Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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I noticed the team blocks are the same. Intentional? Are the note blocks all the same as well?
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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Those are rotational blocks, which won't really fit properly in a single bitmap without fitting every morph in the Y axis.
The demonstration is merely to show the existence of the block type in the bitmap.
*u stinky*
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I made something sorta like this a while back (a generic resource parser) https://github.com/Decagon/Termite; would that project be of any use/salvagable to you in this project?
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Those are rotational blocks, which won't really fit properly in a single bitmap without fitting every morph in the Y axis.
The demonstration is merely to show the existence of the block type in the bitmap.
It would be very nice though if you would decide to put all morphs over the y axis.
That way people actually have all the images`.
Also, haven't really looked into it, but does it also extract all the block IDs? So you can match the block id (and possibly morph) with it's corresponding picture.
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XxAtillaxX wrote:Those are rotational blocks, which won't really fit properly in a single bitmap without fitting every morph in the Y axis.
The demonstration is merely to show the existence of the block type in the bitmap.It would be very nice though if you would decide to put all morphs over the y axis.
That way people actually have all the images`.Also, haven't really looked into it, but does it also extract all the block IDs? So you can match the block id (and possibly morph) with it's corresponding picture.
Yes, it does correlate the position on the x axis with the block type.
I'll look into fitting the rotations/morphs into the y axis.
I made something sorta like this a while back (a generic resource parser) https://github.com/Decagon/Termite; would that project be of any use/salvagable to you in this project?
It looks like it could help with the ItemId class (which I just sort into an enum), and possibly the decompiler... although I don't want to convolute it too much by adding on unnecessary functions, and unnecessary properties (i.e. block descriptions).
*u stinky*
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This has been updated.
There's now rotational blocks on the Y-Axis, as usual, the block types are correlated on the X-Axis.
*u stinky*
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