Official Everybody Edits Forums

Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

You are not logged in.

#1 2017-05-24 02:18:30

Liquefier
Member
Joined: 2017-05-11
Posts: 7

New Block: Filter Block

I think that this would be a really useful and cool addition to the game.

Filter Blocks

Function:
-Allows only one player through at a time.
-If a player is inside it, no other player may enter until they leave.
-Acts as a normal block to all other players if someone is inside it.
-If two or more players hit it at exactly the same time, the game randomly chooses what order to let them through.
-If a player has been next to the filter block longer than another player, then they are let through first.

Allows for:
-Separating players into teams
-Accurate race finishes
-A gate that controls the flow of players but also can not be clogged by a single player*
-Player Staircases (Just for fun)
-Smiley collision physics if a level is filled with Filter Blocks (Just for fun)

Other information:
-Would be under "Actions" tab in edit menu.
-Would cost 650 or 750 energy. (1000 seems a bit much to me, but it is completely up to the staff.)
-I'm picturing it as a yellowy block with the gate lining around it. (It could be anything though.)

If you need more explanation as to how it can be coded, just ask.


*If the block is positioned like this:

   Filter Block
                  \ [ ][ ][ ]
                    [F]
             [ ][ ][ ][ ][ ]

It is possible for a troll to stand in the middle and go AFK, clogging it.

If the block is positioned like this:

   Filter Block   [ ]
                  \   [ ]
              [ ][F][ ]   Gravity Arrows
              [ ]          /
              [ ] > > >
              [ ][ ][ ][ ]

The gate becomes troll-proof.


knYYcFz.png

Offline

Wooted by: (2)

#2 2017-05-24 02:39:36

Slabdrill
Formerly 12345678908642
From: canada
Joined: 2015-08-15
Posts: 3,402
Website

Re: New Block: Filter Block

Liquefier wrote:

Smiley collision physics if a level is filled with Filter Blocks (Just for fun)

I have never considered that use before when this has been suggested before.


suddenly random sig change

Offline

#3 2017-05-24 03:08:50

Xfrogman43
Member
From: need to find a new home
Joined: 2015-02-15
Posts: 4,174

Re: New Block: Filter Block

Liquefier wrote:

-Separating players into teams

isnt that what team blocks are for?


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

Offline

#4 2017-05-24 03:13:03

Slabdrill
Formerly 12345678908642
From: canada
Joined: 2015-08-15
Posts: 3,402
Website

Re: New Block: Filter Block

Xfrogman43 wrote:
Liquefier wrote:

-Separating players into teams

isnt that what team blocks are for?

cant do an even split


suddenly random sig change

Offline

#5 2017-05-24 04:57:34, last edited by Abelysk (2017-05-24 04:58:00)

Abelysk
Guest

Re: New Block: Filter Block

I don't really understand this suggestion.

When a player moves away from the filter block does it become hollow again? If so what's the point of it? Is it timed to become hollow after someone has left the filter block?

#6 2017-05-24 06:28:03, last edited by WMWMWMWMWMWMWMWMWMWM (2017-05-24 06:28:23)

WMWMWMWMWMWMWMWMWMWM
Member
From: ͂́͐̆̍̿̌̄̀̇͛̀̈́͋̈́̌͑͌́̍̽̂͊̅͋̕͘
Joined: 2015-02-18
Posts: 455

Re: New Block: Filter Block

can't you just use world switches to do this? You know just place an boost, switch block, switch and done, then the exit can be anywhere with another boost, switch block, and switch.


WM malfuntion VgPb7gb.png

Offline

#7 2017-05-24 08:07:42

LukeM
Member
From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: New Block: Filter Block

The problem with this is lag, the clients wouldn't be able to accurately tell if they can enter the block
I guess they could make it so that you need to send a message to enter, then the server sends one back saying whether you can, but this would remove all velocity and would probably be quite annoying to use

Offline

#8 2017-05-24 09:28:13, last edited by Xfrogman43 (2017-05-24 09:28:38)

Xfrogman43
Member
From: need to find a new home
Joined: 2015-02-15
Posts: 4,174

Re: New Block: Filter Block

Slabdrill wrote:
Xfrogman43 wrote:
Liquefier wrote:

-Separating players into teams

isnt that what team blocks are for?

cant do an even split

6LjNIyZ.png
Unless you mean actually counting players, then this is the next best thing (besides a bot obviously)
--any player with a team will go to bottom while players without a team stay on top.


