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#1 2016-08-03 19:51:44, last edited by SirJosh3917 (2016-08-07 23:33:44)

SirJosh3917
Formerly ninjasupeatsninja
From: USA
Joined: 2015-04-05
Posts: 2,095

[Release] OpenWorldGodMode GOD on OPEN WORLD

OpenWorldGodMode is the bot that allows you to set any name you'd like, set a code, and create an open world.
Non-Direct | Direct | Source-Code
NOTE: I havn't tested but I believe you can place any block on worlds like these, as well as do anything you normally could on a normal world.

EDIT: I realized there was an error, and it is now fixed.

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#2 2016-08-03 20:03:44

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] OpenWorldGodMode GOD on OPEN WORLD

Why do you release before you have tested it?

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#3 2016-08-03 20:05:00

hummerz5
Member
From: wait I'm not a secret mod huh
Joined: 2015-08-10
Posts: 5,852

Re: [Release] OpenWorldGodMode GOD on OPEN WORLD

If you're using the method I've seen, you can't just place any block. It's just an Open World with a code/god mode.

we've been talking about changing the open world situation for quite a few months now, whatever happened to that admins?

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#4 2016-08-03 20:33:34, last edited by Koya (2016-08-03 20:34:12)

Koya
Fabulous Member
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Re: [Release] OpenWorldGodMode GOD on OPEN WORLD

capasha wrote:

Why do you release before you have tested it?

In the spirit of things: I'ma release the source code to the bot that was built years ago without testing it, unlikely it'll work (it did work) https://i.koya.io/CreateWorld.zip


Po9cnQh.png

PLNQVL8.png
Thank you eleizibeth ^

1SYOldu.png

I stack my signatures rather than delete them so I don't lose them
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#5 2016-08-03 20:34:20

SirJosh3917
Formerly ninjasupeatsninja
From: USA
Joined: 2015-04-05
Posts: 2,095

Re: [Release] OpenWorldGodMode GOD on OPEN WORLD

hummerz5 wrote:

If you're using the method I've seen, you can't just place any block. It's just an Open World with a code/god mode.

In an open world, you can't place dots.
With this, you can.
If your statement true, can you give an explanation why you can place slow dots?

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#6 2016-08-03 20:59:59

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] OpenWorldGodMode GOD on OPEN WORLD

Koya wrote:
capasha wrote:

Why do you release before you have tested it?

In the spirit of things: I'ma release the source code to the bot that was built years ago without testing it, unlikely it'll work (it did work) https://i.koya.io/CreateWorld.zip

This is how I used it. I don't know if it still works. http://pastebin.com/DSJNswfX

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#7 2016-08-03 21:11:24

hummerz5
Member
From: wait I'm not a secret mod huh
Joined: 2015-08-10
Posts: 5,852

Re: [Release] OpenWorldGodMode GOD on OPEN WORLD

So we've all been there, then! Wonder why it never got popular. Then there was the world DB inserting. Good thmes

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#8 2016-08-03 21:14:27

Koya
Fabulous Member
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Re: [Release] OpenWorldGodMode GOD on OPEN WORLD

hummerz5 wrote:

So we've all been there, then! Wonder why it never got popular. Then there was the world DB inserting. Good thmes

It's pretty dull, you can't save the world.

One world I did make got to the most players list for a day, had a unique world ID, no owner but I had edit - people saying "oohh" and "aahh"; then in the end the next day nobody cared including myself.


Po9cnQh.png

PLNQVL8.png
Thank you eleizibeth ^

1SYOldu.png

I stack my signatures rather than delete them so I don't lose them
giphy.gif

WfSi4mm.png

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#9 2016-08-04 01:59:52, last edited by SirJosh3917 (2016-08-04 02:41:11)

SirJosh3917
Formerly ninjasupeatsninja
From: USA
Joined: 2015-04-05
Posts: 2,095

Re: [Release] OpenWorldGodMode GOD on OPEN WORLD

Added the source code so you can see what im doing.
http://pastebin.com/LAkYBp0f

Future References:

Dictionary<string, string> stuff = new Dictionary<string, string>();
stuff["name"] = worldname.Text;
stuff["needsedit"] = "yup";
stuff["editkey"] = editkey.Text;
Client cClient = PlayerIO.QuickConnect.SimpleConnect("everybody-edits-su9rn58o40itdbnw69plyw", "guest", "guest", null);
Connection con = cClient.Multiplayer.CreateJoinRoom("OW-OpenWorldGodMode-" + r.Next(100000, 900000), "Everybodyedits" + cClient.BigDB.Load("config", "config")["version"], true, stuff, stuff);

EDIT: editted tabs

EDIT2:

hummerz5 wrote:

If you're using the method I've seen, you can't just place any block.

