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#1 2017-10-28 17:27:55, last edited by HeyNK (2017-10-28 17:31:15)

HeyNK
Member
Joined: 2017-04-07
Posts: 1,318

Safehouse mafia

The other game is about to end. When it does I will unlock this thread.


If there is interest in this game, I will open signups in [1.5 - 2 weeks after the other game ends]

Last time I posted... there were things you didn't like.

Fix list:

- no rng, ever
- shorter days
- clear rules


Changes in bold.

SAFEHOUSE MAFIA:

It is observable that interest in mafia on this forum is dropping, so this game has 9 players in it. Feel free to take a break and take it easy.

Days will last (4?) irl days during which the thread will be open.
Nights will last 24-36(?) hours. The mafia must kill someone during the night: no-kill is not an option.
One of the players in the game is confirmed town by the moderator. However, he cannot be sent to the safehouse.

During the day, instead of lynching mafia, the town votes on someone to put into the safe house. If no majority vote is reached during the day, the player with the highest number of votes is picked. If there is a tie, THE DAY ENTERS OVERTIME. ONLY VOTES FOR THE TIED PLAYERS WILL COUNT. AS SOON AS ANY PLAYER REACHES A PLURALITY, THEY WILL BE SENT TO THE SAFEHOUSE AND THE DAY WILL END. Usually this will look like one player changing his or her vote and then the day ends. During the night mafia kills as normal. Players sent to the safehouse do not have thier role revealed, and can no longer post in the thread.

SELF VOTES WILL NOT COUNT IN THIS GAME.
Players in the safehouse will share a private topic.

The safehouse only holds 3 people. So at the end of Day 3, there are 3 people in the safe house. At the end of the third day, a nuclear warhead kills everyone not in the safehouse. All dead players flip as usual.

If it is 3 town, town wins automatically.
If it is 2 scum and 1 town, scum wins automatically.
If it is 1 scum and 2 town, the three safehouse players come back into the thread and participate in a in 3-man LYLO. Town wins if the scum gets lynched, loses if one of the town get lynched.

Note! Slots are limited. If you have a reputation of not posting at all in games without reason, you may be turned away.
I don't think this applies to anyone in the last game except maybe alexsander.

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#2 2017-10-28 17:31:18

HeyNK
Member
Joined: 2017-04-07
Posts: 1,318

Re: Safehouse mafia

This is an open setup. 1 IC + 6 VTs VS. 2 mafia.

Role PMS:
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#3 2017-10-29 13:39:49

HeyNK
Member
Joined: 2017-04-07
Posts: 1,318

Re: Safehouse mafia

Topic is open, make yourselves heard.

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#4 2017-10-29 13:46:00

mutantdevle
Moderation Team
From: Hell
Joined: 2015-03-31
Posts: 3,848
Website

Re: Safehouse mafia

On the one hand, I think this is a neat idea for a game since it should be fairly quick and straightforward but on the other hand not so sure I trust you :3

My only complaint is that the innocent child is basically a death sentence because only stupid scum wouldn't kill them first.


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#5 2017-10-29 15:41:53

Harmonious
Formerly jkdrip
Joined: 2015-07-27
Posts: 644

Re: Safehouse mafia

Devlin wrote:

On the one hand, I think this is a neat idea for a game since it should be fairly quick and straightforward but on the other hand not so sure I trust you :3

My only complaint is that the innocent child is basically a death sentence because only stupid scum wouldn't kill them first.

Actually I have to disagree with this. Since the innocent child can't be put into the safehouse, nightkilling them shouldn't be that important. Maf should focus more on killing other trusted townies.
Although there could still be reason to kill the inno child if maf is scared of their scumreads.


Currently playing through: Mega Man 1-6

Listen to my in-game music! (it's pretty much all I'm good at)

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#6 2017-10-29 15:54:22

HeyNK
Member
Joined: 2017-04-07
Posts: 1,318

Re: Safehouse mafia

jkdrip is entirely right. There are upsides and downsides to killing the IC.

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#7 2017-10-29 15:54:26

hummerz5
Member
From: wait I'm not a secret mod huh
Joined: 2015-08-10
Posts: 5,853

Re: Safehouse mafia

I'll probably sit this one out. I'm still waiting for a quality regular game personally.

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#8 2017-10-29 19:55:17

N1KF
Wiki Mod
From: ဪဪဪဪဪ From: ဪဪဪဪဪ From: ဪဪဪဪဪ
Joined: 2015-02-15
Posts: 11,115
Website

Re: Safehouse mafia

Why does the EE Administrator message have "innocent child" in it? I know we've had teenagers for admins but we've never had children for admins.

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#9 2017-10-29 20:34:14

HeyNK
Member
Joined: 2017-04-07
Posts: 1,318

Re: Safehouse mafia

Just so you know what that role is in normal terms

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#10 2017-10-29 20:54:32

N1KF
Wiki Mod
From: ဪဪဪဪဪ From: ဪဪဪဪဪ From: ဪဪဪဪဪ
Joined: 2015-02-15
Posts: 11,115
Website

Re: Safehouse mafia

Yeah but it's weird when you get this immersive message, then you suddenly read "innocent child" which pops out into your brain and discombobulates it.

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#11 2017-10-29 21:18:32

RailMat
Formerly MatthijsFidder
From: Emmen (NL)
Joined: 2017-05-22
Posts: 1,534

Re: Safehouse mafia

I won't do this mafia. waiting for another host witch a basic setup.

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#12 2017-10-29 21:26:46

mutantdevle
Moderation Team
From: Hell
Joined: 2015-03-31
Posts: 3,848
Website

Re: Safehouse mafia

Whilst I am more than willing to play this game, if it proves unpopular then I have a traditional setup in mind. 3 mafia, the rest are town. I'd even double check the balancing of it with AlphaJon just to make sure it remains in the traditional roots (assuming he doesn't want to play that is).

If this game doesn't gain much momentum I will post signups for my one in 3-5 weeks.


kMMA0S6.png dxGW6FY.png

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#13 2017-10-29 21:33:59

Zumza
Member
From: root
Joined: 2015-02-17
Posts: 4,656

Re: Safehouse mafia

I'll join


Everybody edits, but some edit more than others

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#14 2017-10-30 02:24:46

HeyNK
Member
Joined: 2017-04-07
Posts: 1,318

Re: Safehouse mafia

Signups scheduled to open November 10. (after midterms //forums.everybodyedits.com/img/smilies/wink )

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