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#1 2018-03-18 16:47:31

Crocodiler
Brand New Member
Joined: 2017-08-27
Posts: 11

Gravity Checkpoints

I've had a idea about gravity checkpoints. If you activate this checkpoint and then die afterwards your gravity will be changed. this could be usefull in worlds with "bonus rooms". Let's say you're in a parkour map and you suddenly get to a bonus room but you activated a gravity checkpoint which will then afterwards lead to another room if you die. Meaning you have one chance to beat the room! I hope you like this idea.


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#2 2018-03-18 19:35:18

Offensive Ray
Formerly omarabdulhaq
From: Mars
Joined: 2016-03-22
Posts: 768

Re: Gravity Checkpoints

How about adding spawn points and a 1 death door? It's easy too.

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#3 2018-03-18 19:50:25

Luka504
Member
From: Serbia,probs never heard of it
Joined: 2015-02-19
Posts: 2,934

Re: Gravity Checkpoints

Oray wrote:

How about adding spawn points and a 1 death door? It's easy too.

Ok but what if you die more than once?


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#4 2018-03-18 20:49:59

Offensive Ray
Formerly omarabdulhaq
From: Mars
Joined: 2016-03-22
Posts: 768

Re: Gravity Checkpoints

Luka504 wrote:
Oray wrote:

How about adding spawn points and a 1 death door? It's easy too.

Ok but what if you die more than once?

Crocodiler wrote:

Meaning you have one chance to beat the room!

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#5 2018-03-18 20:58:52

LukeM
Member
From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: Gravity Checkpoints

Oray wrote:
Luka504 wrote:
Oray wrote:

How about adding spawn points and a 1 death door? It's easy too.

Ok but what if you die more than once?

Crocodiler wrote:

Meaning you have one chance to beat the room!

The idea still stands though, as it would be very useful not to need to surround every checkpoint / spawnpoint with disable effects

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