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

Offline

#9 2017-05-24 10:28:07

Onjit
Member
Joined: 2015-02-15
Posts: 9,707
Website

Re: New Block: Filter Block

if you use a bit of creative thinking, i reckon you could use crown doors to make it work


:.|:;

Offline

#10 2017-05-24 11:34:59, last edited by LukeM (2017-05-24 11:37:22)

LukeM
Member
From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: New Block: Filter Block

Xfrogman43 wrote:
Slabdrill wrote:
Xfrogman43 wrote:
Liquefier wrote:

-Separating players into teams

isnt that what team blocks are for?

cant do an even split

http://i.imgur.com/6LjNIyZ.png
Unless you mean actually counting players, then this is the next best thing (besides a bot obviously)
--any player with a team will go to bottom while players without a team stay on top.

You'd have to actually give them the team in the first place for that to work, which would be where this would be useful (actually splitting them into teams in the first place)

Onjit wrote:

if you use a bit of creative thinking, i reckon you could use crown doors to make it work

The problem is that then you cant use the crown for anything else //forums.everybodyedits.com/img/smilies/tongue
I guess there could be a new 'marker' effect, which would act exactly the same as a crown, but not be a crown

Offline

Wooted by:

#11 2017-05-24 13:30:18

Latif
Member
From: The Netherlands
Joined: 2015-03-13
Posts: 1,206

Re: New Block: Filter Block

Liquefier wrote:

Accurate race finishes

Liquefier wrote:

If two or more players hit it at exactly the same time, the game randomly chooses what order to let them through.

That's accurate!

Offline

#12 2017-05-24 13:47:27

LukeM
Member
From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: New Block: Filter Block

Latif wrote:
Liquefier wrote:

Accurate race finishes

Liquefier wrote:

If two or more players hit it at exactly the same time, the game randomly chooses what order to let them through.

That's accurate!

What else would you do? You cant let both people in because that would defeat the point of the filter block

Offline

#13 2017-05-24 15:44:24

DogeMayo
Member
Joined: 2017-01-15
Posts: 14

Re: New Block: Filter Block

I assume it'd look like a key gate with this fella's outline inside ---> //forums.everybodyedits.com/img/smilies/smile

Offline

#14 2017-05-24 15:50:38

mutantdevle
Moderation Team
From: Hell
Joined: 2015-03-31
Posts: 3,848
Website

Re: New Block: Filter Block

As someone who uses a lot of switch mechanics, I consider this needed on such a level. Up until now I have been using crown blocks and an up arrow to give a player a crown to pass through it to sort through it which is surprisingly ineffective. This suggestion not only covers that but adds so many more possibilities.


kMMA0S6.png dxGW6FY.png

Offline

Wooted by:

#15 2017-05-24 16:35:25

Kaleb
Formerly Kaleb123
From: California of America
Joined: 2015-02-19
Posts: 1,263

Re: New Block: Filter Block

destroyer123 wrote:
Xfrogman43 wrote:
Slabdrill wrote:
Xfrogman43 wrote:
Liquefier wrote:

-Separating players into teams

isnt that what team blocks are for?

cant do an even split

http://i.imgur.com/6LjNIyZ.png
Unless you mean actually counting players, then this is the next best thing (besides a bot obviously)
--any player with a team will go to bottom while players without a team stay on top.

You'd have to actually give them the team in the first place for that to work, which would be where this would be useful (actually splitting them into teams in the first place)

Well actually you can set a certain amount of spawns corresponding to a color and some corresponding to none then you would have a complete randomized filter that would only let actual player in etc. it also acts as a bot detection system, since bots can't get teams they will get filtered to the none part. There are many different ways to make a "filter" without it being an actual new block.

Offline

#16 2017-05-24 20:47:33, last edited by Liquefier (2017-05-24 21:14:44)

Liquefier
Member
Joined: 2017-05-11
Posts: 7

Re: New Block: Filter Block

To clear up confusion:

Xfrogman43
Isn't that what team blocks are for?

The filter block ITSELF does not split players into teams, but rather allows players to be COUNTED (regardless of their team) and then assigned teams. I have tried to make a system to count players before. The system consisted of 1 block wide gaps spaced one block apart. Gravity arrows move the players over the gaps. When a player falls into a gap, they trigger a switch that closes it, meaning the next player goes over that gap and into the next one. The problem with this mechanism is that if two smileys teleport into it at same time, they will both get counted as one player. There is no way to force smileys to be fed through one at a time.

Unless, of course, the filter block is implemented.

Latif
-Acurate race finishes
-If two or more players hit the block at exactly the same time, then the game randomly chooses what order to let them through

That's Accurate!

I mean that they have to hit it within the same tenth or hundredth of a second. Races don't normally come that close.


knYYcFz.png

Offline

Liquefier1495655253661097

Board footer

Powered by FluxBB

[ Started around 1713968099.7454 - Generated in 0.105 seconds, 12 queries executed - Memory usage: 1.67 MiB (Peak: 1.88 MiB) ]