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#26 2016-03-25 20:05:32

Anak
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Joined: 2015-02-18
Posts: 1,757

Re: Official Community-based World Idea thread

x

Last edited by Anak (2016-06-16 01:55:17)

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#27 2016-03-25 23:05:03

HG
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Joined: 2017-08-16
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Re: Official Community-based World Idea thread

Both of my tower worlds were inspired by this: Sasuke Final Stage


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#28 2016-03-27 19:20:25

Abelysk
Formerly Kefka
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Joined: 2015-02-16
Posts: 2,556
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Re: Official Community-based World Idea thread

Alright so I'm using Lictor's random room idea (Panicore, Gloomy Castle), and instead of minis, I'm going to use puzzles. You have a minute to solve the puzzles. They are random. There is a total of 35 puzzles, and if you don't solve them within a minute, you die and restart (one life only)! I'm excited to start working on this as I can see some very interesting gameplay come out of this. =)

Last edited by Abelysk (2016-03-27 19:20:48)


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#29 2016-04-01 16:46:48

Sensei1
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From: The land of saunas
Joined: 2015-02-16
Posts: 1,065

Re: Official Community-based World Idea thread

1 New action block, 100 new ideas!
I had some fun with them already here: http://everybodyedits.com/games/PW5NI25CoVcEI        (requires two tabs for it to work)

So basically, you can do animations with the g-switches! big_smile


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#30 2016-04-01 17:13:55

Abelysk
Formerly Kefka
From: No
Joined: 2015-02-16
Posts: 2,556
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Re: Official Community-based World Idea thread

Sensei1 wrote:

1 New action block, 100 new ideas!
I had some fun with them already here: http://everybodyedits.com/games/PW5NI25CoVcEI        (requires two tabs for it to work)

So basically, you can do animations with the g-switches! big_smile

OMG me and Frogman did the EXACT same thing xD
Nice nice. Cant wait to see worlds of of this ^^


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#31 2016-04-01 17:42:28

Sensei1
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From: The land of saunas
Joined: 2015-02-16
Posts: 1,065

Re: Official Community-based World Idea thread

Yes and all the co-op worlds that people can make now!
I'm so gonna make one after my contest world is done big_smile


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#32 2016-04-01 21:42:30

Abelysk
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Posts: 2,556
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Re: Official Community-based World Idea thread

There are so many ideas you can do with these orange switches... You can make it so that the gates and doors open and close undergoing various patterns.

And WELP time to work on Candy Factory.


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#33 2016-04-07 04:01:07

Abelysk
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Re: Official Community-based World Idea thread

Global Switches + Baconland = profit. I can't wait to see a Baconland made with Global Switches instead of keys.


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#34 2016-04-07 04:08:46

N1KF
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Re: Official Community-based World Idea thread

Kefka wrote:

Global Switches + Baconland = profit. I can't wait to see a Baconland made with Global Switches instead of keys.

Wow I actually predicted you would say something about Baconland when global switches were added congratulations.


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#35 2016-04-24 19:44:12

Abelysk
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Re: Official Community-based World Idea thread

Shift + animated minis. Nuff said.


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#36 2016-05-19 22:22:02

HG
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Joined: 2017-08-16
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Re: Official Community-based World Idea thread

May I post here?

Well, I learnt how to make a rope while I was build the third version of my crew world series: The Tower. Here's the pattern and how the rope would look.

I hope it becomes useful for you somewhen.

Last edited by HG (2016-05-19 22:23:53)


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#37 2016-06-23 15:19:50

Sensei1
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From: The land of saunas
Joined: 2015-02-16
Posts: 1,065

Re: Official Community-based World Idea thread

Time to post something here again.
I got some ideas for making people ingame. I've always built them like this before:

Hidden text

But then I realised I could make them bigger to have more detail. I find it very odd I never tried this before!

Hidden text
Hidden text

Some thoughts I got:
When making smaller characters, half blocks are extremely useful! They can be used for hair, arms and clothing.
Instead of using the smiley block as a head I figured using sand works sometimes even better.
Three blocks tall characters can have a lot more detail than ones which are two blocks tall.

Does anyone use different designs?


