Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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i made a remake of ee in html5
thats about it lol
its very laggy i cant play it that well everytime i respawn it lags and then this weird glitch happens and i use the green blocks and it goes everywhere WTF IS GOING ON LOL XD and then it gets even more laggy then when go into god mode it the cam goes werid too why it that??? also how do i share my id to world or anything my friends asked me if they can join and i said i do not know how and there was no link in the browers tab or on the game or anything plus etc
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It is not laggy. You have bad internet.
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its very laggy i cant play it that well everytime i respawn it lags and then this weird glitch happens and i use the green blocks and it goes everywhere WTF IS GOING ON LOL XD and then it gets even more laggy then when go into god mode it the cam goes werid too why it that??? also how do i share my id to world or anything my friends asked me if they can join and i said i do not know how and there was no link in the browers tab or on the game or anything plus etc
oh dear soniiiety
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you should add camera lag like ee does
gameplay with static camera is eww
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you should add camera lag like ee does
gameplay with static camera is eww
The camera won't be static when it's finished because that's where the void is gonna be
EDIT:
ill be updating this channel with more vids on the development of this so just go there instead
Once I think this is ready to export for testing I'll update this topic as well as release a video announcing
Next step: Connect it to the actual ee servers
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a playable version is now available at http://www.newgrounds.com/portal/view/694797 !
sorry i couldnt upload it anywhere else because that takes effort :(
How do I disable the minimap?
cant rn
1х1 hooks are imposs
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This project proves so much the incompetence of the current EE staff. You've provided a couple of videos and a working beta during 3 days since the original post. Good job!
Everybody edits, but some edit more than others
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This project proves so much the incompetence of the current EE staff. You've provided a couple of videos and a working beta during 3 days since the original post. Good job!
Although I do agree that unitEE probably could have been done faster, the main problem is making everything already in EE in the new version.
Ernesdo has basically added physics, and decorative blocks, which although it is a large part of what makes EE EE, it is a long way from a complete version of EE (p.s. im not saying that this isnt a good thing, because it is, just that it doesnt really show that the staff are incompetent)
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Ernesdo has basically added physics
Well he has added physics but only at an extremely basic level. It is certainly nowhere near EE's physics and doesn't allow for the same sort of gameplay we are used to. I don't know that much about programming but I think implementing physics that is at least similar to EE's physics is probably the most difficult part of remaking EE.
thx for sig bobithan
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destroyer123 wrote:Ernesdo has basically added physics
Well he has added physics but only at an extremely basic level. It is certainly nowhere near EE's physics and doesn't allow for the same sort of gameplay we are used to. I don't know that much about programming but I think implementing physics that is at least similar to EE's physics is probably the most difficult part of remaking EE.
well I'm not certain but I think as long as we can get a timer reliably ticking at 10ms intervals then the physics code can be taken verbatim from the source code. After all, we had captain9 (?) port the physics over to C#
But it's also true that there are quite a few tedious systems (doors/gates based on deaths/coins/etc) that would take some system implementation. Perhaps not terribly difficult, but there are many of them, so doing them fast would be difficult.
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Zumza wrote:This project proves so much the incompetence of the current EE staff. You've provided a couple of videos and a working beta during 3 days since the original post. Good job!
Although I do agree that unitEE probably could have been done faster, the main problem is making everything already in EE in the new version.
Ernesdo has basically added physics, and decorative blocks, which although it is a large part of what makes EE EE, it is a long way from a complete version of EE (p.s. im not saying that this isnt a good thing, because it is, just that it doesnt really show that the staff are incompetent)
The output of Ernesdo's work is clear.
How many videos of unityEE have we seen?... There is a couple of admins and dev who worked on unityEE for 2 years. I'm sure that EE is much more complex, but still... So far they can't even give us a ETA of unityEE.
How would you call that?
Everybody edits, but some edit more than others
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There is a couple of admins and dev who worked on unityEE for 2 years
Old admins made crap so new staff started all over again (as far as i know)
--
If you need formula for camera lag here it is:
this.x and this.y - current coordinations of your camera.
this.target.x and this.target.y - coordinations of the target player. //there is no spectate function in your game so you can switch it to player's coordinations
Bl.width and Bl.height - width and height of the play window.
Config.camera_lag - camera lag which equals to 1/16.
you should run this every tick.
this.x = this.x - (this.x - (-this.target.x + Bl.width / 2)) * Config.camera_lag;
this.y = this.y - (this.y - (-this.target.y + Bl.height / 2)) * Config.camera_lag;
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hi why are people treating me like a god all of a sudden im an amateur programmer lol
hi why are people treating me like a god all of a sudden im an amateur programmer lol
Because the vast majority of people here lost their motivation to do any useful for this game. Your pragmatism in this case counts more than your programming knowledges.
Everybody edits, but some edit more than others
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How many videos of unityEE have we seen?... There is a couple of admins and dev who worked on unityEE for 2 years. I'm sure that EE is much more complex, but still... So far they can't even give us a ETA of unityEE.
Although I agree with them not releasing an ETA, as that would just mean it would be rushed or whatever, I completely agree that there should be at least some updates on what has been done so far and what they have left to do (like this , doesnt need to be every week, or that long, as long as we get some info on what is (/isnt) being done)
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