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#1 2017-02-04 23:29:54, last edited by Pingohits (2017-02-08 00:06:59)

Pingohits
Banned
From: aids lizard
Joined: 2015-02-15
Posts: 7,591

Color Wars [testing] (FULL)

greetings, and welcome to Color Wars

the objective is to destroy all opponents via the use of strategical planning and simple arithmetic

here is what a regular battle would look like:
ab8kN86.png

some of you may be familiar with these types of games

---

How To Play
Commands
Strategies

---
Sign Up Template:

Name: 
Favorite Color (red, blue, purple, or green): 
Time Zone: 

---
remember this is a fairly new forum game, so there may be...modifications along the way

thanks


791mAP8.png

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#2 2017-02-05 04:14:50

Doomsdaytoy9000
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From: Where your eyes can't go
Joined: 2015-03-16
Posts: 741

Re: Color Wars [testing] (FULL)

You copied IM BAD's sig


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#3 2017-02-05 04:18:28

N1KF
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From: ဪဪဪဪဪ From: ဪဪဪဪဪ From: ဪဪဪဪဪ
Joined: 2015-02-15
Posts: 11,115
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Re: Color Wars [testing] (FULL)

Pingohits wrote:

simple arithmetic

That sounds too hard. I'm out.

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#4 2017-02-05 06:26:33, last edited by dcomet (2017-02-05 06:26:50)

dcomet
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From: Dipstick Kingdom
Joined: 2016-11-20
Posts: 788

Re: Color Wars [testing] (FULL)

Name: Darkcomet
Favorite Color: Purple
Time Zone: EST


1xxoWGb.png
X6pVnTA.png
@MAMETCHl on twitter for the pfp artist, @snuffyowo on twitter for the character drawn in the pfp.

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#5 2017-02-05 07:08:01

Kirby
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Joined: 2015-04-04
Posts: 4,307

Re: Color Wars [testing] (FULL)

Name: Kirby
Favorite Color: Blue
Time Zone: PST

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#6 2017-02-05 16:25:55

Pingohits
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From: aids lizard
Joined: 2015-02-15
Posts: 7,591

Re: Color Wars [testing] (FULL)

2 spots open!


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#7 2017-02-05 17:05:40

Slabdrill
Formerly 12345678908642
From: canada
Joined: 2015-08-15
Posts: 3,402
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Re: Color Wars [testing] (FULL)

Name: 12345678908642
Favorite color: Purple Blue Green
Time zone: CST


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#8 2017-02-05 17:23:45

Pingohits
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From: aids lizard
Joined: 2015-02-15
Posts: 7,591

Re: Color Wars [testing] (FULL)

1 spot open!


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#9 2017-02-05 18:26:20

Slabdrill
Formerly 12345678908642
From: canada
Joined: 2015-08-15
Posts: 3,402
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Re: Color Wars [testing] (FULL)

oh yeah. one thing. what's the "game end" condition? 99 turns passed?


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#10 2017-02-05 20:54:55

Pingohits
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From: aids lizard
Joined: 2015-02-15
Posts: 7,591

Re: Color Wars [testing] (FULL)

12345678908642 wrote:

oh yeah. one thing. what's the "game end" condition? 99 turns passed?

either:
-99 turns passed (max amount turn-counter can hold)
-someone wins by being the last one standing


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#11 2017-02-05 21:42:21, last edited by Slabdrill (2017-02-05 21:42:33)

Slabdrill
Formerly 12345678908642
From: canada
Joined: 2015-08-15
Posts: 3,402
Website

Re: Color Wars [testing] (FULL)

im curious as to why you decided to put the gray tiles in the game; they seem rather unnecessary and... unhelpful to capture (which means you evade it instead)
guess it makes a more interesting earlygame.


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#12 2017-02-05 23:20:14

Pingohits
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From: aids lizard
Joined: 2015-02-15
Posts: 7,591

Re: Color Wars [testing] (FULL)

12345678908642 wrote:

im curious as to why you decided to put the gray tiles in the game; they seem rather unnecessary and... unhelpful to capture (which means you evade it instead)
guess it makes a more interesting earlygame.

when i first started designing the map, it looked very empty

so i added the gray tiles to "spruce up the place"

maybe in the next incarnation they will have a purpose...???


