Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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did you verify that the issue was indeed client-sided and not server?
idk and it doesn't matter. This will make your favorite worlds list smaller which will (i think) fix the problem anyway.
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Gosha wrote:idk and it doesn't matter. This will make your favorite worlds list smaller which will (i think) fix the problem anyway.
does your solution not use the lobby?
Nope. It loads your worlds from your PlayerObjects
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hummerz5 wrote:Gosha wrote:idk and it doesn't matter. This will make your favorite worlds list smaller which will (i think) fix the problem anyway.
does your solution not use the lobby?
Nope. It loads your worlds from your PlayerObjects
and players can modify playerobjects directly?
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Gosha wrote:hummerz5 wrote:Gosha wrote:idk and it doesn't matter. This will make your favorite worlds list smaller which will (i think) fix the problem anyway.
does your solution not use the lobby?
Nope. It loads your worlds from your PlayerObjects
and players can modify playerobjects directly?
if they could infinite energy bots'd already exist
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Gosha wrote:hummerz5 wrote:Gosha wrote:idk and it doesn't matter. This will make your favorite worlds list smaller which will (i think) fix the problem anyway.
does your solution not use the lobby?
Nope. It loads your worlds from your PlayerObjects
and players can modify playerobjects directly?
No. We can unfavorite worlds from lobby by using "joinData" {"QuickAction":"Unfavorite"}
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Gosha wrote:I feel so betrayed...
i faved that world for testing
it was first world in news tab
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dad...? is that you?
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hummerz5 wrote:Gosha wrote:idk and it doesn't matter. This will make your favorite worlds list smaller which will (i think) fix the problem anyway.
does your solution not use the lobby?
Nope. It loads your worlds from your PlayerObjects
I think Hummerz meant isnt that the same way that the in game lobby does it? (Im pretty sure it is, but if it isnt ignore this post XD)
That would mean that if it was a serverside problem then this also wouldnt work if you couldnt load the game, although I dont think it would be because Im pretty sure favourited worlds just uses PlayerIO built in features, so its unlikely to be the cause of it.
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I think Hummerz meant isnt that the same way that the in game lobby does it?
well, you can't access game lobby to do this because there is probably too much stuff going on in the client.
In my bot there is nothing except removal function, so it must work and fix lobby's problem
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Gosha, make the message box toggleable. When moving a massive amount of worlds from favourites it's kind annoying, make it toggleable. As well as a button to "remove all favourites", also add undo actions for everything incase of misclicks, or at least have the Unfavourite button next to the name.
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you could probably also just join the level (if open) and send the unfavorite message.
Not in case of private worlds.
How did you find the QuickAction approach?
I am client maker, if anything exists in the client - i want to know waht it is
You can unfav worlds from the lobby, even private ones, so there must be something
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You can unfav worlds from the lobby, even private ones, so there must be something
well this is why I asked. Pontificating aside, a lot of the client's actions are messages sent. This "QuickAction" system is news to me. Naturally it would be more efficient to simply send the message through the lobby connection than to open a new lobby connection each time.
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Regarding the bug: I'll fix this bug later today by not saving favs/likes in your PlayerObject, but in a different table.
It unfavorites from the lobby!
It doesn't unfavorite a world from the lobby. In order to quickly unfavorite a world, you have to join it with the joinData which Gosha mentioned earlier: { "QuickAction" :"unfavorite" }
If you do this: The server simply unfavorites the joined world, and then disconnects the client. (yes this works even if the world isn't visible)
Besides the bugs, I find this tool pretty useful and decided to quickly write one in Javascript, so it can be used on any platform c:
https://eejesse.net/unfavirator/ Sorry Goshanoob <3
Thanks a lot, Sensei1, for drawing this amazing avatar for me <3
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Regarding the bug: I'll fix this bug later today by not saving favs/likes in your PlayerObject, but in a different table.
. . .
Besides the bugs, I find this tool pretty useful and decided to quickly write one in Javascript, so it can be used on any platform c:
https://eejesse.net/unfavirator/
I for one like the fact you used your time to write that tool rather than just fix the bug in EE.
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Regarding the bug: I'll fix this bug later today by not saving favs/likes in your PlayerObject, but in a different table.
Wait, you will actually update the game!?? Yeah, EE is alive again!
Jesse wrote:Regarding the bug: I'll fix this bug later today by not saving favs/likes in your PlayerObject, but in a different table.
. . .
Besides the bugs, I find this tool pretty useful and decided to quickly write one in Javascript, so it can be used on any platform c:
https://eejesse.net/unfavirator/I for one like the fact you used your time to write that tool rather than just fix the bug in EE.
And gosha already made something so there was literally no point in him doing that...
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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▼lrussell wrote:And gosha already made something so there was literally no point in him doing that...
I guess a javascript thingy is much easier to use than a downloadable thing, but it is only a one time use thing, so that wouldnt matter too much. It would help people that arent able to download bots though, as you can pretty much use javascript bots anywhere (apart from sometimes internet explorer / edge XD)
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