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#1 2018-04-30 17:49:41

HeyNK
Member
Joined: 2017-04-07
Posts: 1,318

HYPE THREAD

I SAW IT SAW "NPCS" AND I CLAPPED

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#2 2018-05-02 05:39:22

benedani
Member
Joined: 2015-02-19
Posts: 98

Re: HYPE THREAD

but they are beta only and cost a LOT of energy individually

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#3 2018-05-02 06:49:21

Mait
Member
From: Estonia
Joined: 2015-08-10
Posts: 516

Re: HYPE THREAD

benedani wrote:

but they are beta only and cost a LOT of energy individually

They're like 500 energy each, the robot is 750. It's really not that expensive


Mait.jpg
Let's get to 5000.

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#4 2018-05-02 07:53:07

Norwee
Formerly NorwegianboyEE
From: Norway
Joined: 2015-03-16
Posts: 3,772

Re: HYPE THREAD

Mait wrote:
benedani wrote:

but they are beta only and cost a LOT of energy individually

They're like 500 energy each, the robot is 750. It's really not that expensive

What if you want to for example replace 60 signs in your level with an NPC equivalent? That would take alot of energy...
Wouldn’t it be much cooler if you only had to make one bigger purchase or decreased the cost at least?
*wink wink*
*cough cough*
*GRUMBLEmods plzHRARGH*


★              ☆        ★        ☆         ★
   ☆    ★                     ★

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#5 2018-05-02 17:18:16

Bluecloud
Member
From: USA
Joined: 2016-06-17
Posts: 161

Re: HYPE THREAD

NorwegianboyEE wrote:
Mait wrote:
benedani wrote:

but they are beta only and cost a LOT of energy individually

They're like 500 energy each, the robot is 750. It's really not that expensive

What if you want to for example replace 60 signs in your level with an NPC equivalent? That would take alot of energy...
Wouldn’t it be much cooler if you only had to make one bigger purchase or decreased the cost at least?
*wink wink*
*cough cough*
*GRUMBLEmods plzHRARGH*

The problem is that NPCs take up quite a bit of processing in large amounts
They did this so there would be less NPCs
as with too many the NPCs a world will not save or save improperly


goodbye ee, i'll miss you

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#6 2018-05-02 17:24:31

Mait
Member
From: Estonia
Joined: 2015-08-10
Posts: 516

Re: HYPE THREAD

NorwegianboyEE wrote:
Mait wrote:
benedani wrote:

but they are beta only and cost a LOT of energy individually

They're like 500 energy each, the robot is 750. It's really not that expensive

What if you want to for example replace 60 signs in your level with an NPC equivalent? That would take alot of energy...
Wouldn’t it be much cooler if you only had to make one bigger purchase or decreased the cost at least?
*wink wink*
*cough cough*
*GRUMBLEmods plzHRARGH*

Why isn't there a diswoot  in the forums? Different answer pls


Mait.jpg
Let's get to 5000.

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#7 2018-05-02 20:01:49

BuzzerBee
Forum Admin
From: Texas, U.S.A.
Joined: 2015-02-15
Posts: 4,570

Re: HYPE THREAD

Bluecloud wrote:
NorwegianboyEE wrote:
Mait wrote:
benedani wrote:

but they are beta only and cost a LOT of energy individually

They're like 500 energy each, the robot is 750. It's really not that expensive

What if you want to for example replace 60 signs in your level with an NPC equivalent? That would take alot of energy...
Wouldn’t it be much cooler if you only had to make one bigger purchase or decreased the cost at least?
*wink wink*
*cough cough*
*GRUMBLEmods plzHRARGH*

The problem is that NPCs take up quite a bit of processing in large amounts
They did this so there would be less NPCs
as with too many the NPCs a world will not save or save improperly

So what you're saying is a year from now when people have saved up enough energy to get hundreds of NPCs, everyone will be complaining about their worlds not saving?
This should've been considered before NPCs were released, even as beta


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https://wiki.everybodyedits.com/images/5/5d/135_bee

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#8 2018-05-03 01:25:55

HeyNK
Member
Joined: 2017-04-07
Posts: 1,318

Re: HYPE THREAD

I SAW WHAT THEY DID AND I STOPPED CLPPING

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#9 2018-05-03 08:38:39

LukeM
Member
From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: HYPE THREAD

BuzzerBee wrote:
Bluecloud wrote:

So what you're saying is a year from now when people have saved up enough energy to get hundreds of NPCs, everyone will be complaining about their worlds not saving?
This should've been considered before NPCs were released, even as beta

I think NPCs store around 3x the amount of data that signs do (as they have 3 messages and a name, while signs just have one message and a morph). This means that you will run into problems with far fewer NPCs than signs.

Although you could argue that you need 3x fewer NPCs than signs, as previously if you wanted to write 3 messages you would have just put 3 signs next to each other, so it might not be a problem unless you really overuse them (or maybe if you only have one message on each, depending on how they are saved)

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#10 2018-05-03 10:19:23

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: HYPE THREAD

LukeM wrote:
BuzzerBee wrote:
Bluecloud wrote:

So what you're saying is a year from now when people have saved up enough energy to get hundreds of NPCs, everyone will be complaining about their worlds not saving?
This should've been considered before NPCs were released, even as beta

I think NPCs store around 3x the amount of data that signs do (as they have 3 messages and a name, while signs just have one message and a morph). This means that you will run into problems with far fewer NPCs than signs.

Although you could argue that you need 3x fewer NPCs than signs, as previously if you wanted to write 3 messages you would have just put 3 signs next to each other, so it might not be a problem unless you really overuse them (or maybe if you only have one message on each, depending on how they are saved)

yeha i wissh you could see data per block used and that blcoks wiht less options us eless data ect less message son npc less data


peace.png

thanks hg for making this much better and ty for my avatar aswell

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#11 2018-05-03 15:39:32, last edited by John (2018-05-03 15:39:54)

John
Member
Joined: 2019-01-11
Posts: 1,973

Re: HYPE THREAD

LukeM wrote:

I think NPCs store around 3x the amount of data that signs do (as they have 3 messages and a name, while signs just have one message and a morph).

I would argue that they are a bit higher, as the sign morphs are only around 3-4 choices while the npc names can be any string of text.

EDIT: clarification


PW?scale=2

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#12 2018-05-03 16:16:05

LukeM
Member
From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: HYPE THREAD

John wrote:
LukeM wrote:

I think NPCs store around 3x the amount of data that signs do (as they have 3 messages and a name, while signs just have one message and a morph).

I would argue that they are a bit higher, as the sign morphs are only around 3-4 choices while the npc names can be any string of text.

Bear in mind that both also have to store x, y, l, id, plus an unhealthy amount of PlayerIO overhead, which I'm thinking probably levels that out a bit

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#13 2018-05-03 18:14:19

Translator
Banned
Joined: 2018-05-03
Posts: 19

Re: HYPE THREAD

peace wrote:

yeha i wissh you could see data per block used and that blcoks wiht less options us eless data ect less message son npc less data

Yeah, I wish you could see the amount of data each block uses. Because blocks with less options use less data, it the data sent for each NPC message is also less.

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