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#1 2016-07-09 04:48:37

XxAtillaxX
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Joined: 2015-11-28
Posts: 4,202

[Resource] EEBlocks

This simply parses the ItemManager.as in a very ugly way, but it's effective regardless.
It should help anyone seeking a bitmap containing every block, with the offset respective of it's ID.

Github | Demo


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#2 2016-07-09 07:26:59

Xfrogman43
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From: need to find a new home
Joined: 2015-02-15
Posts: 4,174

Re: [Resource] EEBlocks

I noticed the team blocks are the same. Intentional? Are the note blocks all the same as well?


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

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#3 2016-07-09 07:32:23

XxAtillaxX
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Joined: 2015-11-28
Posts: 4,202

Re: [Resource] EEBlocks

Those are rotational blocks, which won't really fit properly in a single bitmap without fitting every morph in the Y axis.
The demonstration is merely to show the existence of the block type in the bitmap.


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#4 2016-07-09 15:37:52

Hexagon
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Joined: 2015-04-22
Posts: 1,213

Re: [Resource] EEBlocks

I made something sorta like this a while back (a generic resource parser) https://github.com/Decagon/Termite; would that project be of any use/salvagable to you in this project?

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#5 2016-07-09 17:17:52

den3107
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From: Netherlands
Joined: 2015-04-24
Posts: 1,025

Re: [Resource] EEBlocks

XxAtillaxX wrote:

Those are rotational blocks, which won't really fit properly in a single bitmap without fitting every morph in the Y axis.
The demonstration is merely to show the existence of the block type in the bitmap.

It would be very nice though if you would decide to put all morphs over the y axis.
That way people actually have all the images`.

Also, haven't really looked into it, but does it also extract all the block IDs? So you can match the block id (and possibly morph) with it's corresponding picture.

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#6 2016-07-09 22:14:53

XxAtillaxX
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Joined: 2015-11-28
Posts: 4,202

Re: [Resource] EEBlocks

den3107 wrote:
XxAtillaxX wrote:

Those are rotational blocks, which won't really fit properly in a single bitmap without fitting every morph in the Y axis.
The demonstration is merely to show the existence of the block type in the bitmap.

It would be very nice though if you would decide to put all morphs over the y axis.
That way people actually have all the images`.

Also, haven't really looked into it, but does it also extract all the block IDs? So you can match the block id (and possibly morph) with it's corresponding picture.

Yes, it does correlate the position on the x axis with the block type.
I'll look into fitting the rotations/morphs into the y axis.

Hexagon wrote:

I made something sorta like this a while back (a generic resource parser) https://github.com/Decagon/Termite; would that project be of any use/salvagable to you in this project?

It looks like it could help with the ItemId class (which I just sort into an enum), and possibly the decompiler... although I don't want to convolute it too much by adding on unnecessary functions, and unnecessary properties (i.e. block descriptions).


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#7 2016-07-11 00:23:42

XxAtillaxX
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Joined: 2015-11-28
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Re: [Resource] EEBlocks

This has been updated.

There's now rotational blocks on the Y-Axis, as usual, the block types are correlated on the X-Axis.


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