Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
You are not logged in.
skullz17 wrote:guardtown wrote:jkdrip wrote:guardtown wrote:No.
A lot of you guys are judging the game based on the community and the past. Everybody edits without drama is a great game.Without a community with which to play other people's levels and share your own, what is EE?
I'm saying that EE with only the neutral community (the people who just play levels and never really talk) is a great game. Drama is never, ever good for a game's success.
How do you measure success? Because EE's numbers are terrible. And numbers don't lie.
But when you always keep looking to numbers you will never succeed :/
Ok, how about you go find the most successful businesses in the world and ask them if they care about numbers? I don't know where you get this misconception. I mean I suppose it all depends on how you measure success. Maybe some people just want to make a game that they love, but that's really really rare. Most people who have pride in their work end up caring what other people think about it. And when that happens, you have to look at numbers, because it's objective and it gives you an idea of how many people enjoy what you have created. For some reason, that gets associated with a lack of passion, but that doesn't make any sense. It just shows that you want your work to be enjoyed by as many as people as possible. People who make something and then don't bother trying to refine it to perfection are the ones who lack passion imo.
thx for sig bobithan
Offline
The majority voted NO, although the wise decision would've been YES.
The game is currently offline and no one knows what's going on.
To be continued.
it this an exam? where you need to chose the right decision so if you think it would be yes thats good for you but for me its an NO and thats the wise decision (for me) :/
Youtube: RubenEditIT
Offline
Ruben101 wrote:skullz17 wrote:guardtown wrote:jkdrip wrote:Without a community with which to play other people's levels and share your own, what is EE?
I'm saying that EE with only the neutral community (the people who just play levels and never really talk) is a great game. Drama is never, ever good for a game's success.
How do you measure success? Because EE's numbers are terrible. And numbers don't lie.
But when you always keep looking to numbers you will never succeed :/
Ok, how about you go find the most successful businesses in the world and ask them if they care about numbers? I don't know where you get this misconception. I mean I suppose it all depends on how you measure success. Maybe some people just want to make a game that they love, but that's really really rare. Most people who have pride in their work end up caring what other people think about it. And when that happens, you have to look at numbers, because it's objective and it gives you an idea of how many people enjoy what you have created. For some reason, that gets associated with a lack of passion, but that doesn't make any sense. It just shows that you want your work to be enjoyed by as many as people as possible. People who make something and then don't bother trying to refine it to perfection are the ones who lack passion imo.
well guess what, ee wasnt made for business, it was made for socialisation
I can speak by breathing in but it sounds like a dying horse
Signature by HG
Offline
Memomemo wrote:skullz17 wrote:Ruben101 wrote:skullz17 wrote:How do you measure success? Because EE's numbers are terrible. And numbers don't lie.
But when you always keep looking to numbers you will never succeed :/
Ok, how about you go find the most successful businesses in the world and ask them if they care about numbers? I don't know where you get this misconception. I mean I suppose it all depends on how you measure success. Maybe some people just want to make a game that they love, but that's really really rare. Most people who have pride in their work end up caring what other people think about it. And when that happens, you have to look at numbers, because it's objective and it gives you an idea of how many people enjoy what you have created. For some reason, that gets associated with a lack of passion, but that doesn't make any sense. It just shows that you want your work to be enjoyed by as many as people as possible. People who make something and then don't bother trying to refine it to perfection are the ones who lack passion imo.
well guess what, ee wasnt made for business, it was made for socialisation
how are you gonna socialise without people
well we are here, and so are others
I can speak by breathing in but it sounds like a dying horse
Signature by HG
Offline
skullz17 wrote:Ruben101 wrote:skullz17 wrote:guardtown wrote:I'm saying that EE with only the neutral community (the people who just play levels and never really talk) is a great game. Drama is never, ever good for a game's success.
How do you measure success? Because EE's numbers are terrible. And numbers don't lie.
