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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#3151 2015-02-13 16:26:22

Koto
Member
Joined: 2015-02-18
Posts: 3,259

Re: MG Crew

Ok.... I probably shouldn't be doing this, but I was curious if anyone felt like working to finish up Puzzle Castle.   There is still quite a bit of stuff left to do: rE0pgSN.png

As you can see, we still need some good clouds, that fit.... and castle-puzzle-piece-stuff in the different rooms.   We need a butt load of minis, preferably original and neat Illusions.   After I see who in MG is interested in this map, I might kick some people.   Besides that idea for the final map, which hasn't even been started, this is probably going to be it.


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#3152 2015-02-13 16:26:21

0176
Member
From: Brazil
Joined: 2015-02-15
Posts: 3,146

Re: MG Crew

If it's our (almost) final map, IMO we should go for a fancier look instead of the 2011 feel.

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#3153 2015-02-13 16:26:20

Shesiressu
Guest

Re: MG Crew

Heh, lol.

#3154 2018-04-13 18:49:32

Koto
Member
Joined: 2015-02-18
Posts: 3,259

Re: MG Crew

3 year later bump?  I was curious as to what maps should/deserve to be carried over into the EE reboot. 

Obviously this won't matter for awhile, but I also won't be able to get to it for awhile (I have 9 other projects that I'm saving for the rEEboot).


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#3155 2018-04-13 21:43:47

Guest.
Guest

Re: MG Crew

Koto wrote:

3 year later bump?  I was curious as to what maps should/deserve to be carried over into the EE reboot. 

Obviously this won't matter for awhile, but I also won't be able to get to it for awhile (I have 9 other projects that I'm saving for the rEEboot).

thanks for sharing

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