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#1 2017-06-09 05:02:29

Ernesdo
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From: satan's squeezebox
Joined: 2015-11-08
Posts: 787

EE Remake in HTML5

fat.gif

i made a remake of ee in html5

thats about it lol

play at http://www.newgrounds.com/portal/view/694797

Last edited by Ernesdo (2017-06-10 18:06:23)


hi im making this my sig since buzzerbee was a meanie and closed the topic
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#2 2017-06-09 07:10:14

soniiiety
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From: newzealand
Joined: 2016-02-10
Posts: 404

Re: EE Remake in HTML5

its very laggy i cant play it that well everytime i respawn  it lags and then this weird glitch happens and i use the green blocks and it goes everywhere WTF IS GOING ON LOL XD and then it gets even more laggy then when  go into god mode it the cam goes werid too why it that??? also how do i share my id to world or anything my friends asked me if they can join and i said i do not know how and there was no link in the browers tab or on the game or anything plus etc


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#3 2017-06-09 07:35:02

Gosha
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From: GLORY TO ARSTOTZKA
Joined: 2015-03-15
Posts: 4,152

Re: EE Remake in HTML5

It is not laggy. You have bad internet.


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#4 2017-06-09 14:57:21

Ernesdo
Banned
From: satan's squeezebox
Joined: 2015-11-08
Posts: 787

Re: EE Remake in HTML5

soniiiety wrote:

its very laggy i cant play it that well everytime i respawn  it lags and then this weird glitch happens and i use the green blocks and it goes everywhere WTF IS GOING ON LOL XD and then it gets even more laggy then when  go into god mode it the cam goes werid too why it that??? also how do i share my id to world or anything my friends asked me if they can join and i said i do not know how and there was no link in the browers tab or on the game or anything plus etc

oh dear soniiiety sad


hi im making this my sig since buzzerbee was a meanie and closed the topic
jimissssss: "Well I guess i will to go hell for laughing. tongue Lets pray together for meowzilla2005. He is a boy!"
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#5 2017-06-09 17:50:24

maxi123
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From: code 1234 plz no troll
Joined: 2015-03-01
Posts: 4,131

Re: EE Remake in HTML5

an html5 gif cured my cancer
thanks


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#6 2017-06-09 17:56:02

Gosha
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Re: EE Remake in HTML5

you should add camera lag like ee does
gameplay with static camera is eww


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#7 2017-06-09 18:10:04

Ernesdo
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From: satan's squeezebox
Joined: 2015-11-08
Posts: 787

Re: EE Remake in HTML5

Gosha wrote:

you should add camera lag like ee does
gameplay with static camera is eww

The camera won't be static when it's finished because that's where the void is gonna be

EDIT:

ill be updating this channel with more vids on the development of this so just go there instead

Once I think this is ready to export for testing I'll update this topic as well as release a video announcing

Last edited by Ernesdo (2017-06-09 19:27:04)


hi im making this my sig since buzzerbee was a meanie and closed the topic
jimissssss: "Well I guess i will to go hell for laughing. tongue Lets pray together for meowzilla2005. He is a boy!"
wumpustothegrumpus.png

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#8 2017-06-10 16:30:55

Ernesdo
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From: satan's squeezebox
Joined: 2015-11-08
Posts: 787

Re: EE Remake in HTML5

new vid is up
i dont want to doublepost so just go to the channel from now on rip

EDIT: oh **** i forgot minimap trails
unknown.png
fixed now

Last edited by Ernesdo (2017-06-10 17:08:06)


hi im making this my sig since buzzerbee was a meanie and closed the topic
jimissssss: "Well I guess i will to go hell for laughing. tongue Lets pray together for meowzilla2005. He is a boy!"
wumpustothegrumpus.png

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#9 2017-06-10 16:51:43

Gosha
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From: GLORY TO ARSTOTZKA
Joined: 2015-03-15
Posts: 4,152

Re: EE Remake in HTML5

Next step: Connect it to the actual ee servers


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#10 2017-06-10 18:06:06

Ernesdo
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From: satan's squeezebox
Joined: 2015-11-08
Posts: 787

Re: EE Remake in HTML5

a playable version is now available at http://www.newgrounds.com/portal/view/694797 !

sorry i couldnt upload it anywhere else because that takes effort sad:(


hi im making this my sig since buzzerbee was a meanie and closed the topic
jimissssss: "Well I guess i will to go hell for laughing. tongue Lets pray together for meowzilla2005. He is a boy!"
wumpustothegrumpus.png

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#11 2017-06-10 20:05:30

N1KF
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Joined: 2015-02-15
Posts: 8,750
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Re: EE Remake in HTML5

How do I disable the minimap?


Friendly reminder: Please treat your fellow forumers with respect!

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#12 2017-06-10 23:48:16

Ernesdo
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From: satan's squeezebox
Joined: 2015-11-08
Posts: 787

Re: EE Remake in HTML5

N1KF wrote:

How do I disable the minimap?

cant rn


hi im making this my sig since buzzerbee was a meanie and closed the topic
jimissssss: "Well I guess i will to go hell for laughing. tongue Lets pray together for meowzilla2005. He is a boy!"
wumpustothegrumpus.png

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#13 2017-06-11 09:57:47

Gosha
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From: GLORY TO ARSTOTZKA
Joined: 2015-03-15
Posts: 4,152

Re: EE Remake in HTML5

1х1 hooks are imposs  sad


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#14 2017-06-11 10:22:01

Zumza
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From: localhost/
Joined: 2015-02-17
Posts: 3,734

Re: EE Remake in HTML5

This project proves so much the incompetence of the current EE staff. You've provided a couple of videos and a working beta during 3 days since the original post. Good job!