But when you always keep looking to numbers you will never succeed :/
Ok, how about you go find the most successful businesses in the world and ask them if they care about numbers? I don't know where you get this misconception. I mean I suppose it all depends on how you measure success. Maybe some people just want to make a game that they love, but that's really really rare. Most people who have pride in their work end up caring what other people think about it. And when that happens, you have to look at numbers, because it's objective and it gives you an idea of how many people enjoy what you have created. For some reason, that gets associated with a lack of passion, but that doesn't make any sense. It just shows that you want your work to be enjoyed by as many as people as possible. People who make something and then don't bother trying to refine it to perfection are the ones who lack passion imo.
well guess what, ee wasnt made for business, it was made for socialisation
Well that's bs because when EE was first created, it didn't have chat for a long time and it didn't even have usernames either. It's a game, you can socialise somewhere else. And lots of people do.
thx for sig bobithan
Offline
i think some shots have been fired...
Youtube: RubenEditIT
Offline
Memomemo wrote:skullz17 wrote:Ruben101 wrote:skullz17 wrote:How do you measure success? Because EE's numbers are terrible. And numbers don't lie.
But when you always keep looking to numbers you will never succeed :/
Ok, how about you go find the most successful businesses in the world and ask them if they care about numbers? I don't know where you get this misconception. I mean I suppose it all depends on how you measure success. Maybe some people just want to make a game that they love, but that's really really rare. Most people who have pride in their work end up caring what other people think about it. And when that happens, you have to look at numbers, because it's objective and it gives you an idea of how many people enjoy what you have created. For some reason, that gets associated with a lack of passion, but that doesn't make any sense. It just shows that you want your work to be enjoyed by as many as people as possible. People who make something and then don't bother trying to refine it to perfection are the ones who lack passion imo.
well guess what, ee wasnt made for business, it was made for socialisation
Well that's bs because when EE was first created, it didn't have chat for a long time and it didn't even have usernames either. It's a game, you can socialise somewhere else. And lots of people do.
have you forgotten that you can chat by building blocks?
I can speak by breathing in but it sounds like a dying horse
Signature by HG
Offline
skullz17 wrote:Memomemo wrote:skullz17 wrote:Ruben101 wrote:But when you always keep looking to numbers you will never succeed :/
Ok, how about you go find the most successful businesses in the world and ask them if they care about numbers? I don't know where you get this misconception. I mean I suppose it all depends on how you measure success. Maybe some people just want to make a game that they love, but that's really really rare. Most people who have pride in their work end up caring what other people think about it. And when that happens, you have to look at numbers, because it's objective and it gives you an idea of how many people enjoy what you have created. For some reason, that gets associated with a lack of passion, but that doesn't make any sense. It just shows that you want your work to be enjoyed by as many as people as possible. People who make something and then don't bother trying to refine it to perfection are the ones who lack passion imo.
well guess what, ee wasnt made for business, it was made for socialisation
Well that's bs because when EE was first created, it didn't have chat for a long time and it didn't even have usernames either. It's a game, you can socialise somewhere else. And lots of people do.
have you forgotten that you can chat by building blocks?
Have you forgotten that you had to pay for chat when it first came out?
Click the image to see my graphics suggestions, or here to play EE: Project M!
Offline
Memomemo wrote:skullz17 wrote:Memomemo wrote:skullz17 wrote:Ok, how about you go find the most successful businesses in the world and ask them if they care about numbers? I don't know where you get this misconception. I mean I suppose it all depends on how you measure success. Maybe some people just want to make a game that they love, but that's really really rare. Most people who have pride in their work end up caring what other people think about it. And when that happens, you have to look at numbers, because it's objective and it gives you an idea of how many people enjoy what you have created. For some reason, that gets associated with a lack of passion, but that doesn't make any sense. It just shows that you want your work to be enjoyed by as many as people as possible. People who make something and then don't bother trying to refine it to perfection are the ones who lack passion imo.
well guess what, ee wasnt made for business, it was made for socialisation
Well that's bs because when EE was first created, it didn't have chat for a long time and it didn't even have usernames either. It's a game, you can socialise somewhere else. And lots of people do.
have you forgotten that you can chat by building blocks?
Have you forgotten that you had to pay for chat when it first came out?
