Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Make right click go back a cycle on blocks that change direction or color or whatever instead of bringing up the right click menu thing
Make right click go back a morph for morphable blocks
*thanks slabdrill*
This happens when you currently right click. Maybe if you don't have a block selected it would still open this (not sure why its needed though)
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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when rightclicking a morphable block, it should go back a morph
thanks, couldnt think of the name so i slapped words together
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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Oh, that explains everything.
Yes, that would be useful, instead of having to click the same pixel 700 times trying to remember when to stop
Click the image to see my graphics suggestions, or here to play EE: Project M!
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i don't think that you can make custom action on rightclick
context menu is built-in feature in all flash applications
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zzom in and forum is usefull
thanks hg for making this much better and ty for my avatar aswell
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i don't think that you can make custom action on rightclick
context menu is built-in feature in all flash applications
well ok then. locked
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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What about middle click?
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What if mousepad with no middle button
How about z/x for backwards/forwards
Currently playing through: Mega Man 1-6
Listen to my in-game music! (it's pretty much all I'm good at)
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Control / Alt + Click could make it too.
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Shift goes to the block picker. Other ones should work.
Was only suggesting z/x bc they're the easiest letters that aren't already in use that are right next to each other (since their functions would be so similar)
Plus, I would appreciate being able to rotate things without clicking them
Currently playing through: Mega Man 1-6
Listen to my in-game music! (it's pretty much all I'm good at)
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I'd pick Z and C to form a square. Even if the X button was left useless I'd see it better to have that space, just like Q and E. But that's just a matter of preferences.
Plus, I would appreciate being able to rotate things without clicking them
That makes me think of another improvement, where we could also press a number for the rotation.
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Could cause confusion with portals if the user wanted to rotate the block but they end increasing/decreasing the arguments because they clicked the number boxes.
Apart from them, it should work fine with any other morphable blocks.
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Could cause confusion with portals if the user wanted to rotate the block but they end increasing/decreasing the arguments because they clicked the number boxes.
It doesnt do anything to portals at the moment though does it? (unless I've been doing it wrong )
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Oh right, I forgot that Q And E don't affect portals because they have two arguments instead of one.
Well, should work fine for all blocks then.
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holy **** fine its unlocked. calm your **** everyone. HG made another topic so who cares anymore
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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merged
"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto
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i don't think that you can make custom action on rightclick
context menu is built-in feature in all flash applications
gosha does this potentially change your answer?
https://stackoverflow.com/a/29381977
(shh, topic-locking practices aren't the purpose of this topic)
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wow would you look at that. ZERO replies
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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Gosha wrote:i don't think that you can make custom action on rightclick
context menu is built-in feature in all flash applicationsgosha does this potentially change your answer?
https://stackoverflow.com/a/29381977
(shh, topic-locking practices aren't the purpose of this topic)
I said it before I learnt js. Now with my knowledge of it and familiarity between js and actionscript I 99% sure it is possible to create something like this
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indeed, it's possible and easy to do
Here is what i've come up with:
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