Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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I thought this would be pretty useful for system creators.
That's one of my first tries creating a block, so it could be improved somehow, I hope you get the idea of this suggestion and to like it.
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a good thing for a tag game
Its time to tell the truth again
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this is too complicated and narrow in usage
how does it reset the "nobody entered the portal yet" variable?
why not use a simple switch system instead?
It resets when the number of players is done, for example if you added 10 players in, after 10 players join the portal, 1 of them will be chosen to be in a place and the other 9 will be chosen to another place.
Not complicated at all.
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I guess crown doors have their uses after all.
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https://i.imgur.com/Wk1wDoW.png
I guess crown doors have their uses after all.
Still a chance for a bug, 2 joining with each other at the same time would let them win together.
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SmittyW wrote:https://i.imgur.com/Wk1wDoW.png
I guess crown doors have their uses after all.Still a chance for a bug, 2 joining with each other at the same time would let them win together.
Never had a problem with the crown machine personally, but here's another
Spawns rotate in order when people die or are reset. This one is guaranteed to separate players. If you need it for an indeterminate amount of players that triggers automatically I'm certain you can figure out a machine using this tip and some global switches.
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Oray wrote:SmittyW wrote:https://i.imgur.com/Wk1wDoW.png
I guess crown doors have their uses after all.Still a chance for a bug, 2 joining with each other at the same time would let them win together.
Never had a problem with the crown machine personally, but here's another
https://i.imgur.com/ShtUGKC.png
Spawns rotate in order when people die or are reset. This one is guaranteed to separate players. If you need it for an indeterminate amount of players that triggers automatically I'm certain you can figure out a machine using this tip and some global switches.
Don't you think that this is kinda complicated system?
Adding a number of players, both of the targets is much easier than making a big system, in fact it won't take a big space from the world which will be useful for these who make systems on a limited area.
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SmittyW wrote:Oray wrote:SmittyW wrote:https://i.imgur.com/Wk1wDoW.png
I guess crown doors have their uses after all.Still a chance for a bug, 2 joining with each other at the same time would let them win together.
Never had a problem with the crown machine personally, but here's another
https://i.imgur.com/ShtUGKC.png
Spawns rotate in order when people die or are reset. This one is guaranteed to separate players. If you need it for an indeterminate amount of players that triggers automatically I'm certain you can figure out a machine using this tip and some global switches.Don't you think that this is kinda complicated system?
Adding a number of players, both of the targets is much easier than making a big system, in fact it won't take a big space from the world which will be useful for these who make systems on a limited area.
well how "a portal that teleports one player to one location but as soon as that happens all the other players that enter it will be teleported to a different location until X players do it then one player teleports to first location again" doesnt sound confusing and complicated to new players?
not to mention that the amount of situations where this would come in handy is so small
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How is the one player target determined exactly? First/last person to enter or by chance? Or would that be toggleable?
SmittyW wrote:https://i.imgur.com/Wk1wDoW.png
I guess crown doors have their uses after all.Still a chance for a bug, 2 joining with each other at the same time would let them win together.
I have not seen a properly-made crown-based player filter break before.
suddenly random sig change
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The only problem with crown filters is that it means you can't use the crown anywhere else, so you can only have one per world (or more than one, but they'll be more buggy)
IMO the best idea would be to have a new thing that works similar to crowns, but has multiple colours / ids so you can create your own things that do things like this
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this reminded me of an idea i hacvve so long i should try to make some ghrapics for it and put it in my ghrapics topic and i should finish some other ghrpics im working on... nice idea though...
thanks hg for making this much better and ty for my avatar aswell
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Oray wrote:SmittyW wrote:Oray wrote:SmittyW wrote:https://i.imgur.com/Wk1wDoW.png
I guess crown doors have their uses after all.Still a chance for a bug, 2 joining with each other at the same time would let them win together.
Never had a problem with the crown machine personally, but here's another
https://i.imgur.com/ShtUGKC.png
Spawns rotate in order when people die or are reset. This one is guaranteed to separate players. If you need it for an indeterminate amount of players that triggers automatically I'm certain you can figure out a machine using this tip and some global switches.Don't you think that this is kinda complicated system?
Adding a number of players, both of the targets is much easier than making a big system, in fact it won't take a big space from the world which will be useful for these who make systems on a limited area.well how "a portal that teleports one player to one location but as soon as that happens all the other players that enter it will be teleported to a different location until X players do it then one player teleports to first location again" doesnt sound confusing and complicated to new players?
not to mention that the amount of situations where this would come in handy is so small
What I meant was like, using boosters to teleport many people to an ID, and one of them will be picked randomly to be in another different ID.
However I started seeing what the problem is with that portal.. I was trying to create a smaller thing than a system that would teleport players to locations.
My idea was typically like making a portal with 2 chances, one of them will be more than the other to be teleported to, that would work sometimes maybe in battle fights or some other systems like tag system.
It's not supposed to be for 1 player, it could work for more, like the chance to be teleported to that area if there was 10 players in the world - without counting the owner - would be for example 1 to 10, or 2 to 10, you can decide that at the portal status.
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