Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Before people even start crying "NOBODY CARES OF YOU!", "YOU GO GIRL!" or anything else, please listen!
New Players usually leave because they don't find EE interesting, if that's the problem we can't do anything, but some of them leave because they think EE has too less resources and.... Leave...
More Minimap colors are required for new players. More Graphics, more colors, more colorful the level! That's how we can start.
This idea is great, not only since it could help in the beautification of worlds, but also in creating a more inviting place for others. Though some would think this would just be a waste of space, I, on the other hand, do think that it has a use, just like any other block.
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This idea is great, not only since it could help in the beautification of worlds, but also in creating a more inviting place for others. Though some would think this would just be a waste of space, I, on the other hand, do think that it has a use, just like any other block.
Thank you for your reply! I am very glad that this topic started with a happy aura!
just because a block has a few different colored versions of it doesnt mean it needs to have a full rainbow colors pack + white & black & gray
i find most of these redundant: round shields, marble, jungle, summer wood blocks, wild west wood platforms and BGs, sci-fi laser beams and blocks, old metal blocks
however the canvas, cave and bright bg packs could be expanded indeed
teams, keydoors and windows maybe too
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just because a block has a few different colored versions of it doesnt mean it needs to have a full rainbow colors pack + white & black & gray
i find most of these redundant: round shields, marble, jungle, summer wood blocks, wild west wood platforms and BGs, sci-fi laser beams and blocks, old metal blocks
however the canvas, cave and bright bg packs could be expanded indeed
teams, keydoors and windows maybe too
For the team blocks I had a better idea. If i'm not wrong the doors are global id's of its "team". Like red is 1, green is 2, ...
I would suggest giving key blocks, doors and gates a id selector like in portals. So you could chose any key door working parallel (Red with Id "45" isn't Red with Id "46", but is opened with Blue, Id "45"). I think this is the way it would be better, how to call it? "Class"?
Everybody Edits is super unintuitive. Packages are unintuitive, physics areunintuitive, the shop is unintuitive, the lobby is unintuitive and everything but the kitchen sink is unintuitive. Sadly there's not really a way to fix all of that without just completely restarting the mess we've gotten into. Why did this happen?
Back in the early days, we had very few blocks. Like six basic blocks, and maybe four brick blocks. Each of the colors were somewhat different in some way. Then we got metal, then we got glass, then we got mineral, then we got Christmas 2011, then we got checkers, etc.
On the package list, if you have tabs disabled and have all the packs, you have like eight rows, a huge amount of the blocks just being recolors form each other. To make matters worse, decoration colors are inconsistent between morphable and non-morphable. So all we're left with is a pile of rainbow vomit that's constantly growing and growing.
Have a color selector. It's that simple. Each block can have multiple color variations. This could completely remove many of the technical limitations packs have. Want black glass? Check! Want green, blue, and purple pipes! Check! Of course, we'd have to solve the pirate/cowboy wood conflict somehow.
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Have a color selector. It's that simple. Each block can have multiple color variations. This could completely remove many of the technical limitations packs have. Want black glass? Check! Want green, blue, and purple pipes! Check! Of course, we'd have to solve the pirate/cowboy wood conflict somehow.
I guess maybe remapping all of the IDs and extra values would make both the menu and the IDs much more intuitive, for example things like arrows / boosts could just be one morphable block each, and as you said, all of the colored blocks could just be one too, although I dont think this would fit every block, maybe just the specifically colour themed blocks.
There would have to be some sort of symbol in the block menus though, as with that many morphable blocks it would be hard to remember whats morphable / coloured and what isnt (maybe a seperate symbol for each to make it more intuitive)
I guess also to make it easier to use the blocks, you could put one specific morph of the block onto your hotbar, which would both mean the hotbar would be more useful, and it would be easier to place things like spikes and portals
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N1KF wrote:Have a color selector. It's that simple. Each block can have multiple color variations. This could completely remove many of the technical limitations packs have. Want black glass? Check! Want green, blue, and purple pipes! Check! Of course, we'd have to solve the pirate/cowboy wood conflict somehow.
I guess maybe remapping all of the IDs and extra values would make both the menu and the IDs much more intuitive, for example things like arrows / boosts could just be one morphable block each, and as you said, all of the colored blocks could just be one too, although I dont think this would fit every block, maybe just the specifically colour themed blocks.
There would have to be some sort of symbol in the block menus though, as with that many morphable blocks it would be hard to remember whats morphable / coloured and what isnt (maybe a seperate symbol for each to make it more intuitive)
I guess also to make it easier to use the blocks, you could put one specific morph of the block onto your hotbar, which would both mean the hotbar would be more useful, and it would be easier to place things like spikes and portals
I was thinking that every single block that's in the first or fourth tab (I'm not sure how decorations would work with this) would be colorable with each existing color. However, in my ideal version of the game, there would be a lot fewer redundant blocks, so taking that idea and implementing it with the current block list would take a lot of work.
Here's an idea: Instead of creating multiple graphics for each block, what about having a basic monochrome block sprite, then having the game automatically recolor it when rendering it? While I'm sure it would reduce a lot of the work and file-space, it might make the game laggier.
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▼destroyer123 wrote:I was thinking that every single block that's in the first or fourth tab (I'm not sure how decorations would work with this) would be colorable with each existing color. However, in my ideal version of the game, there would be a lot fewer redundant blocks, so taking that idea and implementing it with the current block list would take a lot of work.
Here's an idea: Instead of creating multiple graphics for each block, what about having a basic monochrome block sprite, then having the game automatically recolor it when rendering it? While I'm sure it would reduce a lot of the work and file-space, it might make the game laggier.
I guess that could work, and it probably would make things a lot simpler, but then the colours might not look as good as they do currently, especially the more 'extreme' colours like black and white, which could seem a bit off.
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staff members, why you didnt answered yet 8also i type without shift, one hand9
please answer q-staff
on-topic: I like the idea, but, it would clutter everything up; I suppose if a viable solution to the clutter could arise, then implementing the idea wouldn't be a big deal.
off-topic:
8also i type without shift, one hand9
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Hello! I remember somebody had the idea already. Here anyway:
These are pretty cool!
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These are pretty cool!
Remember Effect choser? Like chose team color. Would be great to have like this `selector` one for here, so it won't require many ids
Yeah that was another good idea, I would woot this one but I've had enough today it seems.
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Hello! I remember somebody had the idea already. Here anyway:
edit the cyan a lil bbit and u have real ice on it
thanks hg for making this much better and ty for my avatar aswell
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inb4 50 block menu tabs
If EE would use from start a white/gray/black toned format for every block and a color pallete it would be much simplier, and now not 50, there would be 1 more blocks tab only.
Firecrackericebreak wrote:inb4 50 block menu tabs
If EE would use from start a white/gray/black toned format for every block and a color pallete it would be much simplier, and now not 50, there would be 1 more blocks tab only.
As a sidenote, one of the RGB colors would work better than gray. That way, contrast can be measured which you can't do with monochrome.
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Block list before:
Block list after (55% length):
Background list before:
Background list after (47% length):
That's not even including the ambiguous cases like the magic and gold blocks, as well as any decorations or morphable blocks.
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Let's just add a color variation to everything in this game now.
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Let's just add a color variation to everything in this game now.
your signature reads my mind right now
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medeia wrote:Let's just add a color variation to everything in this game now.
your signature reads my mind right now
Do I think it would be a great addition, probably not. I usually would just prefer the current blocks to force creativity, also same.
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