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#15 2017-06-11 11:14:26

destroyer123
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From: England
Joined: 2016-06-03
Posts: 733

Re: EE Remake in HTML5

Zumza wrote:

This project proves so much the incompetence of the current EE staff. You've provided a couple of videos and a working beta during 3 days since the original post. Good job!

Although I do agree that unitEE probably could have been done faster, the main problem is making everything already in EE in the new version.
Ernesdo has basically added physics, and decorative blocks, which although it is a large part of what makes EE EE, it is a long way from a complete version of EE (p.s. im not saying that this isnt a good thing, because it is, just that it doesnt really show that the staff are incompetent)

Last edited by destroyer123 (2017-06-11 11:15:20)

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#16 2017-06-11 12:18:59

skullz17
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Joined: 2015-02-15
Posts: 6,365

Re: EE Remake in HTML5

destroyer123 wrote:

Ernesdo has basically added physics

Well he has added physics but only at an extremely basic level. It is certainly nowhere near EE's physics and doesn't allow for the same sort of gameplay we are used to. I don't know that much about programming but I think implementing physics that is at least similar to EE's physics is probably the most difficult part of remaking EE.


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#17 2017-06-11 13:26:35

hummerz5
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Posts: 4,415

Re: EE Remake in HTML5

skullz17 wrote:
destroyer123 wrote:

Ernesdo has basically added physics

Well he has added physics but only at an extremely basic level. It is certainly nowhere near EE's physics and doesn't allow for the same sort of gameplay we are used to. I don't know that much about programming but I think implementing physics that is at least similar to EE's physics is probably the most difficult part of remaking EE.

well I'm not certain but I think as long as we can get a timer reliably ticking at 10ms intervals then the physics code can be taken verbatim from the source code. After all, we had captain9 (?) port the physics over to C#

But it's also true that there are quite a few tedious systems (doors/gates based on deaths/coins/etc) that would take some system implementation. Perhaps not terribly difficult, but there are many of them, so doing them fast would be difficult.


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#18 2017-06-11 13:52:17

Zumza
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From: localhost/
Joined: 2015-02-17
Posts: 3,734

Re: EE Remake in HTML5

destroyer123 wrote:
Zumza wrote:

This project proves so much the incompetence of the current EE staff. You've provided a couple of videos and a working beta during 3 days since the original post. Good job!

Although I do agree that unitEE probably could have been done faster, the main problem is making everything already in EE in the new version.
Ernesdo has basically added physics, and decorative blocks, which although it is a large part of what makes EE EE, it is a long way from a complete version of EE (p.s. im not saying that this isnt a good thing, because it is, just that it doesnt really show that the staff are incompetent)

The output of Ernesdo's work is clear.
How many videos of unityEE have we seen?... There is a couple of admins and dev who worked on unityEE for 2 years. I'm sure that EE is much more complex, but still... So far they can't even give us a ETA of unityEE.
How would you call that?

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#19 2017-06-11 14:44:03

Gosha
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From: GLORY TO ARSTOTZKA
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Posts: 4,152

Re: EE Remake in HTML5

Zumza wrote:

There is a couple of admins and dev who worked on unityEE for 2 years

Old admins made crap so new staff started all over again (as far as i know)

--

If you need formula for camera lag here it is:

this.x and this.y - current coordinations of your camera.
this.target.x and this.target.y - coordinations of the target player. //there is no spectate function in your game so you can switch it to player's coordinations
Bl.width and Bl.height - width and height of the play window.
Config.camera_lag - camera lag which equals to 1/16.
you should run this every tick.

this.x = this.x - (this.x - (-this.target.x + Bl.width / 2)) * Config.camera_lag;
this.y = this.y - (this.y - (-this.target.y + Bl.height / 2)) * Config.camera_lag;

Last edited by Gosha (2017-06-11 18:17:22)


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#20 2017-06-18 05:07:28

Ernesdo
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From: satan's squeezebox
Joined: 2015-11-08
Posts: 787

Re: EE Remake in HTML5

hi why are people treating me like a god all of a sudden im an amateur programmer lol


hi im making this my sig since buzzerbee was a meanie and closed the topic
jimissssss: "Well I guess i will to go hell for laughing. tongue Lets pray together for meowzilla2005. He is a boy!"
wumpustothegrumpus.png

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#21 2017-06-18 07:28:35

Zumza
Member
From: localhost/
Joined: 2015-02-17
Posts: 3,734

Re: EE Remake in HTML5

Ernesdo wrote:

hi why are people treating me like a god all of a sudden im an amateur programmer lol

Because the vast majority of people here lost their motivation to do any useful for this game. Your pragmatism in this case counts more than your programming knowledges.

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#22 2017-06-18 12:59:46

destroyer123
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From: England
Joined: 2016-06-03
Posts: 733

Re: EE Remake in HTML5

Zumza wrote:

How many videos of unityEE have we seen?... There is a couple of admins and dev who worked on unityEE for 2 years. I'm sure that EE is much more complex, but still... So far they can't even give us a ETA of unityEE.

Although I agree with them not releasing an ETA, as that would just mean it would be rushed or whatever, I completely agree that there should be at least some updates on what has been done so far and what they have left to do (like this big_smile, doesnt need to be every week, or that long, as long as we get some info on what is (/isnt) being done)

Last edited by destroyer123 (2017-06-18 13:00:23)

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