Official Everybody Edits Forums

Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

You are not logged in.

#351 2017-10-04 20:47:13

Slabdrill
Formerly 12345678908642
From: canada
Joined: 2015-08-15
Posts: 3,402
Website

Re: Mafia 15 [LOYALISTS WIN]

seems right hummz

jkdrip wrote:

There's also the option of straight-up saying "I investigated x tonight and they are y faction," but that'd confirm you as not that faction.

"I investigated mrjawapa tonight and they are red faction"


suddenly random sig change

Offline

#352 2017-10-04 21:02:34

Harmonious
Formerly jkdrip
Joined: 2015-07-27
Posts: 644

Re: Mafia 15 [LOYALISTS WIN]

O right, in case I die, Slabdrill and Emalton will be able to communicate in a way that doesn't make sense to others.
Not that I think it'll affect gameplay too much, but either way, this is from blue nightchat:

Slabdrill wrote:

investigator - check 1 person/night for faction

who should i investigate and emalton whats ur role and what signal should i give for giving results (im thinking regular . at the end for red, space before the . for orange (though thats susp since i dont do that much) and no . for purple)

Slabdrill wrote:

ok. on loss of nightchat, my first post each day will include a number which will correspond to the numbers on second post.
Periods (team color of investigation) will still use the same thing as said in /m3

jkdrip wrote:

I'ma suggest doing #-1 in case someone figures out your numbers mean something

Slabdrill wrote:

i've decided to do EITHER #+1 or the person's name - whichever appears first in the post

Slabdrill wrote:

note that ! isnt .

Also, I think Slab is investigating folk based on my d2 reads. I don't feel it necessary to post them but if somebody asks for them I will.


Currently playing through: Mega Man 1-6

Listen to my in-game music! (it's pretty much all I'm good at)

Offline

#353 2017-10-05 03:18:05

mrjawapa
Corn Man 🌽
From: Ohio, USA
Joined: 2015-02-15
Posts: 5,840
Website

Re: Mafia 15 [LOYALISTS WIN]

jkdrip wrote:

Also, I think Slab is investigating folk based on my d2 reads.

You were on the same team.


Discord: jawp#5123

Offline

#354 2017-10-05 03:25:03

Harmonious
Formerly jkdrip
Joined: 2015-07-27
Posts: 644

Re: Mafia 15 [LOYALISTS WIN]

MrJaWapa wrote:
jkdrip wrote:

Also, I think Slab is investigating folk based on my d2 reads.

You were on the same team.

Yes that's what I mean


Currently playing through: Mega Man 1-6

Listen to my in-game music! (it's pretty much all I'm good at)

Offline

#355 2017-10-05 08:24:16

RailMat
Formerly MatthijsFidder
From: Emmen (NL)
Joined: 2017-05-22
Posts: 1,534

Re: Mafia 15 [LOYALISTS WIN]

9 players alive on day 3 is very much.

Offline

#356 2017-10-05 19:13:19

RailMat
Formerly MatthijsFidder
From: Emmen (NL)
Joined: 2017-05-22
Posts: 1,534

Re: Mafia 15 [LOYALISTS WIN]

so what are you doing people

Offline

#357 2017-10-05 19:54:18

RailMat
Formerly MatthijsFidder
From: Emmen (NL)
Joined: 2017-05-22
Posts: 1,534

Re: Mafia 15 [LOYALISTS WIN]

where is everyone

Offline

#358 2017-10-05 21:52:00

Slabdrill
Formerly 12345678908642
From: canada
Joined: 2015-08-15
Posts: 3,402
Website

Re: Mafia 15 [LOYALISTS WIN]

we need to lynch a red because if we dont red will have to be killed via nightkills and idk how reliable those are

jkdrip is confirmed, im claiming jawapa as red too. id rather lynch jawapa than jkdrip bc jawapa gives a new rolecard

also i'll be off a lot for the next 72h, hope i dont miss anything


suddenly random sig change

Offline

#359 2017-10-05 23:35:52

mrjawapa
Corn Man 🌽
From: Ohio, USA
Joined: 2015-02-15
Posts: 5,840
Website

Re: Mafia 15 [LOYALISTS WIN]

You could just ask for my role


Discord: jawp#5123

Offline

#360 2017-10-05 23:52:05

Harmonious
Formerly jkdrip
Joined: 2015-07-27
Posts: 644

Re: Mafia 15 [LOYALISTS WIN]

