Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Something that has always bothered me about the piano is that it's impossible to hold out notes. If we had another instrument, this problem could be fixed. As I imagine it, string blocks would have almost the same interface as the piano, but with an enable/disable button somewhere. So if you select octave 4 G enable block, an octave 4 G string sound would play until you hit an octave 4 G disable block.
The actual instrument isn't that important, I just thought a synthetic string sound would be really good for this.
Currently playing through: Mega Man 1-6
Listen to my in-game music! (it's pretty much all I'm good at)
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The only problem I have is that having enable and disable blocks for every note may be kind of confusing, where-as the current music system is pretty simple to use.
Perhaps instead of enable/disable blocks, we could have an extra option when placing a note block, to set the length of the note. There should be an input for tempo, and an input for the length in terms of a bar (1/4, 1/8, 3/4, etc). Alternatively, there could be an input for the length in seconds (you can input decimal numbers) but I think it would be a bit tedious because you would have to fiddle around with it to figure out the right number.
thx for sig bobithan
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We should have a full ingame composer, like what https://musescore.com/ offers
Thank you eleizibeth ^
I stack my signatures rather than delete them so I don't lose them
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