Official Everybody Edits Forums

Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

You are not logged in.

#1 2017-01-20 00:12:15, last edited by Firecrackericebreak (2017-01-20 00:13:05)

Firecrackericebreak
Member
Joined: 2015-02-15
Posts: 615

Quantum Shift Levels

Since EX Crew Shift isnt on anymore I decided to make a new shift bot. However, I need levels for this bot.

So....

Level Requirements:

50x50 world

uR86oQZ.png

Green Blocks: Can build on

Red Blocks: Cant build on

Border: Any Blocks are fine

No special blocks: (doors, gates, switches, portals, etc.)

Green, Blue, Red, Magenta, Cyan, and Gold Doors, Gates, and Keys are allowed, just don't use them in the border

Coin Marks the end of the level. In this shift you dont collect coins to exit, by touching a coin your move on to the next round.

Users will exit out of the top of the red blocks



Good Luck!

(P.S. Dont make levels too hard!)

Offline

Wooted by:

#2 2017-01-20 11:29:08

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: Quantum Shift Levels

50x50 will take forever to make. I would use 25x25 instead.

Offline

Wooted by: (2)

#3 2017-01-20 13:04:46

Latif
Member
From: The Netherlands
Joined: 2015-03-13
Posts: 1,206

Re: Quantum Shift Levels

You can make game play more fun if it's possible to place special blocks //forums.everybodyedits.com/img/smilies/tongue

Offline

#4 2017-01-20 14:06:52

Tomahawk
Forum Mod
From: UK
Joined: 2015-02-18
Posts: 2,830

Re: Quantum Shift Levels

Shift is overrated. They're just minis - the bot's features barely improve the quality of the gameplay. It's not a BAL, not really.

Try making a unique BAL instead.


One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.

Offline

#5 2017-01-20 15:42:24

den3107
Member
From: Netherlands
Joined: 2015-04-24
Posts: 1,025

Re: Quantum Shift Levels

Tomahawk wrote:

Shift is overrated. They're just minis - the bot's features barely improve the quality of the gameplay.

It adds extra competitiveness without people being like: "I was first!" "No, I was!".
Aside from that, the idea of shift can be implemented in other ideas to actually give it extra content.
And it makes it more accessible to compete with random people, since it'd be a bit hard to just rally up a bunch of random people for a race in a regular mini level. They will probably ignore you.

Tomahawk wrote:

Try making a unique BAL instead.

I don't see the problem to remake a bot that has died.
People seemed to enjoy it and the original is probably not going to be hosted again.
Why let the bot die when people enjoy playing it?

Obviously the problem with a bot like shift it was mainly the minis that made it fun, so if this remake would have crap minis, it'd obviously be better left as it is. But can't hurt trying.

Offline

#6 2017-01-20 16:16:40

LukeM
Member
From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: Quantum Shift Levels

capasha wrote:

50x50 will take forever to make. I would use 25x25 instead.

If you really wanted to use a 50x50 world, id advise having 2 seperate areas, and building it while the previous game is running, so you can start as soon as the previous one finishes

Offline

#7 2017-01-20 23:20:55, last edited by Tomahawk (2017-01-21 02:49:47)

Tomahawk
Forum Mod
From: UK
Joined: 2015-02-18
Posts: 2,830

Re: Quantum Shift Levels

den3107 wrote:

It adds extra competitiveness without people being like: "I was first!" "No, I was!". Aside from that, the idea of shift can be implemented in other ideas to actually give it extra content.

You can use orange switches to let a certain number of people through and place them in order of winning. There's not much more you can do with shift, which at its core is just a rotating set of static minis with a round-based system. If you add falling fire or something else to make the minis dynamic, it wouldn't be shift anymore - it would be a BAL which changes maps the same way shift does.

den3107 wrote:

I don't see the problem to remake a bot that has died.

The problem is that a remake gets compared to all other versions of itself, making it more difficult to impress people with one. A unique BAL doesn't have to compete; even if it's not very well made, as long as the idea's good it'll be received well because people haven't seen it before. It's new and exciting, whereas dig, shift and snake are not.

Don't you want a greater variety of BALs?


One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.

Offline

#8 2017-01-20 23:21:56, last edited by Firecrackericebreak (2017-01-20 23:35:42)

Firecrackericebreak
Member
Joined: 2015-02-15
Posts: 615

Re: Quantum Shift Levels

is anyone gonna actually post levels or are we just gonna complain

Offline

#9 2017-01-20 23:46:13

drunkbnu
Formerly HG
Joined: 2017-08-16
Posts: 2,306

Re: Quantum Shift Levels

What's wrong with complaining about how bad Shift is and you trying to bring it back?

Offline

#10 2017-01-21 00:31:08

Latif
Member
From: The Netherlands
Joined: 2015-03-13
Posts: 1,206

Re: Quantum Shift Levels

Just some drama like always you'll get used to it //forums.everybodyedits.com/img/smilies/tongue

I don't care the bot isn't original. I only care about the game play of the maps.

Offline

#11 2017-01-21 04:13:23

Different55
Forum Admin
Joined: 2015-02-07
Posts: 16,574

Re: Quantum Shift Levels

I think Level Creation would be a better fit here.


"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto

Offline

#12 2017-01-21 05:10:14

Vinyl Melody
Formerly BananaMilkShake
Joined: 2016-06-19
Posts: 616

Re: Quantum Shift Levels

Firecrackericebreak wrote:

(P.S. Dont make levels too hard!)

//forums.everybodyedits.com/img/smilies/sad


cb0de83627.png
Thanks to: Ernesdo (Current Avatar), Zoey2070 (Signature)

Very inactive, maybe in the future, idk.

Offline

Wooted by: (2)

#13 2017-01-21 05:20:04

Doomsdaytoy9000
Member
From: Where your eyes can't go
Joined: 2015-03-16
Posts: 741

Re: Quantum Shift Levels

what even is shift you don't explain anything


XR0wvu0.png

Offline

#14 2017-01-21 12:44:14, last edited by LukeM (2017-01-21 12:44:33)

LukeM
Member
From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: Quantum Shift Levels

Doomsdaytoy9000 wrote:

what even is shift you don't explain anything

A shift bot is a sort of minigame bot, that builds a minigame in the world, then people race to beat it to earn points or something. I think sometimes people forget that not everybody has played since it was still a thing.

Offline

#15 2017-01-24 08:57:13

Doodle
Formerly Hacked
From: USA
Joined: 2016-09-04
Posts: 226

Re: Quantum Shift Levels

I will get back to you Firecrackericecreak with some minis.

Offline

#16 2017-01-29 03:50:23

Doodle
Formerly Hacked
From: USA
Joined: 2016-09-04
Posts: 226

Re: Quantum Shift Levels

Firecrackericebreak, I can't take a screen shot because 50x50 exceeds my screen, so i will pm you the id world.

Offline

Doodle1485658223645410

Board footer

Powered by FluxBB

[ Started around 1713267043.7151 - Generated in 0.053 seconds, 12 queries executed - Memory usage: 1.58 MiB (Peak: 1.76 MiB) ]