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#38 2016-07-30 01:34:57

Flayri934
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Joined: 2016-06-18
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Re: Official Community-based World Idea thread

Hey, guys! I finished my map , it is full of minigames, Almost a Colorful , Here for you guys play wink

[urlhttp://everybodyedits.com/games/PWwgOXRp4TcEI/url]

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#39 2016-08-19 04:01:15

Abelysk
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From: No
Joined: 2015-02-16
Posts: 2,556
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Re: Official Community-based World Idea thread

Flayri934 wrote:

Hey, guys! I finished my map , it is full of minigames, Almost a Colorful , Here for you guys play wink

http://everybodyedits.com/games/PWwgOXRp4TcEI

Fixed!

I would like to bump this thread by sharing an idea I had stuck in my head for quite a while.

Self co-op.

Basically, you activate switches or keys here, then teleport to a different spot in the same general area to do another thing, then teleport back to progress.

It's hard explaining it.

Another idea is Mafia / Town of Salem. Switch-building for this would be extremely tough, but it may be pulled off in the right hands.



Also, does anybody have any cool ideas with global switches? And no, we already have animation here.

Last edited by Abelysk (2016-08-19 04:05:09)


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#40 2016-08-19 04:06:40

Slabdrill
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Re: Official Community-based World Idea thread

self coop seems hard to make.

A mafia thingy would definitely be fun - I could probably try making it.


I didn't like the big picture. Guess we're back to text.

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#41 2017-04-25 19:49:41

Abelysk
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Posts: 2,556
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Re: Official Community-based World Idea thread

I've recently gotten into Geometry Dash. With all the available effects I think it's *possible* to make a level. I'm gonna try..


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#42 2017-05-21 16:14:14

Slabdrill
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Re: Official Community-based World Idea thread

make a prototype of something that uses a very high amount of multijump that can't be done if you make it infinite.
originality>>>>>>>everything else


I didn't like the big picture. Guess we're back to text.

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#43 2017-05-21 17:08:27

HeyNK
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Joined: 2017-04-07
Posts: 368

Re: Official Community-based World Idea thread

easy. use switches to make a binary counter that counts up to 999. count up 1 every time the player makes a successful jump. if the player misses the jump make it count all the way back down, or just trap the player.

smile smile smile
smile big_smile smile
smile mad smile
smile mad smile
smile cm68 smile

big_smile = entry/exit portal to binary tree
smile = solid block
mad = empty space
cm68 = spike/dot/portal to trap


Of course its not possible to make it impossible with infinite jumps. Can you make a single jump level impossible if the player has the double jump effect? No, that's stupid because there is no way to force a second jump.

Last edited by HeyNK (2017-05-21 17:10:02)


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#44 2017-05-21 17:16:57

Slabdrill
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Re: Official Community-based World Idea thread

thats not original though

i meant a unique gameplay level where you can probably break it if you were to have infinite

Last edited by Slabdrill (2017-05-21 17:17:27)


I didn't like the big picture. Guess we're back to text.

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#45 2017-05-21 18:08:11

Tomahawk
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From: England
Joined: 2015-02-18
Posts: 1,110

Re: Official Community-based World Idea thread

Clearly EE needs doors and gates than open and close after X number of jumps.

...Which you will inevitably get trapped in.


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#46 2017-05-21 18:18:18

Devlin
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Re: Official Community-based World Idea thread

Tomahawk wrote:

Clearly EE needs doors and gates than open and close after X number of jumps.

...Which you will inevitably get trapped in.

I'm a fan of having more doors and gates for certain conditions in EE but I don't feel like the number of jumps you have used is one of them.

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#47 2017-05-22 17:58:47

skullz17
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Re: Official Community-based World Idea thread

Make an infinite jumps level that is possible but hard with 999 jumps. Give the player 999 jumps at the beginning. If the player dies once, they touch a switch and then get infinite jumps for the rest of the level. If they complete the level without dying, they get some sort of extra reward, like a cake or blue coin.


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#48 2017-05-22 19:03:28

maxi123
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Posts: 4,359

Re: Official Community-based World Idea thread

skullz17 wrote:

If they complete the level without dying, they get some sort of extra reward, like a cake or blue coin.

a cake or a blue coin for timing my space bar pressing right 999 times in a row without failing, no ty


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#49 2017-05-26 02:20:45

hummerz5
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Re: Official Community-based World Idea thread

guess I merged slabdrill's level creation-related idea with the idea thread


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#50 2017-05-26 02:36:06

N1KF
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Joined: 2015-02-15
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Re: Official Community-based World Idea thread

Somebody please make a music world with guitar blocks in it!


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