Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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seems right hummz
There's also the option of straight-up saying "I investigated x tonight and they are y faction," but that'd confirm you as not that faction.
"I investigated mrjawapa tonight and they are red faction"
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O right, in case I die, Slabdrill and Emalton will be able to communicate in a way that doesn't make sense to others.
Not that I think it'll affect gameplay too much, but either way, this is from blue nightchat:
investigator - check 1 person/night for faction
who should i investigate and emalton whats ur role and what signal should i give for giving results (im thinking regular . at the end for red, space before the . for orange (though thats susp since i dont do that much) and no . for purple)
ok. on loss of nightchat, my first post each day will include a number which will correspond to the numbers on second post.
Periods (team color of investigation) will still use the same thing as said in /m3
I'ma suggest doing #-1 in case someone figures out your numbers mean something
i've decided to do EITHER #+1 or the person's name - whichever appears first in the post
note that ! isnt .
Also, I think Slab is investigating folk based on my d2 reads. I don't feel it necessary to post them but if somebody asks for them I will.
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jkdrip wrote:Also, I think Slab is investigating folk based on my d2 reads.
You were on the same team.
Yes that's what I mean
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we need to lynch a red because if we dont red will have to be killed via nightkills and idk how reliable those are
jkdrip is confirmed, im claiming jawapa as red too. id rather lynch jawapa than jkdrip bc jawapa gives a new rolecard
also i'll be off a lot for the next 72h, hope i dont miss anything
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Non-red has exactly the amount of votes needed in order to lynch a red today
But with how many inactives there seem to be I don't think it's happening
Let's do this instead
!vote Slabdrill
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Why'd we stop going after jkdrip?
!vote jkdrip
"Sometimes failing a leap of faith is better than inching forward"
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Hey Zumza
Say something
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That's literally the dumbest reason. Get zumza replaced of he's gone mia, vote for the person we have reason to believe is red. He was on death's door yesterday for a reason, get him out of the way first.
"Sometimes failing a leap of faith is better than inching forward"
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Dair From The Ledge Properties in Other Places
Right, so doing dair from the ledge involves this kind of weird autocancel, where you autocancel just after the last hit of dair connects (I say weird since I find it pretty tricky to get with just a regular dair) - this is essentially what I’m referring to here when I talk about the properties of dair from the ledge, since all of the things I mentioned above come from this fact. After some testing and some thinking, I’ve come to the conclusion that the properties of dair from the ledge seem to be dependent upon a 2 main things (in that there’s a few things that need to be the case for them to take effect - that said you can possibly get the same effects in other cases too, but I’ve found it tricky to replicate without what I’m about to describe). The first is that your fall speed whilst doing the last part of the dair is correct - too fast and you land too quickly, missing the autocancel window, too slow and you won’t get the hitbox to connect with grounded opponents. The second is that dair is out long enough to reach the autocancel frames in the first place. These things seem to be dependent upon the trajectory of your jump, and the height of where you start the jump, relative to where you’re going to land.
From here, it seems that dair from the ledge is kind of a perfect scenario, where the trajectory is just right since you’re using double jump, and the timing is just right since you start the dair just below the stage. This would also explain why it’s kinda tricky to emulate these properties in a regular dair - in my experience it either won’t connect or I’ll eat landing lag. In any case, these properties are things that you can replicate in other situations, to get a dair from the ledge kind of thing somewhere else. I have found a few main ways of getting the dair from the ledge properties consistently without having to be on the ledge. The most obvious is to be offstage, just below the platform, and double jump dair onto the stage from there. You could do this after running or jumping off the stage for example. However, since if forces you to give up stage control, I couldn’t see it being anything more useful than a mixup at best, though I may be wrong.
Another way to get the dair from the ledge properties is to drop through/run off a platform and then double jump dair from the right height back onto the platform. Dropping through the ledge to do it also doesn’t take much time, which is a bonus. I could maybe see this being useful after shield dropping too. Lastly, you can do short hop, and then at the apex of your short hop do double jump dair onto a battlefield platform (different stages will have different platform heights, so this might not work on other stages eg. Dreamland). These I could see being more useful. One way in which they could be used is as a sort of option select - you can dair an opponent on a platform, then if they shield you just drift away so you don’t land on the platform, if they get hit you land with the autocancel properties and convert into a combo or something. You could maybe also use them as a way to stop your opponent jumping through the platform at you, or to apply shield pressure.
In any case, I’m sure there are more ways to autocancel dair in this way, probably some more useful than others. The key seems to be double jumping just a little below the height of where you’re going to land. Anyway, something to note is that although dair still autocancels in these situations, due to the practicality of the situation you might not be able to convert into the same things. For example if you use dair and land on a platform, even if it autocancels you won’t be able to get the cape 50 - 50, since your opponent will drift off the platform. You might also not have as much combo potential when using run off the stage then jump back on dair, since you might not have the same aerial momentum and as such certain attacks might miss. As a quick example of what you can do, you could do something like short hop -> double jump dair at the apex onto a Battlefield platform, and combo it into up b on Fox at around 0% - this is possibly sub optimal, and not too impressive, I just thought I’d give an example to show what can work. You could also maybe extend the ranges that certain combos work in by just connecting the last few hits of dair since then dair will do less damage. This could also be used to possibly throw off perfect shield timing.
- Fliflob
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