Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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I SAW IT SAW "NPCS" AND I CLAPPED
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but they are beta only and cost a LOT of energy individually
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benedani wrote:but they are beta only and cost a LOT of energy individually
They're like 500 energy each, the robot is 750. It's really not that expensive
What if you want to for example replace 60 signs in your level with an NPC equivalent? That would take alot of energy...
Wouldn’t it be much cooler if you only had to make one bigger purchase or decreased the cost at least?
*wink wink*
*cough cough*
*GRUMBLEmods plzHRARGH*
★ ☆ ★ ☆ ★
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Mait wrote:benedani wrote:but they are beta only and cost a LOT of energy individually
They're like 500 energy each, the robot is 750. It's really not that expensive
What if you want to for example replace 60 signs in your level with an NPC equivalent? That would take alot of energy...
Wouldn’t it be much cooler if you only had to make one bigger purchase or decreased the cost at least?
*wink wink*
*cough cough*
*GRUMBLEmods plzHRARGH*
The problem is that NPCs take up quite a bit of processing in large amounts
They did this so there would be less NPCs
as with too many the NPCs a world will not save or save improperly
goodbye ee, i'll miss you
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Mait wrote:benedani wrote:but they are beta only and cost a LOT of energy individually
They're like 500 energy each, the robot is 750. It's really not that expensive
What if you want to for example replace 60 signs in your level with an NPC equivalent? That would take alot of energy...
Wouldn’t it be much cooler if you only had to make one bigger purchase or decreased the cost at least?
*wink wink*
*cough cough*
*GRUMBLEmods plzHRARGH*
Why isn't there a diswoot in the forums? Different answer pls
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NorwegianboyEE wrote:Mait wrote:benedani wrote:but they are beta only and cost a LOT of energy individually
They're like 500 energy each, the robot is 750. It's really not that expensive
What if you want to for example replace 60 signs in your level with an NPC equivalent? That would take alot of energy...
Wouldn’t it be much cooler if you only had to make one bigger purchase or decreased the cost at least?
*wink wink*
*cough cough*
*GRUMBLEmods plzHRARGH*The problem is that NPCs take up quite a bit of processing in large amounts
They did this so there would be less NPCs
as with too many the NPCs a world will not save or save improperly
So what you're saying is a year from now when people have saved up enough energy to get hundreds of NPCs, everyone will be complaining about their worlds not saving?
This should've been considered before NPCs were released, even as beta
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I SAW WHAT THEY DID AND I STOPPED CLPPING
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▼Bluecloud wrote:So what you're saying is a year from now when people have saved up enough energy to get hundreds of NPCs, everyone will be complaining about their worlds not saving?
This should've been considered before NPCs were released, even as beta
I think NPCs store around 3x the amount of data that signs do (as they have 3 messages and a name, while signs just have one message and a morph). This means that you will run into problems with far fewer NPCs than signs.
Although you could argue that you need 3x fewer NPCs than signs, as previously if you wanted to write 3 messages you would have just put 3 signs next to each other, so it might not be a problem unless you really overuse them (or maybe if you only have one message on each, depending on how they are saved)
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BuzzerBee wrote:▼Bluecloud wrote:So what you're saying is a year from now when people have saved up enough energy to get hundreds of NPCs, everyone will be complaining about their worlds not saving?
This should've been considered before NPCs were released, even as betaI think NPCs store around 3x the amount of data that signs do (as they have 3 messages and a name, while signs just have one message and a morph). This means that you will run into problems with far fewer NPCs than signs.
Although you could argue that you need 3x fewer NPCs than signs, as previously if you wanted to write 3 messages you would have just put 3 signs next to each other, so it might not be a problem unless you really overuse them (or maybe if you only have one message on each, depending on how they are saved)
yeha i wissh you could see data per block used and that blcoks wiht less options us eless data ect less message son npc less data
thanks hg for making this much better and ty for my avatar aswell
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I think NPCs store around 3x the amount of data that signs do (as they have 3 messages and a name, while signs just have one message and a morph).
I would argue that they are a bit higher, as the sign morphs are only around 3-4 choices while the npc names can be any string of text.
EDIT: clarification
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LukeM wrote:I think NPCs store around 3x the amount of data that signs do (as they have 3 messages and a name, while signs just have one message and a morph).
I would argue that they are a bit higher, as the sign morphs are only around 3-4 choices while the npc names can be any string of text.
Bear in mind that both also have to store x, y, l, id, plus an unhealthy amount of PlayerIO overhead, which I'm thinking probably levels that out a bit
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yeha i wissh you could see data per block used and that blcoks wiht less options us eless data ect less message son npc less data
Yeah, I wish you could see the amount of data each block uses. Because blocks with less options use less data, it the data sent for each NPC message is also less.
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