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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#51 2017-12-02 20:58:26

Pehpe
Member
Joined: 2017-12-01
Posts: 45

Re: minecraft server

Yeah, and i think the majority of people want old combat, so lets just go with that.


many things happen over a dramatic course of action

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#52 2017-12-03 04:45:58

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 6,215

Re: minecraft server

1.7 Beta was the best verion of the game. Let's do that pls

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#53 2017-12-04 03:20:55

John
Member
Joined: 2019-01-11
Posts: 2,045

Re: minecraft server

ok ill set it up soon™

(hopefully tomorrow; depends on CNIT homework)
):

Gosha wrote:

1.7 Beta was the best verion of the game. Let's do that pls

running old software isn't ideal, but if enough people want it then sure i guess.

i think 1.12.X with old combat is a good compromise for newer stuff but old combat


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#54 2017-12-04 04:40:15, last edited by AlphaJon (2017-12-04 04:40:37)

AlphaJon
Member
From: Who knows
Joined: 2015-07-21
Posts: 1,297

Re: minecraft server

Emalton wrote:

i think 1.12.X with old combat is a good compromise for newer stuff but old combat

There is a bukkit/spigot plugin I know that allows people from different minecraft versions to play together. It allows all versions from 1.4.7 to 1.12.2 together.
IIRC, blocks from newer versions are shown as bricks on older clients. I don't know how PVP works across versions though.
The plugin's name is ProtocolSupport, and could require ProtocolLib to work
Bukkit site link
Spigot site link

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#55 2017-12-05 00:10:12

Anch
Member
Joined: 2015-02-16
Posts: 5,447

Re: minecraft server

when will the server be up

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#56 2017-12-05 00:41:43

Firecrackericebreak
Member
Joined: 2015-02-15
Posts: 616

Re: minecraft server

right NOW

ip: www.com

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#57 2017-12-05 01:45:31

John
Member
Joined: 2019-01-11
Posts: 2,045

Re: minecraft server

AlphaJon wrote:
Emalton wrote:

i think 1.12.X with old combat is a good compromise for newer stuff but old combat

There is a bukkit/spigot plugin I know that allows people from different minecraft versions to play together. It allows all versions from 1.4.7 to 1.12.2 together.
IIRC, blocks from newer versions are shown as bricks on older clients. I don't know how PVP works across versions though.
The plugin's name is ProtocolSupport, and could require ProtocolLib to work
Bukkit site link
Spigot site link

I'm already aware of that and have it installed. //forums.everybodyedits.com/img/smilies/wink


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#58 2017-12-05 01:57:16

Pehpe
Member
Joined: 2017-12-01
Posts: 45

Re: minecraft server

Emalton wrote:
AlphaJon wrote:
Emalton wrote:

i think 1.12.X with old combat is a good compromise for newer stuff but old combat

There is a bukkit/spigot plugin I know that allows people from different minecraft versions to play together. It allows all versions from 1.4.7 to 1.12.2 together.
IIRC, blocks from newer versions are shown as bricks on older clients. I don't know how PVP works across versions though.
The plugin's name is ProtocolSupport, and could require ProtocolLib to work
Bukkit site link
Spigot site link

I'm already aware of that and have it installed. //forums.everybodyedits.com/img/smilies/wink

we need ip ty


many things happen over a dramatic course of action

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#59 2017-12-05 02:26:22

Firecrackericebreak
Member
Joined: 2015-02-15
Posts: 616

Re: minecraft server

Pehpe wrote:
Emalton wrote:
AlphaJon wrote:
Emalton wrote:

i think 1.12.X with old combat is a good compromise for newer stuff but old combat

There is a bukkit/spigot plugin I know that allows people from different minecraft versions to play together. It allows all versions from 1.4.7 to 1.12.2 together.
IIRC, blocks from newer versions are shown as bricks on older clients. I don't know how PVP works across versions though.
The plugin's name is ProtocolSupport, and could require ProtocolLib to work
Bukkit site link
Spigot site link