Non-red has exactly the amount of votes needed in order to lynch a red today
But with how many inactives there seem to be I don't think it's happening
Let's do this instead
!vote Slabdrill


Currently playing through: Mega Man 1-6

Listen to my in-game music! (it's pretty much all I'm good at)

Offline

#361 2017-10-06 01:50:11

mrjawapa
Corn Man 🌽
From: Ohio, USA
Joined: 2015-02-15
Posts: 5,840
Website

Re: Mafia 15 [LOYALISTS WIN]

Yeah let's get someone to l-1 and then at the last minute we'll all unvote and let the day go to waste...again


Discord: jawp#5123

Offline

#362 2017-10-06 03:01:18

hummerz5
Member
From: wait I'm not a secret mod huh
Joined: 2015-08-10
Posts: 5,853

Re: Mafia 15 [LOYALISTS WIN]

honestly guys why did we all go inactive?

last time y'all did that, Onjit folded the game.

I've nothing to say if y'all have nothing to say so we may as well skip to night

Offline

Wooted by:

#363 2017-10-06 05:02:18

Different55
Forum Admin
Joined: 2015-02-07
Posts: 16,575

Re: Mafia 15 [LOYALISTS WIN]

Why'd we stop going after jkdrip?

!vote jkdrip


"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto

Offline

Wooted by:

#364 2017-10-06 05:08:23

mrjawapa
Corn Man 🌽
From: Ohio, USA
Joined: 2015-02-15
Posts: 5,840
Website

Re: Mafia 15 [LOYALISTS WIN]

Different55 wrote:

Why'd we stop going after jkdrip?

I'd like to know too. Wait until the last second and pull your votes, making the day worthless.


Discord: jawp#5123

Offline

Wooted by: (2)

#365 2017-10-06 13:50:36

RailMat
Formerly MatthijsFidder
From: Emmen (NL)
Joined: 2017-05-22
Posts: 1,534

Re: Mafia 15 [LOYALISTS WIN]

vote count
Slabdrill: MatthijsFidder, jkdrip
jkdrip: Slabdrill, Different55

Offline

#366 2017-10-06 14:09:49

Harmonious
Formerly jkdrip
Joined: 2015-07-27
Posts: 644

Re: Mafia 15 [LOYALISTS WIN]

Hey Zumza
Say something


Currently playing through: Mega Man 1-6

Listen to my in-game music! (it's pretty much all I'm good at)

Offline

#367 2017-10-06 14:34:35

RailMat
Formerly MatthijsFidder
From: Emmen (NL)
Joined: 2017-05-22
Posts: 1,534

Re: Mafia 15 [LOYALISTS WIN]

Onjit, will you replace Zumza?

Offline

#368 2017-10-06 17:19:13

mrjawapa
Corn Man 🌽
From: Ohio, USA
Joined: 2015-02-15
Posts: 5,840
Website

Re: Mafia 15 [LOYALISTS WIN]

MatthijsFidder wrote:

Onjit, will you replace Zumza?

At the request who has been equally absent


Discord: jawp#5123

Offline

#369 2017-10-06 18:15:09

mrjawapa
Corn Man 🌽
From: Ohio, USA
Joined: 2015-02-15
Posts: 5,840
Website

Re: Mafia 15 [LOYALISTS WIN]

!vote jkdrip


Discord: jawp#5123

Offline

#370 2017-10-06 18:54:45

MartenM
Member
From: The Netherlands
Joined: 2016-03-31
Posts: 978
Website

Re: Mafia 15 [LOYALISTS WIN]

If zumba is not replying here lets just vote for him. Maybe he is red.
!vote zumza


lm3hgg8.jpg

Ingame: marten22        My steam: MartenM

Offline

#371 2017-10-06 19:25:40

RailMat
Formerly MatthijsFidder
From: Emmen (NL)
Joined: 2017-05-22
Posts: 1,534

Re: Mafia 15 [LOYALISTS WIN]

I chance my vote so we'll reach a majorty

!vote jkdrip

Offline

#372 2017-10-06 19:25:49

Different55
Forum Admin
Joined: 2015-02-07
Posts: 16,575

Re: Mafia 15 [LOYALISTS WIN]

That's literally the dumbest reason. Get zumza replaced of he's gone mia, vote for the person we have reason to believe is red. He was on death's door yesterday for a reason, get him out of the way first.


