Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Work like team doors but instead of team keys these doors open/close with the effects:
The effects would be able to open only an specific door, that door would have the symbol of the effect inside it.
Flying effect:
Health effect:
PD: I was working for this suggestion into one of my worlds the last week, seems like a very nosy player stare in my world and also tried to steal my suggestion.
Check the forum topic where I originally suggested the doors for effects (2015):
http://forums.everybodyedits.com/viewtopic.php?id=28453
or you could make tiny puzzles that only that specific effect can go through
or you could make tiny puzzles that only that specific effect can go through
Not effective, neither efficient, doors are perfect for that work.
Ernesdo wrote:or you could make tiny puzzles that only that specific effect can go through
Not effective, neither efficient, doors are perfect for that work.
How are they not effective?
The only one i really need is multijump (and speed since speed is annoying to detect).
Suppose prot too if i need the death counter to be sensitive, and curse if i need a sensitive curse time
suddenly random sig change
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Minisaurus wrote:Ernesdo wrote:or you could make tiny puzzles that only that specific effect can go through
Not effective, neither efficient, doors are perfect for that work.
How are they not effective?
Is not the same, doors does not have the same function than the remove/give effects, if players put together one remove and one give effect is to simulate a door, and you need to waste two pixels for that, instead I propose a door that only uses one pixel, more efficient.
About aesthetics, doors win.
About effectiveness, the effect doors would be able to detect automatically specific effects that would be impossible to detect otherwise. (for example the double jump effect or the flying effect).
doors are more effective in the way of checking for effects, there are complex mechanisms and gameplay concepts that would need these doors, being a perfect solution for the well elaboration of these complex systems and gameplay concepts.
Pretty sure you used DarkComet's graphics from here.
http://forums.everybodyedits.com/viewtopic.php?id=39150
Either way, topic was created 2 hours before yours.
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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http://forums.everybodyedits.com/viewtopic.php?id=39150 Either way, topic was created 2 hours before yours.
I was working for this suggestion for a long time ago, I think that guy stole my suggestion.
Also look at this topic that I made in 2015-06-14, I suggested the Effect doors in that topic YEARS before him.
http://forums.everybodyedits.com/viewtopic.php?id=28453
Pretty sure you used DarkComet's graphics from here.
No, I used team doors as reference, I made them without knowing Darkcomet key doors, I think Darkcomet copied mine, but not sure about that, I prefer to not jump to over-hasty conclusions.
Xfrogman43 wrote:http://forums.everybodyedits.com/viewtopic.php?id=39150 Either way, topic was created 2 hours before yours.
I was working for this suggestion for a long time ago, I think that guy stole my suggestion.
Also look at this topic that I made in 2015-06-14, I suggested the Effect doors in that topic YEARS before him.
http://forums.everybodyedits.com/viewtopic.php?id=28453Xfrogman43 wrote:Pretty sure you used DarkComet's graphics from here.
No, I used team doors as reference, I made them without knowing Darkcomet key doors, I think Darkcomet copied mine, but not sure about that, I prefer to not jump to over-hasty conclusions.
I didn't copy, don't worry.
@MAMETCHl on twitter for the pfp artist, @snuffyowo on twitter for the character drawn in the pfp.
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I didn't copy, don't worry.
Me neither, I done them without knowing yours, our doors are different about graphics imo, i like yours tho.
Nou would say no
He would say: "Effects aren't supposed for this, you have switches"
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Heres a simple levi door
a really simple health door
simple jump boost door
simple low gravity door
speed boost door (might be exploitable)
curse door (extend swap part for duration of curse)
F
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Heres a simple levi door https://i.gyazo.com/fb93367e945393a5ee1 … 8f5e2f.png
a really simple health door https://i.gyazo.com/0facb8fc909a3c5d830 … 818368.png
simple jump boost door https://i.gyazo.com/2eb3c32d13320fd14d4 … 18d922.png
simple low gravity door https://i.gyazo.com/a1c0a6a1c306f8ae8e0 … 2d92d5.png
speed boost door (might be exploitable) https://i.gyazo.com/38d822678d431b99116 … 7c70cd.png
curse door (extend swap part for duration of curse) https://i.gyazo.com/277ba5968dbf2130dfa … 0d7828.png
what if you had all of that...
in one block?
@MAMETCHl on twitter for the pfp artist, @snuffyowo on twitter for the character drawn in the pfp.
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Freckleface wrote:Heres a simple levi door https://i.gyazo.com/fb93367e945393a5ee1 … 8f5e2f.png
a really simple health door https://i.gyazo.com/0facb8fc909a3c5d830 … 818368.png
simple jump boost door https://i.gyazo.com/2eb3c32d13320fd14d4 … 18d922.png
simple low gravity door https://i.gyazo.com/a1c0a6a1c306f8ae8e0 … 2d92d5.png
speed boost door (might be exploitable) https://i.gyazo.com/38d822678d431b99116 … 7c70cd.png
curse door (extend swap part for duration of curse) https://i.gyazo.com/277ba5968dbf2130dfa … 0d7828.pngwhat if you had all of that...
in one block?
I mean the only one I would find useful is curse door
The others don't really need to be added because people can make creative ways to implement it themselves in their minis.
F
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Yes! That's what I thought.
(In reply to Freckleface)
It would probably be easier to use switches, and turn them on when you are given a effect and off when it is removed, that way the door is a single block, you just need 10 or so blocks when giving / removing the effect (or a shared portal and checkpoints or switches linked to portals)
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