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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 2015-10-09 01:30:10, last edited by STD (2015-10-10 23:36:05)

STD
Formerly BenWanted
From: Binary by 0 and 1
Joined: 2015-08-19
Posts: 1,113

Level History ***UPDATE***

***UPDATE***
Lame said no. :c
rP0dpZK.png

I'm not sure if this would be a good addition or a bad one.

So what I'm thinking is when you're in a world you can see the process of how it was made and the saves by clicking an arrow on the minimap.
Of course, the world owner would have the option to disable this or not.

Basically you press the left arrow and it will go back to what the minimap looked like the previous save, then press the arrow again to see the save before that save. This will allow players to see the stages of the level and also see if it was EE Artisted or not.

EXAMPLE: (pretend I can edit) ((look at minimap))

zasgBwh.png
hYskBYL.png


random-pictures-316.jpg

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#2 2015-10-09 01:37:48

CatoniC
Formerly Elizabeth53999
From: sleepys
Joined: 2015-08-21
Posts: 512

Re: Level History ***UPDATE***

I like ur idea but what if a creator spammed the save button, wouldnt there be a lot of maps?


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#3 2015-10-09 01:45:38

STD
Formerly BenWanted
From: Binary by 0 and 1
Joined: 2015-08-19
Posts: 1,113

Re: Level History ***UPDATE***

Elizabeth53999 wrote:

I like ur idea but what if a creator spammed the save button, wouldnt there be a lot of maps?

Well the owner should be able to choose which saves to show.
ex.) Show only 5 saves ago or show only the ones before the 5 saves.

* Why would anyone spam the save button?


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#4 2015-10-09 02:30:52

Kirby
Member
Joined: 2015-04-04
Posts: 4,304

Re: Level History ***UPDATE***

This is a neat idea, people can see the process their maps were made and make a gif out of it and such.

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#5 2015-10-09 03:07:38

iPwner
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From: CaliforNYAN Land.
Joined: 2015-02-15
Posts: 1,514
Website

Re: Level History ***UPDATE***

YES! YES! YESSSSSSSSS!!! :> Really good suggestion! BRavo BRother


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EPIOOOOOUUUUUUuuuuuu   IUO0O0oooooooooooppi

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STD

#6 2015-10-09 03:26:52

Abelysk
Guest

Re: Level History ***UPDATE***

Great idea. Feels more like a tool (a good thing) this way.

#7 2015-10-09 03:54:32

!nb4
Formerly AYB
From: New In Package (NIP) Pole
Joined: 2015-07-18
Posts: 767

Re: Level History ***UPDATE***

Very awesome idea love it!


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#8 2015-10-09 12:24:35

Era
Member
From: ::1
Joined: 2015-05-06
Posts: 884

Re: Level History ***UPDATE***

If you can restore to previous saves sure!
i'd love it if one world had like 20 save slots or something though, to which one can restore at any given moment.

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#9 2015-10-09 23:02:39

Tamashiimizu
Member
Joined: 2015-03-28
Posts: 124

Re: Level History ***UPDATE***

I don't think that's necessary.
There's people who save their worlds ALL the time, like me for example, ALL.THE.TIME (at least when i'm doing something)
And if the person wants to make a gif, he can just download a program and take screenshots from the computer screen when he wants to.

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#10 2015-10-10 23:44:04

STD
Formerly BenWanted
From: Binary by 0 and 1
Joined: 2015-08-19
Posts: 1,113

Re: Level History ***UPDATE***

rP0dpZK.png

rip


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#11 2015-10-11 11:07:32

Aoitenshi
Member
Joined: 2015-02-18
Posts: 2,058

Re: Level History ***UPDATE***

Benwanted wrote:

rP0dpZK.png

rip

The storage could barely hold 300x300 worth of worlds, doubt this is even possible.

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#12 2015-10-11 11:26:17

skullz17
Member
Joined: 2015-02-15
Posts: 6,699

Re: Level History ***UPDATE***

They did change the format so that it could hold 300x300, but yeah it's quite a lot if you have 20 different versions of a 300x300 world.


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thx for sig bobithan

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#13 2015-10-11 12:35:29

Thanel
Member
Joined: 2015-02-18
Posts: 713

Re: Level History ***UPDATE***

300x300 hardly fit with new improved format. No way to fit history here.

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#14 2016-10-25 01:43:51

STD
Formerly BenWanted
From: Binary by 0 and 1
Joined: 2015-08-19
Posts: 1,113

Re: Level History ***UPDATE***

Thanel wrote:

300x300 hardly fit with new improved format. No way to fit history here.

ok i guess but maybe it can be done with only small worlds?


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#15 2016-10-25 10:00:11

Tomahawk
Forum Mod
From: UK
Joined: 2015-02-18
Posts: 2,836

Re: Level History ***UPDATE***

There are bots that do this. Storage isn't an issue for them because the map versions are saved to your PC.

Not entirely sure, but capasha and hexagon maybe did one each.


One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.

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#16 2016-10-25 15:08:40

Anatoly
Guest

Re: Level History ***UPDATE***

Wouldn't this be a new lag engine?

#17 2016-10-25 16:03:23

Koya
Fabulous Member
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Re: Level History ***UPDATE***

Previous save could be stored in the client, you would only be able to see the saves in your session but sometimes you do want to see what you have previously saved - could be useful.


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Thank you eleizibeth ^

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#18 2016-10-25 17:08:12, last edited by Kaleb (2016-10-25 17:08:56)

Kaleb
Formerly Kaleb123
From: California of America
Joined: 2015-02-19
Posts: 1,263

Re: Level History ***UPDATE***

I like the original idea

STD wrote:
Thanel wrote:

300x300 hardly fit with new improved format. No way to fit history here.

ok i guess but maybe it can be done with only small worlds?

But given thanes's stand point of this I think that halting it to only a "small" world would be bad because the other worlds would be in a sense "outdated".

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#19 2016-10-25 19:56:45

hummerz5
Member
From: wait I'm not a secret mod huh
Joined: 2015-08-10
Posts: 5,852

Re: Level History ***UPDATE***

Koya wrote:

Previous save could be stored in the client, you would only be able to see the saves in your session but sometimes you do want to see what you have previously saved - could be useful.

lol but then AnatolyEE brings up a point. Would stacking data in the client slow it down? I mean ideally it wouldn't but idk how flash stores stuff. (or how well)

I mean this server thing isn't impossible, if you're willing to fork over the space lol. Could always spread it across multiple keys... a WorldSaves DB to hold on to all the individual save keys... and then just a ton more keys for all the saves.

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#20 2016-10-25 20:51:56

Tomahawk
Forum Mod
From: UK
Joined: 2015-02-18
Posts: 2,836

Re: Level History ***UPDATE***

Go full hardcore and manually copy world versions to other worlds you own =3

But rly, a bot is by far the simplest way to do this.


One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.

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#21 2016-10-26 16:05:02

Anatoly
Guest

Re: Level History ***UPDATE***

Tomahawk wrote:

Go full hardcore and manually copy world versions to other worlds you own =3

But really, a bot is by far the simplest way to do this.

As.. I am asking for 400th times: How do you open a bot? Any bots i open on my devicde crash without even being opened. Should I do something like unpacking them?

#22 2016-10-27 13:16:13

Xfrogman43
Member
From: need to find a new home
Joined: 2015-02-15
Posts: 4,174

Re: Level History ***UPDATE***

AnatolyEE wrote:

How do you open a bot?

You click the .exe and it opens.


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

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