I'm already aware of that and have it installed. //forums.everybodyedits.com/img/smilies/wink

we need ip ty

192.168.1.1

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#60 2017-12-05 02:35:22

Pehpe
Member
Joined: 2017-12-01
Posts: 45

Re: minecraft server

Firecrackericebreak wrote:

192.168.1.1

i cant tell if that's real or not


many things happen over a dramatic course of action

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#61 2017-12-05 03:06:19

SirJosh3917
Formerly ninjasupeatsninja
From: USA
Joined: 2015-04-05
Posts: 2,095

Re: minecraft server

Pehpe wrote:
Firecrackericebreak wrote:

192.168.1.1

i cant tell if that's real or not

127.0.0.1

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#62 2017-12-05 03:36:35, last edited by John (2017-12-05 03:37:49)

John
Member
Joined: 2019-01-11
Posts: 2,045

Re: minecraft server

im running issues with allowing multiple clients on the server so ill figure that out later but heres the IP:
now.turbosync.com
you cant claim land so LOL good luck (unless if u want that)


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#63 2017-12-05 03:52:11

Pehpe
Member
Joined: 2017-12-01
Posts: 45

Re: minecraft server

Emalton wrote:

im running issues with allowing multiple clients on the server so ill figure that out later but heres the IP:
now.turbosync.com
you cant claim land so LOL good luck (unless if u want that)

is it down?


many things happen over a dramatic course of action

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#64 2017-12-05 03:52:44, last edited by John (2017-12-05 03:53:04)

John
Member
Joined: 2019-01-11
Posts: 2,045

Re: minecraft server

no it shouldnt be :0

EDIT:
works for me ???


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#65 2017-12-05 05:32:55

John
Member
Joined: 2019-01-11
Posts: 2,045

Re: minecraft server

Ok it's been up and running and I'm considering on adding dynmap - what do you think?

In addition, do we want the ability to claim land?


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#66 2017-12-05 05:33:17

John
Member
Joined: 2019-01-11
Posts: 2,045

Re: minecraft server

Woot this post if you want to be able to claim land so people can't grief it.


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#67 2017-12-05 05:33:39

John
Member
Joined: 2019-01-11
Posts: 2,045

Re: minecraft server

Woot this post if you do not want to have land claims.


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#68 2017-12-05 06:02:25

Different55
Forum Admin
Joined: 2015-02-07
Posts: 16,577

Re: minecraft server

land claims kill pranks


"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto

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#69 2017-12-05 06:12:32

Pehpe
Member
Joined: 2017-12-01
Posts: 45

Re: minecraft server

Different55 wrote:

land claims kill pranks

land claims save lives
and stops people from being a dongle


many things happen over a dramatic course of action

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#70 2017-12-05 06:16:54

Different55
Forum Admin
Joined: 2015-02-07
Posts: 16,577

Re: minecraft server

banning dongles saves people from dongles


"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto

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#71 2017-12-05 06:22:23

Pehpe
Member
Joined: 2017-12-01
Posts: 45

Re: minecraft server

Different55 wrote:

banning dongles saves people from dongles

emalton has no proof of dongles being dongles


many things happen over a dramatic course of action

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#72 2017-12-05 06:24:54

Different55
Forum Admin
Joined: 2015-02-07
Posts: 16,577

Re: minecraft server

no dongles no problems


"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto

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#73 2017-12-05 06:26:05

Pehpe
Member
Joined: 2017-12-01
Posts: 45

Re: minecraft server

Different55 wrote:

no dongles no problems

are you really DONGLING over the fact that there are no dongles in EE?


many things happen over a dramatic course of action

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#74 2017-12-05 07:40:19

Onjit
Member
Joined: 2015-02-15
Posts: 9,710
Website

Re: minecraft server

are you going to add dynamap? imo i find it really useful because it means i can actually find my way around without being a dongle


:.|:;

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#75 2017-12-05 09:51:54

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 6,215

Re: minecraft server

should we add whitelist if we won't be able to claim regions?

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