Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Should this even be a thing?
Like, I've been losing interest on the game and there's no creative idea for me to build a world.
I want to receive the most feedback as possible of what you would like to see in this tower, such as obstacles, game modes,... because i'm simply out of ideas.
I want to keep the feeling of a tower world whilst being a whole different world or challenge if needed.
This might end being a whole new creative and popular world. Who knows?
What I want to implement on this tower, unless you specify otherwise.
It'll be horizontal, like The Tower 2 and The Tower 5.
A time limit selection menu, like in the Tower 7.
A bot-assisted PvP game mode, where both players try to get to the tower end the fastest as possible. No time-limit.
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don't make it ty
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don't make it ty
The whole objective of the topic was to get feedback from people on which world type to make, even if it ended being completely different from a tower.
You're just making me lose interest on any future project I can make from this, then the game.
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The PVP mode doesn't have to be bot assisted. It makes it more accessible if you don't make it require a bot.
I'm capable of creating a bot that runs 24/7 on the level without me having to be online to check whether players cheat, and that provides a better game-play than time-wasting switches.
Reason: I suck at switch systems.
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You don't need any switches for a timer except at the start [so both players will go at the same time] and end [so you can see which one gets there first]. A bot can disconnect but switches are reliable.
suddenly random sig change
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A bot can disconnect
could put bot on a reconnect loop. like every 5-10min it disconnects then connects
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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Here's a look at the design, which looks really similar to The Tower 7's.
Any feedback regarding design changes and improvements will be highly appreciated.
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Slabdrill wrote:A bot can disconnect
could put bot on a reconnect loop. like every 5-10min it disconnects then connects
Or use OnDisconnect (which for some reason nobody seems to know about...)
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Xfrogman43 wrote:Slabdrill wrote:A bot can disconnect
could put bot on a reconnect loop. like every 5-10min it disconnects then connects
Or use OnDisconnect (which for some reason nobody seems to know about...)
As if I didn't...
Here's another recent screenshot of the minimap:
The are no significant design improvements, apart from the while lights at the left and right sides.
The left and right columns will contain mini-games with small versions of all The Tower worlds' obstacles, which can help the players train for the real challenge at the middle.
How the bot-assisted PvP system is going to work:
Players will sign up by hitting a switch in the lobby. Maximum of 4 players can battle.
Pre-defined obstacles will be selected randomly and drawn in a specific order.
All players will start at the same point, from the bottom. The first player to hit the coin from the top will win the round.
Each victory grants experience and money which the user can spend to unlock special features, such as temporary effects and barriers to block your opponents.
Using items during a match will reduce the rewards.
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