Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Images are now generated locally instead of redirecting to Shields.io.
Switched from PNG to SVG format.
They should load more quickly now, I hope to implement more optimizations in the near future.
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Since your account uses Facebook, there's no way to retrieve your registration date. It only works for regular users by parsing the simple ID. This is normal.
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Thank you!
Added /friends function. See documentation for usage.
The server now properly returns a JSON error in the event of a 404.
Other miscellaneous code improvements.
Introducing... the "Location" badge. Now someone can follow you to the level you're currently playing in right from your forum signature! Just click the badge and off you go.
In order to use this function, you must add the user "eeapi" as a friend in EE. Your friend request will be automatically accepted. Visit the generator page to get your own badge.
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"That player is not a friend."
@MAMETCHl on twitter for the pfp artist, @snuffyowo on twitter for the character drawn in the pfp.
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DarkComet wrote:"That player is not a friend."
You need to add "eeapi" as a friend in EE for the badge to work. The API has no way to know your location otherwise.
done.
ocool it works
@MAMETCHl on twitter for the pfp artist, @snuffyowo on twitter for the character drawn in the pfp.
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I want to suggest a ¨Max login streak reached¨ badge.
That way players are able to know what is the max amount of days in a row a player had login, even if that player start over his login streak counter.
I want to suggest a ¨Max login streak reached¨ badge.
That way players are able to know what is the max amount of days in a row a player had login, even if that player start over his login streak counter.
I'm not really sure how this could be accomplished, other than by keeping historical data starting from now. EE doesn't store the maximum login streak a player has managed.
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For the location badge, is it able to show the world it's joinable or not?
like this
@MAMETCHl on twitter for the pfp artist, @snuffyowo on twitter for the character drawn in the pfp.
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For the location badge, is it able to show the world it's joinable or not?
like this
http://i.imgur.com/TmajxyQ.png
Maybe have a parameter to enable/disable this.
I also thought maybe badges for the last bought item and the worth in energy/gems of all items you've currently bought (basically stuff from ee.yonom.org)?
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For the location badge, is it able to show the world it's joinable or not?
like this
http://i.imgur.com/TmajxyQ.png
Should be possible with:
client.BigDB.Load("Worlds", "PW01")["visible"];
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For the location badge, is it able to show the world it's joinable or not?
like this
http://i.imgur.com/TmajxyQ.png
I could do that. Although on second though it seems to me that it'd be better to not show the world if it's invisible -- I hadn't considered bots snooping around (even though they could find it in the database anyway).
DarkComet wrote:For the location badge, is it able to show the world it's joinable or not?
like this
http://i.imgur.com/TmajxyQ.pngMaybe have a parameter to enable/disable this.
I also thought maybe badges for the last bought item and the worth in energy/gems of all items you've currently bought (basically stuff from ee.yonom.org)?
I'll look into it. I was also considering about a "Gems" badge that could complement the "Energy" one.
As for the toggle, I'd rather look for a way to make it less intrusive. Perhaps something like the alert I use now if you click the badge when the player isn't in a world.
DarkComet wrote:For the location badge, is it able to show the world it's joinable or not?
like this
http://i.imgur.com/TmajxyQ.pngShould be possible with:
client.BigDB.Load("Worlds", "PW01")["visible"];
Way ahead of you. http://ee-api.lrussell.net/world/PW01
Just to clarify, the badges are implemented in PHP. All I do is make a request to the API, which basically does that internally. I'd just need to do is do something like:
$isWorldVisible = apiRequest('world', 'PW01')['Visible'];
I've updated the OP post with the apiRequest function.
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"lobby" is now sorted by the number of online players in descending order.
"online" now displays both the player's ID and username.
"player" has new values: "Gems", "TotalItems", "HasBeta", and "IsGold". "IsOnline" has been removed to improve load-time.
A more accurate message is displayed on 404 Not Found.
Error messages have been shortened.
Other small changes and improvements.
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Added "Gems" badge, which displays the number of gems a player has.
Added "Items Bought" badge, which displays the total number of PayVault transactions a player has made.
Visit the generator page to get them!
Examples (using Nvd):
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The API is currently down due to some apparent Player.IO issues. I will update the topic once I have more information or a solution has been found.
EDIT: It appears that Player.IO must have blocked my server's IP address.
(2017-12-29 10:35:17 pm) EDIT 2: Normal service has been restored. The API has been updated in order to account for recent changes which had broken it.
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(2018-06-19) I've just make public an updated version API with much more information present. If you see this, feel free to explore the new data available. I may have basically finished this update in March but only now more or less finalized it. I've closed this topic and will be making a new one soon detailing all of the changes.
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[ Started around 1732561165.1129 - Generated in 0.082 seconds, 13 queries executed - Memory usage: 1.69 MiB (Peak: 1.92 MiB) ]