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#1 2017-05-16 03:20:34, last edited by Minisaurus (2017-05-16 04:47:10)

Minisaurus
Banned

Doors for effects

Work like team doors but instead of team keys these doors open/close with the effects:

T5b48KW.png

The effects would be able to open only an specific door, that door would have the symbol of the effect inside it.

Flying effect: OtvwyvH.pngpXpX7JJ.png

Health effect: xIPUZG8.pngkCAXPR0.png

PD: I was working for this suggestion into one of my worlds the last week, seems like a very nosy player stare in my world and also tried to steal my suggestion.

Check the forum topic where I originally suggested the doors for effects (2015):
http://forums.everybodyedits.com/viewtopic.php?id=28453

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#2 2017-05-16 03:22:53

Guest.
Guest

Re: Doors for effects

or you could make tiny puzzles that only that specific effect can go through

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#3 2017-05-16 03:24:22

Minisaurus
Banned

Re: Doors for effects

Ernesdo wrote:

or you could make tiny puzzles that only that specific effect can go through

Not effective, neither efficient, doors are perfect for that work.

#4 2017-05-16 03:35:48, last edited by Slabdrill (2017-05-16 03:38:46)

Slabdrill
Formerly 12345678908642
From: canada
Joined: 2015-08-15
Posts: 3,402
Website

Re: Doors for effects

Minisaurus wrote:
Ernesdo wrote:

or you could make tiny puzzles that only that specific effect can go through

Not effective, neither efficient, doors are perfect for that work.

How are they not effective?
The only one i really need is multijump (and speed since speed is annoying to detect).
Suppose prot too if i need the death counter to be sensitive, and curse if i need a sensitive curse time


suddenly random sig change

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#5 2017-05-16 03:45:29, last edited by Minisaurus (2017-05-16 04:37:19)

Minisaurus
Banned

Re: Doors for effects

Slabdrill wrote:
Minisaurus wrote:
Ernesdo wrote:

or you could make tiny puzzles that only that specific effect can go through

Not effective, neither efficient, doors are perfect for that work.

How are they not effective?

Is not the same, doors does not have the same function than the remove/give effects, if players put together one remove and one give effect is to simulate a door, and you need to waste two pixels for that, instead I propose a door that only uses one pixel, more efficient.

About aesthetics, doors win.

About effectiveness, the effect doors would be able to detect automatically specific effects that would be impossible to detect otherwise. (for example the double jump effect or the flying effect).
doors are more effective in the way of checking for effects, there are complex mechanisms and gameplay concepts that would need these doors, being a perfect solution for the well elaboration of these complex systems and gameplay concepts.

#6 2017-05-16 03:50:51

Xfrogman43
Member
From: need to find a new home
Joined: 2015-02-15
Posts: 4,174

Re: Doors for effects

Pretty sure you used DarkComet's graphics from here.
http://forums.everybodyedits.com/viewtopic.php?id=39150

Either way, topic was created 2 hours before yours.


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

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#7 2017-05-16 03:52:54, last edited by Minisaurus (2017-05-16 04:10:24)

Minisaurus
Banned

Re: Doors for effects

Xfrogman43 wrote:

http://forums.everybodyedits.com/viewtopic.php?id=39150 Either way, topic was created 2 hours before yours.

I was working for this suggestion for a long time ago, I think that guy stole my suggestion.
Also look at this topic that I made in 2015-06-14, I suggested the Effect doors in that topic YEARS before him.
http://forums.everybodyedits.com/viewtopic.php?id=28453

Xfrogman43 wrote:

Pretty sure you used DarkComet's graphics from here.

No, I used team doors as reference, I made them without knowing Darkcomet key doors, I think Darkcomet copied mine, but not sure about that, I prefer to not jump to over-hasty conclusions.

#8 2017-05-16 18:57:11

dcomet
Member
From: Dipstick Kingdom
Joined: 2016-11-20
Posts: 788

Re: Doors for effects

Minisaurus wrote:
Xfrogman43 wrote:

http://forums.everybodyedits.com/viewtopic.php?id=39150 Either way, topic was created 2 hours before yours.

I was working for this suggestion for a long time ago, I think that guy stole my suggestion.
Also look at this topic that I made in 2015-06-14, I suggested the Effect doors in that topic YEARS before him.
http://forums.everybodyedits.com/viewtopic.php?id=28453

Xfrogman43 wrote:

Pretty sure you used DarkComet's graphics from here.

No, I used team doors as reference, I made them without knowing Darkcomet key doors, I think Darkcomet copied mine, but not sure about that, I prefer to not jump to over-hasty conclusions.

I didn't copy, don't worry.


1xxoWGb.png
X6pVnTA.png
@MAMETCHl on twitter for the pfp artist, @snuffyowo on twitter for the character drawn in the pfp.

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#9 2017-05-16 19:00:27

Minisaurus
Banned

Re: Doors for effects

DarkComet wrote:

I didn't copy, don't worry.

Me neither, I done them without knowing yours, our doors are different about graphics imo, i like yours tho.

#10 2017-05-16 20:15:43

Latif
Member
From: The Netherlands
Joined: 2015-03-13
Posts: 1,206

Re: Doors for effects

Nou would say no

He would say: "Effects aren't supposed for this, you have switches"

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#11 2017-05-17 03:15:25

Freckleface
Member
Joined: 2015-04-02
Posts: 1,364

Re: Doors for effects

Heres a simple levi door fb93367e945393a5ee122edaf48f5e2f.png
a really simple health door 0facb8fc909a3c5d830b463c8b818368.png
simple jump boost door 2eb3c32d13320fd14d494f442718d922.png
simple low gravity door a1c0a6a1c306f8ae8e0f9bdc782d92d5.png
speed boost door (might be exploitable) 38d822678d431b99116ee1f4ba7c70cd.png
curse door (extend swap part for duration of curse) 277ba5968dbf2130dfa87e6e770d7828.png


F

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#12 2017-05-17 03:31:53

dcomet
Member
From: Dipstick Kingdom
Joined: 2016-11-20
Posts: 788

Re: Doors for effects

what if you had all of that...
in one block?


1xxoWGb.png
X6pVnTA.png
@MAMETCHl on twitter for the pfp artist, @snuffyowo on twitter for the character drawn in the pfp.

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#13 2017-05-17 03:49:39, last edited by Freckleface (2017-05-17 03:50:06)

Freckleface
Member
Joined: 2015-04-02
Posts: 1,364

Re: Doors for effects

DarkComet wrote:

what if you had all of that...
in one block?

I mean the only one I would find useful is curse door

The others don't really need to be added because people can make creative ways to implement it themselves in their minis.


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#14 2017-05-17 07:26:48

Nebula
Guest

Re: Doors for effects

Yes! That's what I thought.

#15 2017-05-17 07:54:47

LukeM
Member
From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: Doors for effects

(In reply to Freckleface)
It would probably be easier to use switches, and turn them on when you are given a effect and off when it is removed, that way the door is a single block, you just need 10 or so blocks when giving / removing the effect (or a shared portal and checkpoints or switches linked to portals)

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