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#1 2016-09-30 17:34:01

Nou
Member
Joined: 2015-02-24
Posts: 2,762

[Update] - 30 September - Sweet stuff, info on Unity client progress

Some new items for builders in everybody edits! Enjoy.

8zDWKqW.png




Mine Pack

QBBjTIF.png
Explore underground! Cavernous rocks, pretty crystals that morph into 6 distinct colors, and an animated torch decoration!



Textile Backgrounds

M0bEDWT.png
Soft fabric texture in 5 colorful patterns!




Restaurant Decoration

MHeQhac.png
Serve guests in your worlds an assortment of food and drinks! Includes three morphable dishes.

----------

It has been a while since our last update. In the previous update notes I stated there would be no updates until the Unity client was done. Obviously, it isn't, but we do have to keep moving on. I made a post about its status a while ago. It was meant to go on the blog but it was down at that time so I posted it on the forum.I’ll copy/paste what I had originally written there:

I'll keep it short:
- We have a mostly functioning client.
- It runs really smoothly, at high resolutions too.
- The design is under contruction (menus n such).

- The unity version has major server issues. This is a bug on PlayerIO's side. We've sent them our code so they can fix it on their end. However, it has been weeks since I've had any reply and my subsequent emails have been ignored. I have no idea why or what's going on, especially considering how amazingly nice and generous they've been so far. This lag is a huge issue because, compared to the flash version, there's almost 30 seconds lag when a world has some people in it and stuff is being edited (aka unplayable). This needs to be fixed or the entire client is just useless. If you want to have a look and help out, please do! Forum topic here.

- As soon as Kaslai joined the team, some stuff happened that had priority over EE. Reportedly, should be done in October so he'll have time for EE then.
- Progress has been virtually halted because we're waiting for the bug to be fixed, plus Thanel has been doing the vast majority of the porting work and he is losing motivation over working alone most of the time.

The plans:
- Hopefully get PlayerIO to get their stuff together and fix the lag.
- After the design phase is done, release the client to beta members.
- Heavy debugging and optimizing, collecting feedback.

After that, we'll have to see how everything goes. It's all hard to say because we're relying on an external factor (PlayerIO people).

Once there’s an update on the matter I’ll make another post about it!


No u.

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#2 2016-09-30 17:37:19, last edited by Freckleface (2016-09-30 17:37:41)

Freckleface
Member
Joined: 2015-04-02
Posts: 1,364

Re: [Update] - 30 September - Sweet stuff, info on Unity client progress

Wow these new packs look wayyyyy too realistic. only the textiles are good.


I think its time to kick toop off the team


F

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#3 2016-09-30 17:38:34

Yandax
Member
From: Where ever I need to be.
Joined: 2015-02-21
Posts: 637

Re: [Update] - 30 September - Sweet stuff, info on Unity client progress

Coooooll.

Also thank you Thanel for being awesome


Pretend I didn't exist until now

All hail me, the king of insensitive jerks

Woot if you hate me

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#4 2016-09-30 18:31:17

SmittyW
Member
Joined: 2015-03-13
Posts: 2,085

Re: [Update] - 30 September - Sweet stuff, info on Unity client progress

I wish the Textile Backgrounds were brighter. //forums.everybodyedits.com/img/smilies/sad

Otherwise gj.

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#5 2016-09-30 18:40:00

Sensei1
Member
From: The land of saunas
Joined: 2015-02-16
Posts: 1,112

Re: [Update] - 30 September - Sweet stuff, info on Unity client progress

New hairstyle... ACTIVATED

I think textiles are awesome but agree with smittyw maybe a bit brigther (I love bright stuff).
The mining pack looks a bit odd though, I think the stone block/bg is a bit too detailed. Otherwise really cool!

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#6 2016-09-30 18:41:44

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 6,211

Re: [Update] - 30 September - Sweet stuff, info on Unity client progress

Can you put Food decos on the Front of the smile? i cant eat them

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#7 2016-09-30 18:44:05

Jorc
Member
From: Petoria
Joined: 2016-03-20
Posts: 1,351

Re: [Update] - 30 September - Sweet stuff, info on Unity client progress

Sensei1 wrote:

I think textiles are awesome but agree with smittyw maybe a bit brigther (I love bright stuff).
The mining pack looks a bit odd though, I think the stone block/bg is a bit too detailed. Otherwise really cool!

