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#1 2016-10-27 15:47:54

sthegreat
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Joined: 2015-04-25
Posts: 409

More magic for harder coins

Basically, for coins in worlds unchanged for a certain amount of time, the chance of magic gets higher for coins that a very small percent of players (who were in the world a certain amount of time) collect.


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#2 2016-10-27 15:58:40, last edited by TaskManager (2016-10-27 15:58:48)

TaskManager
Formerly maxi123
From: i really should update this
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Posts: 9,457

Re: More magic for harder coins

i think it would be a pain in the **** to track the "age" and "difficulty" of each coin for the magic chance calculations


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#3 2016-10-27 16:07:09

Koya
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Re: More magic for harder coins

For a released world (no editing) you might be able to track to see which coins are collected and if one is rarely collected it could be considered rare - would also mean that later coins would be rarer even if everyone who completes it collects them.

This would be interesting but not sure it would be a good idea.


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#4 2016-10-27 17:08:45

sthegreat
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Re: More magic for harder coins

I feel like it would help because it would make magic more merit-based and not so random like it is now.


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#5 2016-10-27 21:45:36

Pingohits
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Joined: 2015-02-15
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Re: More magic for harder coins

sthegreat wrote:

I feel like it would help because it would make magic more merit-based and not so random like it is now.

What if a coin was purposely made impossible for a few months, and then made possible after a certain time limit? How would that affect the chances?

You also have to take in consideration how much data each coin would log.


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#6 2016-10-27 21:47:54

Koya
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From: The island with those Brits
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Posts: 6,310

Re: More magic for harder coins

Pingohits wrote:
sthegreat wrote:

I feel like it would help because it would make magic more merit-based and not so random like it is now.

What if a coin was purposely made impossible for a few months, and then made possible after a certain time limit? How would that affect the chances?

You also have to take in consideration how much data each coin would log.

This could be done on released worlds only so that can't happen and each coin would just hold one variable with number of times collected or whatever rarity factor is used; shouldn't significantly impact pretty much all released worlds.


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#7 2016-10-27 21:56:33

hummerz5
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Re: More magic for harder coins

Plus, if someone took the world out of its read-only state (which I really hope you guys didn't make it so that "finishing" a world is permanent) then you could just reset the chances to the default

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