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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 2018-03-04 17:33:25

Mait
Member
From: Estonia
Joined: 2015-08-10
Posts: 516

Everybody Edits 2012 edition is back

Capture.PNG Remember the good times when EE's Beta world list was longer than our general world list today? Good times //forums.everybodyedits.com/img/smilies/tongue


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Let's get to 5000.

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#2 2018-03-04 17:40:38, last edited by PTU (2018-03-04 17:41:09)

PTU
Formerly Pipec
From: Mailboxٴٴٴٴٴٴٴٴٴٴٴٴٴٴٴٴٴٴٴٴٴٴٴ
Joined: 2017-04-15
Posts: 862

Re: Everybody Edits 2012 edition is back

This is funnier:
GwWDrLp.png


M2my8OF.png M2my8OF.png M2my8OF.png

UUCFFj2.png UUCFFj2.png UUCFFj2.png

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#3 2018-03-04 18:07:47

LukeM
Member
From: England
Joined: 2016-06-03
Posts: 3,009
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Re: Everybody Edits 2012 edition is back

I guess we're going back to guests being banned ;(

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#4 2018-03-04 18:08:00, last edited by Tomahawk (2018-03-04 18:16:20)

Tomahawk
Forum Mod
From: UK
Joined: 2015-02-18
Posts: 2,830

Re: Everybody Edits 2012 edition is back

Now that's a laggy room list.


One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.

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#5 2018-03-04 18:28:55

Guest.
Guest

Re: Everybody Edits 2012 edition is back

pipec wrote:

good to know that i still have kids treating me like a god..?

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#6 2018-03-04 18:40:44

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: Everybody Edits 2012 edition is back

ban th euser and for **** sakes allow only 20 open worlds


peace.png

thanks hg for making this much better and ty for my avatar aswell

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#7 2018-03-04 22:12:21

LukeM
Member
From: England
Joined: 2016-06-03
Posts: 3,009
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Re: Everybody Edits 2012 edition is back

peace wrote:

ban th euser and for **** sakes allow only 20 open worlds

I don't think it's as simple as that, first I don't think they have any way of knowing who it is doing it as they are probably using guests, and as for the only allowing x open worlds, I have a feeling there was a reason they couldn't do that, possibly due to how the playerIO rooms system works.

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#8 2018-03-04 22:32:15

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 9,460

Re: Everybody Edits 2012 edition is back

LukeM wrote:

I guess we're going back to guests being banned ;(

back to full retard you mean cause god forbid that someone should just disable world/room creation for guests


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signature by HG, profile picture by bluecloud, thank!!
previous signature by drstereos

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#9 2018-03-04 23:02:46

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: Everybody Edits 2012 edition is back

TaskManager wrote:
LukeM wrote:

I guess we're going back to guests being banned ;(

back to full retard you mean cause god forbid that someone should just disable world/room creation for guests

Would be best so. But the coders just ban guests.

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#10 2018-03-04 23:07:46

Michele
Formerly AntonioS300
From: EE world
Joined: 2015-02-15
Posts: 1,351

Re: Everybody Edits 2012 edition is back

yay ee is alive again

https://imgur.com/a/Dgm5u


Idler.jpg
XOsS4ha.gif

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#11 2018-03-04 23:42:02

Anak
Guest

Re: Everybody Edits 2012 edition is back

Jet wrote:
pipec wrote:

good to know that i still have kids treating me like a god..?

Did I miss something in my 2 year absence?

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#12 2018-03-05 01:50:11

Minimania
Moderation Team
From: PbzvatFbba 13
Joined: 2015-02-22
Posts: 6,387

Re: Everybody Edits 2012 edition is back

The title is pure clickbait


21cZxBv.png
Click the image to see my graphics suggestions, or here to play EE: Project M!

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#13 2018-03-05 16:06:27

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: Everybody Edits 2012 edition is back

onl like 3 guests per ip allowed


peace.png

thanks hg for making this much better and ty for my avatar aswell

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#14 2018-03-05 16:44:38

Offensive Ray
Formerly omarabdulhaq
From: Mars
Joined: 2016-03-22
Posts: 768

Re: Everybody Edits 2012 edition is back

peace wrote:

onl like 3 guests per ip allowed

hackers can do anything, using many IP's isn't that hard for them to do, they could even break that 3 guests system to get into the game with many many more guests such as what happens when the game gets attacked.

