation and if it even exists. But i hope i'll figure it out.

LukeM wrote:

2: Unless you are still fixing it

I forgot about it. I said "Yes, there are only 4 tabs intended, because they didn't expect to have so many blocks in the past" before i became the admin. (8 Jan)

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#11 2018-05-08 15:59:07

LukeM
Member
From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: NPC %% doesnt update if collectign coisn near npc range

Gosha wrote:
LukeM wrote:

1: Unless I misunderstood the joke?

I don't really know how to detect page refreshing with flash. I'll have to look into the documentation and i don't even know which documentation and if it even exists. But i hope i'll figure it out.

LukeM wrote:

2: Unless you are still fixing it

I forgot about it. I said "Yes, there are only 4 tabs intended, because they didn't expect to have so many blocks in the past" before i became the admin. (8 Jan)

Oh ok, good to know that you are attempting to fix all the bugs, even if sometimes it doesnt sound like you are (to me at least) XD

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