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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 2017-12-23 00:05:42

dcomet
Member
From: Dipstick Kingdom
Joined: 2016-11-20
Posts: 788

directional aura

it's a special aura.
In Godmode, in whatever direction you move, a "directional tail" in the direction you're going will appear. Slow down, and the tail shortens.
too lazy to graphics


1xxoWGb.png
X6pVnTA.png
@MAMETCHl on twitter for the pfp artist, @snuffyowo on twitter for the character drawn in the pfp.

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#2 2017-12-23 01:14:20

mrjawapa
Corn Man 🌽
From: Ohio, USA
Joined: 2015-02-15
Posts: 5,840
Website

Re: directional aura

Like the minimap?

That'd be cool.


Discord: jawp#5123

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#3 2017-12-23 07:49:50

Anatoly
Guest

Re: directional aura

1k8vNVa.png

I had one made earlier. Snake Aura ^

#4 2017-12-23 12:00:16

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: directional aura

DarkComet wrote:

it's a special aura.
In Godmode, in whatever direction you move, a "directional tail" in the direction you're going will appear. Slow down, and the tail shortens.
too lazy to graphics

AnatolyEE wrote:

http://i.imgur.com/1k8vNVa.png

I had one made earlier. Snake Aura ^

that is a nice idea would also be nice if it could be rainbowic also would look nice with gold aura i guess


peace.png

thanks hg for making this much better and ty for my avatar aswell

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#5 2017-12-23 15:08:51

Latif
Member
From: The Netherlands
Joined: 2015-03-13
Posts: 1,206

Re: directional aura

Makes me think about my very old topic about trails

https://forums.everybodyedits.com/viewt … p?id=37184

People without god mode can have trails too //forums.everybodyedits.com/img/smilies/big_smile

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#6 2017-12-23 17:34:58

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 6,206

Re: directional aura

sadly it's harder to add than it seems

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#7 2017-12-23 17:47:47

Anatoly
Guest

Re: directional aura

Gosha wrote:

sadly it's harder to add than it seems

1) Save last 10 positions your smiley was
2) Every new time remove latest positions, if moving add new positions (2x times faster then it removes, but with a limit of 10).
3) Those 10 points should be connected with a line.
4) This line should be modified defaulting to it's shape.
5) A problem would be to make the list so good that it wouldnt lag if every would have 10 points of movement.

Done!

#8 2017-12-23 17:56:13

LukeM
Member
From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: directional aura

^ I would still say thats probably more effort than its worth...

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#9 2017-12-23 18:58:21

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 6,206

Re: directional aura

AnatolyEE wrote:
Gosha wrote:

sadly it's harder to add than it seems

1) Save last 10 positions your smiley was
2) Every new time remove latest positions, if moving add new positions (2x times faster then it removes, but with a limit of 10).
3) Those 10 points should be connected with a line.
4) This line should be modified defaulting to it's shape.
5) A problem would be to make the list so good that it wouldnt lag if every would have 10 points of movement.

Done!

making system for this is not hard.
Graphics is the hardest part.
you need to make a shader that connects 10+ dots on the screen
also you have to consider people teleporting (bots and stuff) so aura can mess up a lot of things.

I could theoretically do

for every <dots.length> ticks
   for(var i=0; i < dots.length; i++)
       setDelay(dot[i].draw(player.x, player.y), i)

which would draw point with some delay of it's position
but it seems to be a bit stupid

//sidenote
i actually got this idea from meme
weird sorting algorithm:

var values = generate1000RandomValues();
values.forEach(value => setTimeout(() => print(value), value));

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Gosha1514051901687324

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