Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Looks like an amazing idea to me.
Thank AnatolyEE for the picture on top of this link. And credit to Bluecloud for making a signature for me at the picture next to AnatolyEE.
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Stupid question but what if they don't have a finish marker or whatever? (just skimmed the topic)
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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Stupid question but what if they don't have a finish marker or whatever? (just skimmed the topic)
If the race has a time-limit, if they don't touch any finish block, they'll die.
If the race doesn't have a time-limit however, then it's the world owner's fault for not implementing the race properly.
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I don't think it should reset when you die, but instead there should be a separate reset block. Usually when you're racing, the most important thing is speed, and mistakes like dying show up in your finishing time, so there's no need to punish deaths any further. However, a reset block would still allow you to do this if you want to add an extra challenge. This makes the effect more versatile.
thx for sig bobithan
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There is now a defeat effect that will finish the race, just like the green (victory) effect. However, the board will stay red, like when there's low time remaining on a limited-time challenge.
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What I understand there is no limit to set so people that finish the race in 0 seconds could win?
Which would also make it much easier for bots and hacked clients.
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What I understand there is no limit to set so people that finish the race in 0 seconds could win?
Which would also make it much easier for bots and hacked clients.
If there's no time-limit then the board will work as a stopwatch rather than a timer, counting up until you touch a finish effect.
Races with time-limit need a time set of at least 1 second.
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dying shouldnt affect the effect cuz if you touch a spike the timer shouldnt stop and there should be a seperate checkpoint for the effect
thanks hg for making this much better and ty for my avatar aswell
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dying shouldnt affect the effect cuz if you touch a spike the timer shouldnt stop and there should be a seperate checkpoint for the effect
As of the addition of the defeat effect, deaths no longer stop the races.
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hello, HG asked to bump this for him, because it would be inappropriate to bump the same topic twice and usually people don't like this kind of behavior
(lol, he really thinks anything will be added to the game from this forum)
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Some effect that works like Curse effect, except you won't be able to give this effect to someone else while you have it.
after <Time you choose> of touching this effect, player will die, an effect that cannot be passed to someone.
What is this effect good for?
Stopping bugs of curse effect, where curse effect can be sent to someone else by mistake.
Making race worlds.
Hope you to like this, however the picture isn't the effect, it's just a basic way to show what I wanted to explain.
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Maybe there could be a "pass along" property in the curse effect. The curse you can pass along will show a skull above the smiley. A curse you can't pass along won't show it because other players don't have to know they can get cursed from you.
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Maybe there could be a "pass along" property in the curse effect. The curse you can pass along will show a skull above the smiley. A curse you can't pass along won't show it because other players don't have to know they can get cursed from you.
Awesome! I CARE I CARE I CARE COOL COOL!!
That works too.
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That is a good point, but after a bit of thinking, I think names can sometimes be what makes an idea good or bad, for example if you named teams 'ranks' or something, that would seriously limit the ideas people think of (especially when they are just a suggestion, not something they can actually play with in game)
Generally I think it is good to make a name as generic as possible, so it doesnt limit peoples imagination, even though it makes no actual difference to what it can be used for
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Your topic was about only a timer, this topic is about a death timer so it's kinda different
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The race mode works exactly like a curse. However, it can't be spread, meaning that once you touch an effect you're forced to race or die.
Since the race mode with time-limit is intended to work like a curse, if the player doesn't reach the finish in time, they'll die.
If the player touches the defeat effect or dies by running out of time, the time will stop and the board will keep showing for 5 seconds before it disappears.
It's a death timer, please.
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https://cdn.discordapp.com/attachments/ … 273ed6.png
HG wrote:The race mode works exactly like a curse. However, it can't be spread, meaning that once you touch an effect you're forced to race or die.
HG wrote:Since the race mode with time-limit is intended to work like a curse, if the player doesn't reach the finish in time, they'll die.
HG wrote:If the player touches the defeat effect or dies by running out of time, the time will stop and the board will keep showing for 5 seconds before it disappears.
It's a death timer, please.
you could have just reported the post and let mods merge or whatnot
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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All this talk about merging and still nobody reported the post smh
Anyway the concepts are pretty much the same, so
Merged
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The name "Race Effect" should fit the suggestion more.
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Thats definately better, although I still think something like 'Timer Effect' would be the best name for something like this in game (although that would require changing some of the graphics or whatever so maybe best to keep it as it is I guess)
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Added split blocks to make the effect more compatible with Bimps' speed-running suggestion.
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