I guess I'm not, here's some proof: http://prntscr.com/c1cotg
de41e8e07d234b5bbc2ea88bdc0818f0.png

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#10 2016-08-04 02:45:04

hummerz5
Member
From: wait I'm not a secret mod huh
Joined: 2015-08-10
Posts: 5,852

Re: [Release] OpenWorldGodMode GOD on OPEN WORLD

that's all well and good that bots can, but if the client doesn't register that ability by itself, what good does that do the majority

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#11 2016-08-04 02:59:43

Hexagon
Member
Joined: 2015-04-22
Posts: 1,213

Re: [Release] OpenWorldGodMode GOD on OPEN WORLD

Clicking on the pastebin link doesn't work.

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#12 2016-08-04 14:03:46

SirJosh3917
Formerly ninjasupeatsninja
From: USA
Joined: 2015-04-05
Posts: 2,095

Re: [Release] OpenWorldGodMode GOD on OPEN WORLD

Hexagon wrote:

Clicking on the pastebin link doesn't work.

Sorry, worded the URL wrong. Should be fixed now.
cd6872a4d37948438555a497aa226518.png

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#13 2016-08-07 21:19:25

Calyfornia
Member
From: Scotland
Joined: 2016-07-09
Posts: 41

Re: [Release] OpenWorldGodMode GOD on OPEN WORLD

Direct Download is facked. We're big enough to click "Download"
ZaxoJeZ.png


EENeat | Teaches itself how to play EE (Made in partnership with Jesse)
Rider   | Cross-platform, alternative C# IDE by JetBrains.

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#14 2016-08-07 21:26:58

Vinyl Melody
Formerly BananaMilkShake
Joined: 2016-06-19
Posts: 616

Re: [Release] OpenWorldGodMode GOD on OPEN WORLD

Calyfornia wrote:

Direct Download is facked. We're big enough to click "Download"
http://i.imgur.com/ZaxoJeZ.png

Just let it restart the download. Worked for me.


cb0de83627.png
Thanks to: Ernesdo (Current Avatar), Zoey2070 (Signature)

Very inactive, maybe in the future, idk.

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#15 2016-08-07 23:36:50

SirJosh3917
Formerly ninjasupeatsninja
From: USA
Joined: 2015-04-05
Posts: 2,095

Re: [Release] OpenWorldGodMode GOD on OPEN WORLD

Calyfornia wrote:

Direct Download is facked. We're big enough to click "Download"
http://i.imgur.com/ZaxoJeZ.png

Direct download should be fixed, I tested it and it worked fine.
Also, for some unknown reason, sometimes the create world button doesn't work - clicking it multiple times should do it.

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#16 2016-08-08 13:40:24

Calyfornia
Member
From: Scotland
Joined: 2016-07-09
Posts: 41

Re: [Release] OpenWorldGodMode GOD on OPEN WORLD

BananaMilkShake wrote:

Just let it restart the download. Worked for me.

Not very "Direct" then, is it? //forums.everybodyedits.com/img/smilies/tongue


EENeat | Teaches itself how to play EE (Made in partnership with Jesse)
Rider   | Cross-platform, alternative C# IDE by JetBrains.

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#17 2016-08-08 23:43:29

den3107
Member
From: Netherlands
Joined: 2015-04-24
Posts: 1,025

Re: [Release] OpenWorldGodMode GOD on OPEN WORLD

Calyfornia wrote:
BananaMilkShake wrote:

Just let it restart the download. Worked for me.

Not very "Direct" then, is it? //forums.everybodyedits.com/img/smilies/tongue

It's a direct redirect? As direct as it can get.

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den31071470696209617535

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