This man look like Cloud from final fantasy.
Or is it? //forums.everybodyedits.com/img/smilies/tongue


Good luck Nou,Toop and all EE staffs for work! And make EE great again! Never give up! You still have hope!

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#8 2016-09-30 18:45:31

Zoey2070
Moderation Team
From: Shakuras
Joined: 2015-02-15
Posts: 5,509

Re: [Update] - 30 September - Sweet stuff, info on Unity client progress

torch added more lag 0/10

the textiles are pretty cool but yeah, a bit brighter would be nice

the rest just look weird


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#9 2016-09-30 18:48:31

Kessiope
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Joined: 2015-08-26
Posts: 256

Re: [Update] - 30 September - Sweet stuff, info on Unity client progress

Sweet update !

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#10 2016-09-30 18:50:29

Priddle
Member
From: The Netherlands
Joined: 2015-02-15
Posts: 454

Re: [Update] - 30 September - Sweet stuff, info on Unity client progress

We're currently working on a patch which should fix some of the extreme lag spikes people are having.

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#11 2016-09-30 18:51:37

Gosha
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From: Russia
Joined: 2015-03-15
Posts: 6,211

Re: [Update] - 30 September - Sweet stuff, info on Unity client progress

co8Rb61.png Nice Bgs

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#12 2016-09-30 18:53:25

Guest.
Guest

Re: [Update] - 30 September - Sweet stuff, info on Unity client progress

Glad to see some packs that people have wanted for years //forums.everybodyedits.com/img/smilies/smile

#13 2016-09-30 19:09:21

RavaTroll
Member
From: France
Joined: 2015-02-16
Posts: 820

Re: [Update] - 30 September - Sweet stuff, info on Unity client progress

The problem with some of the most recent packs is that they clash with the EE original cartoonesque style. They are not saturated enough, some are overly complex.

This mine pack really doesn't fit in EE imo and should be reworked with less contrast and more saturation, and should fit with already available ee colors more nicely. The more "color combos" you can make with blocks, the better. I tried modifying it and it is very hard to improve by only changing contrast / saturation so it should be changed by hand. Perhaps try making bigger details on the rock itself instead of having too many small details.
The textile background are fun although a bit over detailed, but it's ok since they fit nicely with the canvas bg, which is nice.
Decos are awesome although I'd have added more stuff to have more diversity. ( A salad, some pasta ? ) It would have been great for RPG maps with various restaurants.

Remember, consistancy with original art is what you should be aiming for, not realism. //forums.everybodyedits.com/img/smilies/big_smile


SNTDcGF.png Trolls be in da place, mon ! SNTDcGF.png

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#14 2016-09-30 21:25:01, last edited by Freckleface (2016-09-30 21:36:06)

Freckleface
Member
Joined: 2015-04-02
Posts: 1,364

Re: [Update] - 30 September - Sweet stuff, info on Unity client progress

Wait, I change my mind! This is the best update ever! everything is broken!
RIP: they fixed it. Well if you missed the bugginess here are some pics.

Hidden text

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#15 2016-09-30 22:19:19

Xfrogman43
Member
From: need to find a new home
Joined: 2015-02-15
Posts: 4,174

Re: [Update] - 30 September - Sweet stuff, info on Unity client progress

Freckleface wrote:

Wait, I change my mind! This is the best update ever! everything is broken!
RIP: they fixed it. Well if you missed the bugginess here are some pics.

Can you explain the ones on the right please


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

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#16 2016-09-30 22:20:17

mrjawapa
Corn Man 🌽
From: Ohio, USA
Joined: 2015-02-15
Posts: 5,840
Website

Re: [Update] - 30 September - Sweet stuff, info on Unity client progress

Nou wrote:

it has been weeks since I've had any reply and my subsequent emails have been ignored. I have no idea why or what's going on, especially considering how amazingly nice and generous they've been so far

Hm, that sounds rather familiar.

