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#1 2017-05-13 20:13:18, last edited by drunkbnu (2017-05-13 22:56:18)

drunkbnu
Formerly HG
Joined: 2017-08-16
Posts: 2,306

The Tower Arena - Feedback needed

Should this even be a thing?

Like, I've been losing interest on the game and there's no creative idea for me to build a world.

I want to receive the most feedback as possible of what you would like to see in this tower, such as obstacles, game modes,... because i'm simply out of ideas.
I want to keep the feeling of a tower world whilst being a whole different world or challenge if needed.
This might end being a whole new creative and popular world. Who knows?

What I want to implement on this tower, unless you specify otherwise.

  • It'll be horizontal, like The Tower 2 and The Tower 5.

  • A time limit selection menu, like in the Tower 7.

  • A bot-assisted PvP game mode, where both players try to get to the tower end the fastest as possible. No time-limit.

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#2 2017-05-13 20:25:58

Schlog
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Joined: 2015-07-21
Posts: 1,957

Re: The Tower Arena - Feedback needed

don't make it ty

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#3 2017-05-13 20:37:13, last edited by drunkbnu (2017-05-13 20:38:22)

drunkbnu
Formerly HG
Joined: 2017-08-16
Posts: 2,306

Re: The Tower Arena - Feedback needed

Ninja wrote:

don't make it ty

The whole objective of the topic was to get feedback from people on which world type to make, even if it ended being completely different from a tower.

You're just making me lose interest on any future project I can make from this, then the game.

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#4 2017-05-13 21:07:04

Slabdrill
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From: canada
Joined: 2015-08-15
Posts: 3,402
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Re: The Tower Arena - Feedback needed

The PVP mode doesn't have to be bot assisted. It makes it more accessible if you don't make it require a bot.


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#5 2017-05-13 21:14:58, last edited by drunkbnu (2017-05-13 21:15:17)

drunkbnu
Formerly HG
Joined: 2017-08-16
Posts: 2,306

Re: The Tower Arena - Feedback needed

Slabdrill wrote:

The PVP mode doesn't have to be bot assisted. It makes it more accessible if you don't make it require a bot.

I'm capable of creating a bot that runs 24/7 on the level without me having to be online to check whether players cheat, and that provides a better game-play than time-wasting switches.

Reason: I suck at switch systems.

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#6 2017-05-13 21:59:44

Slabdrill
Formerly 12345678908642
From: canada
Joined: 2015-08-15
Posts: 3,402
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Re: The Tower Arena - Feedback needed

You don't need any switches for a timer except at the start [so both players will go at the same time] and end [so you can see which one gets there first]. A bot can disconnect but switches are reliable.


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#7 2017-05-13 22:16:20

Xfrogman43
Member
From: need to find a new home
Joined: 2015-02-15
Posts: 4,174

Re: The Tower Arena - Feedback needed

Slabdrill wrote:

A bot can disconnect

could put bot on a reconnect loop. like every 5-10min it disconnects then connects


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

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#8 2017-05-13 22:54:14

drunkbnu
Formerly HG
Joined: 2017-08-16
Posts: 2,306

Re: The Tower Arena - Feedback needed

Here's a look at the design, which looks really similar to The Tower 7's.

XxLg83u.png

Any feedback regarding design changes and improvements will be highly appreciated.

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#9 2017-05-14 00:42:13

LukeM
Member
From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: The Tower Arena - Feedback needed

Xfrogman43 wrote:
Slabdrill wrote:

A bot can disconnect

could put bot on a reconnect loop. like every 5-10min it disconnects then connects

Or use OnDisconnect (which for some reason nobody seems to know about...)

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#10 2017-05-14 18:41:38

drunkbnu
Formerly HG
Joined: 2017-08-16
Posts: 2,306

Re: The Tower Arena - Feedback needed

destroyer123 wrote:
Xfrogman43 wrote:
Slabdrill wrote:

A bot can disconnect

could put bot on a reconnect loop. like every 5-10min it disconnects then connects

Or use OnDisconnect (which for some reason nobody seems to know about...)

As if I didn't...

Here's another recent screenshot of the minimap:

jeshU1w.png

The are no significant design improvements, apart from the while lights at the left and right sides.

The left and right columns will contain mini-games with small versions of all The Tower worlds' obstacles, which can help the players train for the real challenge at the middle.

How the bot-assisted PvP system is going to work:

  • Players will sign up by hitting a switch in the lobby. Maximum of 4 players can battle.

  • Pre-defined obstacles will be selected randomly and drawn in a specific order.

  • All players will start at the same point, from the bottom. The first player to hit the coin from the top will win the round.

  • Each victory grants experience and money which the user can spend to unlock special features, such as temporary effects and barriers to block your opponents.
    Using items during a match will reduce the rewards.

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