Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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it's a special aura.
In Godmode, in whatever direction you move, a "directional tail" in the direction you're going will appear. Slow down, and the tail shortens.
too lazy to graphics
@MAMETCHl on twitter for the pfp artist, @snuffyowo on twitter for the character drawn in the pfp.
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I had one made earlier. Snake Aura ^
it's a special aura.
In Godmode, in whatever direction you move, a "directional tail" in the direction you're going will appear. Slow down, and the tail shortens.
too lazy to graphics
http://i.imgur.com/1k8vNVa.png
I had one made earlier. Snake Aura ^
that is a nice idea would also be nice if it could be rainbowic also would look nice with gold aura i guess
thanks hg for making this much better and ty for my avatar aswell
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Makes me think about my very old topic about trails
https://forums.everybodyedits.com/viewt … p?id=37184
People without god mode can have trails too
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sadly it's harder to add than it seems
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sadly it's harder to add than it seems
1) Save last 10 positions your smiley was
2) Every new time remove latest positions, if moving add new positions (2x times faster then it removes, but with a limit of 10).
3) Those 10 points should be connected with a line.
4) This line should be modified defaulting to it's shape.
5) A problem would be to make the list so good that it wouldnt lag if every would have 10 points of movement.
Done!
Gosha wrote:sadly it's harder to add than it seems
1) Save last 10 positions your smiley was
2) Every new time remove latest positions, if moving add new positions (2x times faster then it removes, but with a limit of 10).
3) Those 10 points should be connected with a line.
4) This line should be modified defaulting to it's shape.
5) A problem would be to make the list so good that it wouldnt lag if every would have 10 points of movement.Done!
making system for this is not hard.
Graphics is the hardest part.
you need to make a shader that connects 10+ dots on the screen
also you have to consider people teleporting (bots and stuff) so aura can mess up a lot of things.
I could theoretically do
for every <dots.length> ticks
for(var i=0; i < dots.length; i++)
setDelay(dot[i].draw(player.x, player.y), i)
which would draw point with some delay of it's position
but it seems to be a bit stupid
//sidenote
i actually got this idea from meme
weird sorting algorithm:
var values = generate1000RandomValues();
values.forEach(value => setTimeout(() => print(value), value));
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