Nou wrote:

Thanel has been doing the vast majority of the porting work and he is losing motivation over working alone most of the time.

Thanel, you're a **** god. It's a shame you're starting to lose interest.


I like this update. Not a fan of the crystals though.


Discord: jawp#5123

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#17 2016-09-30 22:25:21

Evilbunny
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From: The bottom of my heart
Joined: 2015-02-25
Posts: 1,276

Re: [Update] - 30 September - Sweet stuff, info on Unity client progress

lol EE woke up when September ends


Evilbunny (in cursive)

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#18 2016-09-30 23:52:10

Freckleface
Member
Joined: 2015-04-02
Posts: 1,364

Re: [Update] - 30 September - Sweet stuff, info on Unity client progress

Xfrogman43 wrote:
Freckleface wrote:

Wait, I change my mind! This is the best update ever! everything is broken!
RIP: they fixed it. Well if you missed the bugginess here are some pics.

Can you explain the ones on the right please

The key blocks were invisible, then when i hit the key they turned visible.


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#19 2016-09-30 23:58:06

Zoey2070
Moderation Team
From: Shakuras
Joined: 2015-02-15
Posts: 5,509

Re: [Update] - 30 September - Sweet stuff, info on Unity client progress

why did the summer campaign leave w/o warning :C :C :C


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#20 2016-09-30 23:58:50

Koya
Fabulous Member
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Re: [Update] - 30 September - Sweet stuff, info on Unity client progress

Zoey2070 wrote:

why did the summer campaign leave w/o warning :C :C :C

There was plenty of time to play even though the last world was broken and shouldn't have been there.


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Thank you eleizibeth ^

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#21 2016-10-01 00:08:21

N1KF
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From: ဪဪဪဪဪ From: ဪဪဪဪဪ From: ဪဪဪဪဪ
Joined: 2015-02-15
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Re: [Update] - 30 September - Sweet stuff, info on Unity client progress

Koya wrote:
Zoey2070 wrote:

why did the summer campaign leave w/o warning :C :C :C

There was plenty of time to play even though the last world was broken and shouldn't have been there.

This is why we need more beta testing.

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#22 2016-10-01 00:18:58, last edited by Zoey2070 (2016-10-01 00:25:27)

Zoey2070
Moderation Team
From: Shakuras
Joined: 2015-02-15
Posts: 5,509

Re: [Update] - 30 September - Sweet stuff, info on Unity client progress

Koya wrote:
Zoey2070 wrote:

why did the summer campaign leave w/o warning :C :C :C

There was plenty of time to play even though the last world was broken and shouldn't have been there.

yes, there was, but I still would have liked a heads up because I anticipated at least one decent update before it got removed, so I could time the energy rewards with the update.

also i wouldn't mind if we actually had a schedule or anything but... i figured it would be there until like mid-october since the spring campaign wasn't removed until, y'know, like a week after fall started

i just would have liked at least a little bit of a heads up like with the winter one


proc's discorb UnGdm07.gif stylish themes for forums/the game UnGdm07.gif
꧁꧂L O V E & C O R N꧁꧂   ᘛ⁐̤ᕐᐷ
danke bluecloud thank u raphe   Gq8tv9Z.gif [this section of my sig is dedicated to everything i've loved that's ever died]
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#23 2016-10-01 01:11:50

Priddle
Member
From: The Netherlands
Joined: 2015-02-15
Posts: 454

Re: [Update] - 30 September - Sweet stuff, info on Unity client progress

Hello. Lag got fixed completely now. Goodbye.

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#24 2016-10-01 02:06:15

XxAtillaxX
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Joined: 2015-11-28
Posts: 4,202

Re: [Update] - 30 September - Sweet stuff, info on Unity client progress

9yi6Xfx0r.PNG
It begins...


signature.png
*u stinky*

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#25 2016-10-01 02:07:52

N1KF
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From: ဪဪဪဪဪ From: ဪဪဪဪဪ From: ဪဪဪဪဪ
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Re: [Update] - 30 September - Sweet stuff, info on Unity client progress

XxAtillaxX wrote:

Lets just hope those burgers are somehow made of fish meat. Although if I were those cows I wouldn't be that happy about cheese either.

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