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#15 2018-03-05 17:05:19

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: Everybody Edits 2012 edition is back

Oray wrote:
peace wrote:

onl like 3 guests per ip allowed

hackers can do anything, using many IP's isn't that hard for them to do, they could even break that 3 guests system to get into the game with many many more guests such as what happens when the game gets attacked.

ofc make it seversided...


peace.png

thanks hg for making this much better and ty for my avatar aswell

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#16 2018-03-05 17:22:42

LukeM
Member
From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: Everybody Edits 2012 edition is back

peace wrote:
Oray wrote:
peace wrote:

onl like 3 guests per ip allowed

hackers can do anything, using many IP's isn't that hard for them to do, they could even break that 3 guests system to get into the game with many many more guests such as what happens when the game gets attacked.

ofc make it seversided...

You can't, users can use VPNs to change their IP without the server having any way to find out

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#17 2018-03-05 18:21:05

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: Everybody Edits 2012 edition is back

i mean the 3 guest system


peace.png

thanks hg for making this much better and ty for my avatar aswell

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#18 2018-03-05 19:18:03

LukeM
Member
From: England
Joined: 2016-06-03
Posts: 3,009
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Re: Everybody Edits 2012 edition is back

peace wrote:

i mean the 3 guest system

You wouldn't be able to if you had no way of knowing which connections are from the same person

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#19 2018-03-05 19:58:34

realmaster42
Formerly marcoantonimsantos
From: ̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍
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Re: Everybody Edits 2012 edition is back

Can't the current developers just terminate worlds that mark themselves as campaign without being such when it is detected and at the same time add a timeout system for open worlds where the world dies after X time without ANY message sent by the players???


http://i.imgur.com/bjvgH5L.png?1

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#20 2018-03-05 22:09:46

LukeM
Member
From: England
Joined: 2016-06-03
Posts: 3,009
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Re: Everybody Edits 2012 edition is back

realmaster42 wrote:

Can't the current developers just terminate worlds that mark themselves as campaign without being such when it is detected and at the same time add a timeout system for open worlds where the world dies after X time without ANY message sent by the players???

I'm not sure about the campaign thing as I don't know what the PlayerIO server allows you to do, but the timeout thing wouldn't work because then the world spammers would just send a message every few mins or so to keep it open.

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#21 2018-03-06 21:59:16

realmaster42
Formerly marcoantonimsantos
From: ̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍
Joined: 2015-02-20
Posts: 1,380
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Re: Everybody Edits 2012 edition is back

LukeM wrote:
realmaster42 wrote:

Can't the current developers just terminate worlds that mark themselves as campaign without being such when it is detected and at the same time add a timeout system for open worlds where the world dies after X time without ANY message sent by the players???

I'm not sure about the campaign thing as I don't know what the PlayerIO server allows you to do, but the timeout thing wouldn't work because then the world spammers would just send a message every few mins or so to keep it open.

It is possible to obtain the campaign thing as it is simply a mere RoomData key ("IsCampaign"), and if it is set to true whilst not being a true campaign, it automatically sets to false. I'm recommending making it kill the world instead, because it's obvious somebody is abusing RoomData.

Plus, if somebody keeps sending a few messages every few minutes, that'd pretty much kill the world automatically, as the user would leave.
This is because running world spamming takes up a lot of bandwidth. There is a certain amount of data being sent (e.g. extra accounts, or faster creation) that at a certain limit cap it starts disconnecting the users.
That's basically the largest issue with world spamming: no good internet - impossible to spam


http://i.imgur.com/bjvgH5L.png?1

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#22 2018-03-06 22:16:10, last edited by LukeM (2018-03-06 22:16:16)

LukeM
Member
From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: Everybody Edits 2012 edition is back

realmaster42 wrote:

... if somebody keeps sending a few messages every few minutes, that'd pretty much kill the world automatically, as the user would leave.
This is because running world spamming takes up a lot of bandwidth. There is a certain amount of data being sent (e.g. extra accounts, or faster creation) that at a certain limit cap it starts disconnecting the users.
That's basically the largest issue with world spamming: no good internet - impossible to spam

I guess its quite unintuitive, but with computers large numbers sometimes arent that large anymore... Some people can place 1000 blocks per second, so it should be fairly easy to keep up with the few thousand messages a minute you'd need to keep all these worlds open.

Also as a sort of side-note: EE already sends around 3 messages every 10 seconds, time door on and off and an updatemeta (room name, play count etc), so an extra 1 message every 60 wouldnt make much of a difference
I have a tool that lets you see these sorts of things if you want to check it out yourself: https://lukesthings.com/messageLogger/

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