Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
You are not logged in.
Pages: 1
I've had a idea about gravity checkpoints. If you activate this checkpoint and then die afterwards your gravity will be changed. this could be usefull in worlds with "bonus rooms". Let's say you're in a parkour map and you suddenly get to a bonus room but you activated a gravity checkpoint which will then afterwards lead to another room if you die. Meaning you have one chance to beat the room! I hope you like this idea.
It's coffee time
Offline
How about adding spawn points and a 1 death door? It's easy too.
Offline
Offline
Oray wrote:How about adding spawn points and a 1 death door? It's easy too.
Ok but what if you die more than once?
Meaning you have one chance to beat the room!
Offline
Luka504 wrote:Oray wrote:How about adding spawn points and a 1 death door? It's easy too.
Ok but what if you die more than once?
Crocodiler wrote:Meaning you have one chance to beat the room!
The idea still stands though, as it would be very useful not to need to surround every checkpoint / spawnpoint with disable effects
Offline
Pages: 1
[ Started around 1734512654.3637 - Generated in 0.022 seconds, 12 queries executed - Memory usage: 1.44 MiB (Peak: 1.56 MiB) ]