Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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I've had a idea about gravity checkpoints. If you activate this checkpoint and then die afterwards your gravity will be changed. this could be usefull in worlds with "bonus rooms". Let's say you're in a parkour map and you suddenly get to a bonus room but you activated a gravity checkpoint which will then afterwards lead to another room if you die. Meaning you have one chance to beat the room! I hope you like this idea.
It's coffee time
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How about adding spawn points and a 1 death door? It's easy too.
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Oray wrote:How about adding spawn points and a 1 death door? It's easy too.
Ok but what if you die more than once?
Meaning you have one chance to beat the room!
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Luka504 wrote:Oray wrote:How about adding spawn points and a 1 death door? It's easy too.
Ok but what if you die more than once?
Crocodiler wrote:Meaning you have one chance to beat the room!
The idea still stands though, as it would be very useful not to need to surround every checkpoint / spawnpoint with disable effects
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