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#13 2017-02-06 02:50:38, last edited by Slabdrill (2017-02-06 02:51:52)

Slabdrill
Formerly 12345678908642
From: canada
Joined: 2015-08-15
Posts: 3,402
Website

Re: Color Wars [testing] (FULL)

ok more questions

if i buff up an already owned tile, how much is the multiplier to that? if fully surrounded, would it be x4 or x5? if x4 and 0 surrounding tiles, does that mean x0?
if i buff up a tile while claiming surrounding tiles on the same turn, would that buffed tile also get the multiplier bonus from the newly claimed spaces?
is it possible to build out in threes similar to your building out in 2s strategy? (2 3 2)


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#14 2017-02-06 03:08:14

Pingohits
Banned
From: aids lizard
Joined: 2015-02-15
Posts: 7,591

Re: Color Wars [testing] (FULL)

12345678908642 wrote:

if i buff up an already owned tile, how much is the multiplier to that?

Let's say you have a pre-existing tile A with a value of 3, with 3 tiles around it.

If you add another tile adjacent to A, it will buff A at all, because you're not expending any points to it.

However, if you input points to A after that, then the multiplier would be x4, because you have 4 tiles around A.

12345678908642 wrote:

if fully surrounded, would it be x4 or x5?

The maximum is x4, which is how many tiles are around the specific tile. The tile itself does not contribute to the multiplier.

12345678908642 wrote:

if x4 and 0 surrounding tiles, does that mean x0?

??
Are you saying, if somehow a tile is not surrounded by any other tiles (probably happens during an attack), then the multiplier would be x0 because there are 0 tiles around it? Well if you are, no, the multiplier is still x1.

12345678908642 wrote:

if i buff up a tile while claiming surrounding tiles on the same turn, would that buffed tile also get the multiplier bonus from the newly claimed spaces?

Yes. Placing a tile always goes first. This is useful to know during attacks.

12345678908642 wrote:

is it possible to build out in threes similar to your building out in 2s strategy? (2 3 2)

Yeah, but I just used the 2-tile strategy, because 3-tiles is a waste of points. You can use 2 points for the wall and 1 point to improve your own defenses.


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#15 2017-02-06 05:16:51

AlphaJon
Member
From: Who knows
Joined: 2015-07-21
Posts: 1,297

Re: Color Wars [testing] (FULL)

Pingohits wrote:

maybe in the next incarnation they will have a purpose...???

I suggest making it so that capturing a gray tile gives the capturer the original number immediately. If 2 different teams try to capture a gray tile when low enough at the same time, the tile disappears instead.

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#16 2017-02-06 23:08:13

Slabdrill
Formerly 12345678908642
From: canada
Joined: 2015-08-15
Posts: 3,402
Website

Re: Color Wars [testing] (FULL)

oh hey i have more questions about mechanics

what happens if i attack using tiles that get attacked (and destroyed) in that same turn?
what happens if two people expand to the same space on the same turn?


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#17 2017-02-07 01:55:14

Pingohits
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From: aids lizard
Joined: 2015-02-15
Posts: 7,591

Re: Color Wars [testing] (FULL)

12345678908642 wrote:

what happens if i attack using tiles that get attacked (and destroyed) in that same turn?

both actions would be done no matter what

12345678908642 wrote:

what happens if two people expand to the same space on the same turn?

if they are different points, treat that as an attack

if they are both the same points, the attack cancels each other out and left with nothing

(point multipliers also apply)


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#18 2017-02-07 13:59:43

Unau
Member
From: over there
Joined: 2015-08-10
Posts: 499

Re: Color Wars [testing] (FULL)

unu like yellow because he is a rebel im one hour becore you


unau_sig

thanks koya

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#19 2017-02-07 21:51:52

Pingohits
Banned
From: aids lizard
Joined: 2015-02-15
Posts: 7,591

Re: Color Wars [testing] (FULL)

Unau wrote:

unu like yellow because he is a rebel im one hour becore you

im considering that as a signup


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