"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto

Offline

#373 2017-10-06 20:00:48

mrjawapa
Corn Man 🌽
From: Ohio, USA
Joined: 2015-02-15
Posts: 5,840
Website

Re: Mafia 15 [LOYALISTS WIN]

MartenM wrote:

If zumba is not replying here lets just vote for him. Maybe he is red.
!vote zumza

Instead of voting for jkdrip who admitted to being red gj


Discord: jawp#5123

Offline

Wooted by: (2)

#374 2017-10-06 20:11:45

RailMat
Formerly MatthijsFidder
From: Emmen (NL)
Joined: 2017-05-22
Posts: 1,534

Re: Mafia 15 [LOYALISTS WIN]

I agree witch martenm

!vote Zumza

Offline

#375 2017-10-06 21:07:48

Harmonious
Formerly jkdrip
Joined: 2015-07-27
Posts: 644

Re: Mafia 15 [LOYALISTS WIN]

Dair From The Ledge Properties in Other Places

Right, so doing dair from the ledge involves this kind of weird autocancel, where you autocancel just after the last hit of dair connects (I say weird since I find it pretty tricky to get with just a regular dair) - this is essentially what I’m referring to here when I talk about the properties of dair from the ledge, since all of the things I mentioned above come from this fact. After some testing and some thinking, I’ve come to the conclusion that the properties of dair from the ledge seem to be dependent upon a 2 main things (in that there’s a few things that need to be the case for them to take effect - that said you can possibly get the same effects in other cases too, but I’ve found it tricky to replicate without what I’m about to describe). The first is that your fall speed whilst doing the last part of the dair is correct - too fast and you land too quickly, missing the autocancel window, too slow and you won’t get the hitbox to connect with grounded opponents. The second is that dair is out long enough to reach the autocancel frames in the first place. These things seem to be dependent upon the trajectory of your jump, and the height of where you start the jump, relative to where you’re going to land.

From here, it seems that dair from the ledge is kind of a perfect scenario, where the trajectory is just right since you’re using double jump, and the timing is just right since you start the dair just below the stage. This would also explain why it’s kinda tricky to emulate these properties in a regular dair - in my experience it either won’t connect or I’ll eat landing lag. In any case, these properties are things that you can replicate in other situations, to get a dair from the ledge kind of thing somewhere else. I have found a few main ways of getting the dair from the ledge properties consistently without having to be on the ledge. The most obvious is to be offstage, just below the platform, and double jump dair onto the stage from there. You could do this after running or jumping off the stage for example. However, since if forces you to give up stage control, I couldn’t see it being anything more useful than a mixup at best, though I may be wrong.

Another way to get the dair from the ledge properties is to drop through/run off a platform and then double jump dair from the right height back onto the platform. Dropping through the ledge to do it also doesn’t take much time, which is a bonus. I could maybe see this being useful after shield dropping too. Lastly, you can do short hop, and then at the apex of your short hop do double jump dair onto a battlefield platform (different stages will have different platform heights, so this might not work on other stages eg. Dreamland). These I could see being more useful. One way in which they could be used is as a sort of option select - you can dair an opponent on a platform, then if they shield you just drift away so you don’t land on the platform, if they get hit you land with the autocancel properties and convert into a combo or something. You could maybe also use them as a way to stop your opponent jumping through the platform at you, or to apply shield pressure.

In any case, I’m sure there are more ways to autocancel dair in this way, probably some more useful than others. The key seems to be double jumping just a little below the height of where you’re going to land. Anyway, something to note is that although dair still autocancels in these situations, due to the practicality of the situation you might not be able to convert into the same things. For example if you use dair and land on a platform, even if it autocancels you won’t be able to get the cape 50 - 50, since your opponent will drift off the platform. You might also not have as much combo potential when using run off the stage then jump back on dair, since you might not have the same aerial momentum and as such certain attacks might miss. As a quick example of what you can do, you could do something like short hop -> double jump dair at the apex onto a Battlefield platform, and combo it into up b on Fox at around 0% - this is possibly sub optimal, and not too impressive, I just thought I’d give an example to show what can work. You could also maybe extend the ranges that certain combos work in by just connecting the last few hits of dair since then dair will do less damage. This could also be used to possibly throw off perfect shield timing.

- Fliflob


Currently playing through: Mega Man 1-6

Listen to my in-game music! (it's pretty much all I'm good at)

Offline

Onjit1631617732791356

Board footer

Powered by FluxBB

[ Started around 1732260144.0771 - Generated in 0.168 seconds, 15 queries executed - Memory usage: 1.76 MiB (Peak: 2.03 MiB) ]