Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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place an NPC wiht %coins% press C and it says 0 place a yellow coin on you and it still says 0 interact wiht the npc again and it says 1
thanks hg for making this much better and ty for my avatar aswell
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pretty sure that text boxes don't automatically update
so don't expect things like that to happen
I can speak by breathing in but it sounds like a dying horse
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NPC text doesn't get updated each frame unlike signs. Live with that
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pretty sure that text boxes don't automatically update
so don't expect things like that to happen
They do
Place a sign with %coins%, place and collect a coin, stand on the sign (sign says '1'), remove the coin (sign updates to '0')
Edit:
Text doesn't get updated each frame unlike a sign. Live with that
You can't just say 'live with it' whenever theres a bug you cant be bothered to fix
I know its only a small bug, but in numbers small bugs make a game look as if the staff just dont care, which makes it look bad
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You can't just say 'live with it' whenever theres a bug you cant be bothered to fix
OK, let's think about this logically. Signs display your coins count. It makes sense to update them each frame so coin count will be up to date.
NPCs are talking. It doesn't make sense that they would be able to change their speech that has been already spoken.
But next time they talk - they can say a different thing (update the coins count)
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LukeM wrote:You can't just say 'live with it' whenever theres a bug you cant be bothered to fix
OK, let's think about this logically. Signs display your coins count. It makes sense to update them each frame so coin count will be up to date.
NPCs are talking. It doesn't make sense that they would be able to change their speech that has been already spoken.But next time they talk - they can say a different thing (update the coins count)
Yes in this case you can technically argue that its supposed to be that way, but you've said the same about other bugs too... Edit: e.g. here maybe here? Edit 2: (1: Unless I misunderstood the joke? 2: Unless you are still fixing it, just have other things to do first)
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Memomemo wrote:
pretty sure that text boxes don't automatically update
so don't expect things like that to happenThey do
Place a sign with %coins%, place and collect a coin, stand on the sign (sign says '1'), remove the coin (sign updates to '0')
there is a difference between sign boxes and speech boxes
I can speak by breathing in but it sounds like a dying horse
Signature by HG
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LukeM wrote:Memomemo wrote:
pretty sure that text boxes don't automatically update
so don't expect things like that to happenThey do
Place a sign with %coins%, place and collect a coin, stand on the sign (sign says '1'), remove the coin (sign updates to '0')there is a difference between sign boxes and speech boxes
Well you said text boxes, not speech boxes, so I replied that yes, in all other cases text boxes update correctly
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Memomemo wrote:LukeM wrote:Memomemo wrote:
pretty sure that text boxes don't automatically update
so don't expect things like that to happenThey do
Place a sign with %coins%, place and collect a coin, stand on the sign (sign says '1'), remove the coin (sign updates to '0')there is a difference between sign boxes and speech boxes
Well you said text boxes, not speech boxes, so I replied that yes, in all other cases text boxes update correctly
yeah sorry my mistake
anyway, like gosha said, speech boxes are already spoken, you cant change what you say
I can speak by breathing in but it sounds like a dying horse
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1: Unless I misunderstood the joke?
I don't really know how to detect page refreshing with flash. I'll have to look into the documentation and i don't even know which documentation and if it even exists. But i hope i'll figure it out.
2: Unless you are still fixing it
I forgot about it. I said "Yes, there are only 4 tabs intended, because they didn't expect to have so many blocks in the past" before i became the admin. (8 Jan)
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LukeM wrote:1: Unless I misunderstood the joke?
I don't really know how to detect page refreshing with flash. I'll have to look into the documentation and i don't even know which documentation and if it even exists. But i hope i'll figure it out.
LukeM wrote:2: Unless you are still fixing it
I forgot about it. I said "Yes, there are only 4 tabs intended, because they didn't expect to have so many blocks in the past" before i became the admin. (8 Jan)
Oh ok, good to know that you are attempting to fix all the bugs, even if sometimes it doesnt sound like you are (to me at least) XD
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