Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Some new items for builders in everybody edits! Enjoy.
Explore underground! Cavernous rocks, pretty crystals that morph into 6 distinct colors, and an animated torch decoration!
Soft fabric texture in 5 colorful patterns!
Serve guests in your worlds an assortment of food and drinks! Includes three morphable dishes.
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It has been a while since our last update. In the previous update notes I stated there would be no updates until the Unity client was done. Obviously, it isn't, but we do have to keep moving on. I made a post about its status a while ago. It was meant to go on the blog but it was down at that time so I posted it on the forum.I’ll copy/paste what I had originally written there:
I'll keep it short:
- We have a mostly functioning client.
- It runs really smoothly, at high resolutions too.
- The design is under contruction (menus n such).- The unity version has major server issues. This is a bug on PlayerIO's side. We've sent them our code so they can fix it on their end. However, it has been weeks since I've had any reply and my subsequent emails have been ignored. I have no idea why or what's going on, especially considering how amazingly nice and generous they've been so far. This lag is a huge issue because, compared to the flash version, there's almost 30 seconds lag when a world has some people in it and stuff is being edited (aka unplayable). This needs to be fixed or the entire client is just useless. If you want to have a look and help out, please do! Forum topic here.
- As soon as Kaslai joined the team, some stuff happened that had priority over EE. Reportedly, should be done in October so he'll have time for EE then.
- Progress has been virtually halted because we're waiting for the bug to be fixed, plus Thanel has been doing the vast majority of the porting work and he is losing motivation over working alone most of the time.The plans:
- Hopefully get PlayerIO to get their stuff together and fix the lag.
- After the design phase is done, release the client to beta members.
- Heavy debugging and optimizing, collecting feedback.After that, we'll have to see how everything goes. It's all hard to say because we're relying on an external factor (PlayerIO people).
Once there’s an update on the matter I’ll make another post about it!
No u.
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Wow these new packs look wayyyyy too realistic. only the textiles are good.
I think its time to kick toop off the team
F
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Coooooll.
Also thank you Thanel for being awesome
Pretend I didn't exist until now
All hail me, the king of insensitive jerks
Woot if you hate me
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I wish the Textile Backgrounds were brighter.
Otherwise gj.
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I think textiles are awesome but agree with smittyw maybe a bit brigther (I love bright stuff).
The mining pack looks a bit odd though, I think the stone block/bg is a bit too detailed. Otherwise really cool!
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Can you put Food decos on the Front of the smile? i cant eat them
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▼New hairstyle... ACTIVATEDI think textiles are awesome but agree with smittyw maybe a bit brigther (I love bright stuff).
The mining pack looks a bit odd though, I think the stone block/bg is a bit too detailed. Otherwise really cool!
This man look like Cloud from final fantasy.
Or is it?
Good luck Nou,Toop and all EE staffs for work! And make EE great again! Never give up! You still have hope!
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torch added more lag 0/10
the textiles are pretty cool but yeah, a bit brighter would be nice
the rest just look weird
proc's discorb stylish themes for forums/the game
꧁꧂L O V E & C O R N꧁꧂ ᘛ⁐̤ᕐᐷ
danke bluecloud thank u raphe [this section of my sig is dedicated to everything i've loved that's ever died]
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Sweet update !
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We're currently working on a patch which should fix some of the extreme lag spikes people are having.
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Nice Bgs
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Glad to see some packs that people have wanted for years
The problem with some of the most recent packs is that they clash with the EE original cartoonesque style. They are not saturated enough, some are overly complex.
This mine pack really doesn't fit in EE imo and should be reworked with less contrast and more saturation, and should fit with already available ee colors more nicely. The more "color combos" you can make with blocks, the better. I tried modifying it and it is very hard to improve by only changing contrast / saturation so it should be changed by hand. Perhaps try making bigger details on the rock itself instead of having too many small details.
The textile background are fun although a bit over detailed, but it's ok since they fit nicely with the canvas bg, which is nice.
Decos are awesome although I'd have added more stuff to have more diversity. ( A salad, some pasta ? ) It would have been great for RPG maps with various restaurants.
Remember, consistancy with original art is what you should be aiming for, not realism.
Trolls be in da place, mon !
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Wait, I change my mind! This is the best update ever! everything is broken!
RIP: they fixed it. Well if you missed the bugginess here are some pics.
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Wait, I change my mind! This is the best update ever! everything is broken!
RIP: they fixed it. Well if you missed the bugginess here are some pics.▼Hidden text
Can you explain the ones on the right please
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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it has been weeks since I've had any reply and my subsequent emails have been ignored. I have no idea why or what's going on, especially considering how amazingly nice and generous they've been so far
Hm, that sounds rather familiar.
Thanel has been doing the vast majority of the porting work and he is losing motivation over working alone most of the time.
Thanel, you're a **** god. It's a shame you're starting to lose interest.
I like this update. Not a fan of the crystals though.
Discord: jawp#5123
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lol EE woke up when September ends
Evilbunny (in cursive)
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Freckleface wrote:Wait, I change my mind! This is the best update ever! everything is broken!
RIP: they fixed it. Well if you missed the bugginess here are some pics.▼Hidden textCan you explain the ones on the right please
The key blocks were invisible, then when i hit the key they turned visible.
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why did the summer campaign leave w/o warning :C :C :C
proc's discorb stylish themes for forums/the game
꧁꧂L O V E & C O R N꧁꧂ ᘛ⁐̤ᕐᐷ
danke bluecloud thank u raphe [this section of my sig is dedicated to everything i've loved that's ever died]
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why did the summer campaign leave w/o warning :C :C :C
There was plenty of time to play even though the last world was broken and shouldn't have been there.
Thank you eleizibeth ^
I stack my signatures rather than delete them so I don't lose them
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Zoey2070 wrote:why did the summer campaign leave w/o warning :C :C :C
There was plenty of time to play even though the last world was broken and shouldn't have been there.
This is why we need more beta testing.
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Zoey2070 wrote:why did the summer campaign leave w/o warning :C :C :C
There was plenty of time to play even though the last world was broken and shouldn't have been there.
yes, there was, but I still would have liked a heads up because I anticipated at least one decent update before it got removed, so I could time the energy rewards with the update.
also i wouldn't mind if we actually had a schedule or anything but... i figured it would be there until like mid-october since the spring campaign wasn't removed until, y'know, like a week after fall started
i just would have liked at least a little bit of a heads up like with the winter one
proc's discorb stylish themes for forums/the game
꧁꧂L O V E & C O R N꧁꧂ ᘛ⁐̤ᕐᐷ
danke bluecloud thank u raphe [this section of my sig is dedicated to everything i've loved that's ever died]
?
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Hello. Lag got fixed completely now. Goodbye.
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It begins...
*u stinky*
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https://atil.la/x/img/9yi6Xfx0r.PNG
It begins...
Lets just hope those burgers are somehow made of fish meat. Although if I were those cows I wouldn't be that happy about cheese either.
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