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#1 2017-07-20 21:03:56

kanyewesticle
Member
Joined: 2017-07-12
Posts: 7

MIDI STUFF

Okay I have an idea. Why can't you just port all of the midi instruments into EE and use the keyboard to place the notes. Just have a list and select an instrument and then use it; MIDI sounds are good enough for most people (especially with the piano that they put in the game). They can even just sell instrument packs like:

Brass: 5000 Energy
-A brass section consisting of the tuba, trombone, French horn, and trumpet!

Woodwind: 6000 Energy
-A woodwind section of flute, clarinet, oboe, bassoon, and alto saxophone!

Mallets: 3000 Energy
-Includes Chimes, Marimba, Bells, Xylophone, and Vibraphone!

Also pls add a triangle


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#2 2017-07-20 21:12:20

Cakeje
Member
From: Supermarket
Joined: 2015-10-30
Posts: 133

Re: MIDI STUFF

Roland GM/GS Sound Set 1996 is lovely, I like the suggestion!
But I think it'll be hard to make a decent composition within EE as you're still using just blocks and tiles. But the idea of adding more music blocks is nice. However, there are 128 different instruments in General MIDI so that'd be a LOT of work and a LOT of new blocks.
Tabs will be spammed with music blocks.


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#3 2017-07-20 22:07:45

Bimps
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Joined: 2015-02-08
Posts: 5,067

Re: MIDI STUFF

just put in general midi, i think the one musescore uses would fit in well. also make it free

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#4 2017-07-20 22:36:51

Cakeje
Member
From: Supermarket
Joined: 2015-10-30
Posts: 133

Re: MIDI STUFF

Bimps wrote:

just put in general midi, i think the one musescore uses would fit in well. also make it free

Eh as I said putting in GM would result into 128 different instruments, and ew Musescore.


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#5 2017-07-20 22:50:02

Bimps
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Joined: 2015-02-08
Posts: 5,067

Re: MIDI STUFF

Cakeje wrote:
Bimps wrote:

just put in general midi, i think the one musescore uses would fit in well. also make it free

Eh as I said putting in GM would result into 128 different instruments, and ew Musescore.

m o n e y
that much choice would be good

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#6 2017-07-20 22:51:07

Cakeje
Member
From: Supermarket
Joined: 2015-10-30
Posts: 133

Re: MIDI STUFF

Bimps wrote:
Cakeje wrote:
Bimps wrote:

just put in general midi, i think the one musescore uses would fit in well. also make it free

Eh as I said putting in GM would result into 128 different instruments, and ew Musescore.

m o n e y
that much choice would be good

128 instruments would be AMAZING (but pls)


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#7 2017-07-20 22:59:15

Sensei1
Member
From: The land of saunas
Joined: 2015-02-16
Posts: 1,112

Re: MIDI STUFF

I don't think there's any reason to add that many instruments as blocks, since they can't be used for other that simple music worlds. A much better idea would be to add a new music editor to EE for background music.
All the editor would need is:
- Piano roll
- Tempo/grid controls
- Velocity for each note
- A GM soundset (without gunshots etc)
- (and maybe a mixer too)

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#8 2017-07-20 23:02:18

Cakeje
Member
From: Supermarket
Joined: 2015-10-30
Posts: 133

Re: MIDI STUFF

Sensei1 wrote:

I don't think there's any reason to add that many instruments as blocks, since they can't be used for other that simple music worlds. A much better idea would be to add a new music editor to EE for background music.
All the editor would need is:
- Piano roll
- Tempo/grid controls
- Velocity for each note
- A GM soundset (without gunshots etc)
- (and maybe a mixer too)

Please yes, it'd be a great outcome. But there should be a mute button if you want to keep BGM on and SFX off or the other way around.


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#9 2017-07-21 00:56:31

kanyewesticle
Member
Joined: 2017-07-12
Posts: 7

Re: MIDI STUFF

Sensei1 wrote:

I don't think there's any reason to add that many instruments as blocks, since they can't be used for other that simple music worlds. A much better idea would be to add a new music editor to EE for background music.
All the editor would need is:
- Piano roll
- Tempo/grid controls
- Velocity for each note
- A GM soundset (without gunshots etc)
- (and maybe a mixer too)

You should really suggest this as an idea in the forum, it's great.


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