I have not, but like I said, you could easily chat with blocks, besides, building with others counts as socialisation
I can speak by breathing in but it sounds like a dying horse
Signature by HG
Offline
skullz17 wrote:Memomemo wrote:skullz17 wrote:Ruben101 wrote:But when you always keep looking to numbers you will never succeed :/
Ok, how about you go find the most successful businesses in the world and ask them if they care about numbers? I don't know where you get this misconception. I mean I suppose it all depends on how you measure success. Maybe some people just want to make a game that they love, but that's really really rare. Most people who have pride in their work end up caring what other people think about it. And when that happens, you have to look at numbers, because it's objective and it gives you an idea of how many people enjoy what you have created. For some reason, that gets associated with a lack of passion, but that doesn't make any sense. It just shows that you want your work to be enjoyed by as many as people as possible. People who make something and then don't bother trying to refine it to perfection are the ones who lack passion imo.
well guess what, ee wasnt made for business, it was made for socialisation
Well that's bs because when EE was first created, it didn't have chat for a long time and it didn't even have usernames either. It's a game, you can socialise somewhere else. And lots of people do.
have you forgotten that you can chat by building blocks?
yeah thats totally what benjaminsen had in mind when he made the game, oh let me make a tile based chatroom where people can have painfully slow conversations by writing words with blocks, people are gonna love that!
thx for sig bobithan
Offline
minimania wrote:Memomemo wrote:skullz17 wrote:Memomemo wrote:well guess what, ee wasnt made for business, it was made for socialisation
Well that's bs because when EE was first created, it didn't have chat for a long time and it didn't even have usernames either. It's a game, you can socialise somewhere else. And lots of people do.
have you forgotten that you can chat by building blocks?
Have you forgotten that you had to pay for chat when it first came out?
I have not, but like I said, you could easily chat with blocks, besides, building with others counts as socialisation
Blocks that you had to get using energy which you could only use small increments of at a time, or buy the blocks immediately for the price of some gems.
Click the image to see my graphics suggestions, or here to play EE: Project M!
Offline
Memomemo wrote:minimania wrote:Memomemo wrote:skullz17 wrote:Well that's bs because when EE was first created, it didn't have chat for a long time and it didn't even have usernames either. It's a game, you can socialise somewhere else. And lots of people do.
have you forgotten that you can chat by building blocks?
Have you forgotten that you had to pay for chat when it first came out?
I have not, but like I said, you could easily chat with blocks, besides, building with others counts as socialisation
Blocks that you had to get using energy which you could only use small increments of at a time, or buy the blocks immediately for the price of some gems.
well alot of blocks were in the players inventory without having to buy any
but can we just get back to the original discussion, this forum was for voting whether or not to kill ee
I can speak by breathing in but it sounds like a dying horse
Signature by HG
Offline
The majority voted NO, although the wise decision would've been YES.
The game is currently offline and no one knows what's going on.
To be continued.
You can't just ignore the votes and say what's the right decision. Why did we all vote then? There's also no reason shutting down the game right now.
"The game has lived for too long" or "Many people are leaving" aren't good reasons to shut it down because I still see people playing and enjoying the game. There are still some staff members left who can do something. I also don't understand how you guys want the forum to stay alive while it's a part of EE. Only the off-topic subforums would stay.
Offline
just because you don't want to play it anymore, doesn't mean others who still enjoy the game can't. If you don't want to play anymore, then simply stop playing.
Offline
just because you don't want to play it anymore, doesn't mean others who still enjoy the game can't. If you don't want to play anymore, then simply stop playing.
Technically, he has, now. He's gone on a long break to the Caribbean.
Click the image to see my graphics suggestions, or here to play EE: Project M!
Offline
Kira wrote:The majority voted NO, although the wise decision would've been YES.
The game is currently offline and no one knows what's going on.
To be continued.
You can't just ignore the votes and say what's the right decision. Why did we all vote then? There's also no reason shutting down the game right now.
"The game has lived for too long" or "Many people are leaving" aren't good reasons to shut it down because I still see people playing and enjoying the game. There are still some staff members left who can do something. I also don't understand how you guys want the forum to stay alive while it's a part of EE. Only the off-topic subforums would stay.
i agree he only or she wants to be famous and have attention and also i don't want the game to die but if it does it isnt because of ignorent people who don't care people don't want it to die
Offline
[ Started around 1732266348.1286 - Generated in 0.163 seconds, 12 queries executed - Memory usage: 1.78 MiB (Peak: 2.04 MiB) ]