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#26 2016-04-29 22:38:01

Xfrogman43
Member
From: need to find a new home
Joined: 2015-02-15
Posts: 4,174

Re: [Release] MRbot V1.7

Tomahawk wrote:

Cursebot, for instance, is a good feature.

But why would he put it on a released bot? Shouldn't unique features be private?


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

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#27 2016-04-29 22:59:31

den3107
Member
From: Netherlands
Joined: 2015-04-24
Posts: 1,025

Re: [Release] MRbot V1.7

lrussell wrote:
Tomahawk wrote:
MartenM wrote:

I did not try to make a super-duper awesome bot with tons of 'new' features. I just wanted to make a pretty 'basic' bot with some features that everybody could easily use and customize.

T_T You only need one unique feature to make your bot stand out. GUI is not a bot feature, and if it doesn't/won't do anything different from any other public bot then there's no reason to release it.

Cursebot, for instance, is a good feature.

It already stands out as being the only decently made bot released in ages. The only other publicly released bot that's been recently updated is NinjaBot. And it's, well, fairly broken in some aspects. Regardless, the GUI can very easily be considered a feature. Why else would you pick one web browser or media player over the other when many of them end up doing the exact same thing?

As I said earlier, just like there are non-functional requirements (eg. intuitive interface), those requirements, eventually turn into (non-functional) features, where you actually made an intuitive interface. It's something I actually have to document and make for my study, so I think it's safe to assume it's really a thing.

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#28 2016-04-29 23:30:30

hummerz5
Member
From: wait I'm not a secret mod huh
Joined: 2015-08-10
Posts: 5,852

Re: [Release] MRbot V1.7

Knox cK wrote:
MartenM wrote:
Knox cK wrote:

Also for the future I would
STRONGLY
not advise putting a black hat on a smiley like you have done to the top of the topic.

Just googled smiley. Than googled hat.
Put those 2 into paint. Made an icon. GGWP marten you bimps up... XD
Thought about it to be a little bit like big spender (the hat part)

Alright, just suspicious because of the black hat.

But yeah, look forward to next version. //forums.everybodyedits.com/img/smilies/smile

yes, because the best strategy I've heard in a long time is to warn your victims before you enact your plan.

sarcasm continues

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#29 2016-04-29 23:58:59

Abelysk
Guest

Re: [Release] MRbot V1.7

This thread looks like some webpage that I found in the Dark Web. Shady logo lol.
But the bot seems cool. Now that NBot is gone something like this could easily be the new thing.

#30 2016-04-30 19:30:38, last edited by Tomahawk (2016-04-30 19:39:33)

Tomahawk
Forum Mod
From: UK
Joined: 2015-02-18
Posts: 2,830

Re: [Release] MRbot V1.7

I'm surprised at this sudden defensiveness, given that every other generic bot released so far has been rawred at. This one just has a different wrapper.

MBlood wrote:

I think isn't too easy to make new features in these days.

A new feature doesn't have to be a fully developed BAL. There are thousands of <100 line features that could be developed, most of which wouldn't be hard to code.
--
Don't hate on me for trying to get newbie botters to use their imagination and stop churning out the same things again and again. Is one checkbox, button or chat command that does a little something never before seen in a public bot so hard to add? Because if it isn't, then adding two new features isn't much harder, and eventually we can stop flogging this dead horse and give it a decent burial.


One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.

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#31 2016-04-30 19:40:20

N1KF
Wiki Mod
From: ဪဪဪဪဪ From: ဪဪဪဪဪ From: ဪဪဪဪဪ
Joined: 2015-02-15
Posts: 11,095
Website

Re: [Release] MRbot V1.7

Tomahawk wrote:

I'm surprised at this sudden defensiveness, given that every other generic bot released so far has been rawred at. This one just has a different wrapper.

And a different 1-2 letter combination for the name https://wiki.everybodyedits.com/images/c/c0/069_LOL

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#32 2016-05-01 12:05:33, last edited by MartenM (2016-05-01 12:36:13)

MartenM
Member
From: The Netherlands
Joined: 2016-03-31
Posts: 969
Website

Re: [Release] MRbot V1.7

Tomahawk wrote:

I'm surprised at this sudden defensiveness, given that every other generic bot released so far has been rawred at. This one just has a different wrapper.

MBlood wrote:

I think isn't too easy to make new features in these days.

A new feature doesn't have to be a fully developed BAL. There are thousands of <100 line features that could be developed, most of which wouldn't be hard to code.
--
Don't hate on me for trying to get newbie botters to use their imagination and stop churning out the same things again and again. Is one checkbox, button or chat command that does a little something never before seen in a public bot so hard to add? Because if it isn't, then adding two new features isn't much harder, and eventually we can stop flogging this dead horse and give it a decent burial.

I made this bot because I, as noob, could not find a good bot for my needs. Many public bots are broken. I decided to make my own.
The reason that I made this bot public is that I needed some feedback on it + I felt like it could help some people that just needed a simple bot with not that much new features but much loved features as snake and a decent win system.

It was fun to make and I tried to be somewhat original by making almost everything customizable by players.

The thing is that you as 'awesome pro bot coder' can write 'awesome new features'. This is my first bot so it was more about getting comfortable with the code,  the things you can do in EE with a bot and getting some feedback on it.


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Ingame: marten22        My steam: MartenM

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#33 2016-05-02 22:44:51

Tomahawk
Forum Mod
From: UK
Joined: 2015-02-18
Posts: 2,830

Re: [Release] MRbot V1.7

MartenM wrote:

The thing is that you as 'awesome pro bot coder' can write 'awesome new features'. This is my first bot so it was more about getting comfortable with the code, the things you can do in EE with a bot and getting some feedback on it.

If by "getting comfortable" you mean having lots of sources of code for reference that all do the same thing, then yeah, I suppose it's not surprising that everyone makes the same thing. Nevertheless, the knowledge gained from coding those features is pretty transferrable.

Meh. It doesn't have to be for this bot, but just make sure your public bot legacy is a little more memorable than most.


One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.

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#34 2016-05-06 18:47:02, last edited by icepegasus (2016-05-07 11:27:02)

icepegasus
Member
Joined: 2015-08-21
Posts: 86

Re: [Release] MRbot V1.7

right now, there are 2 known bots. NinjaBot and MrBot(for some reason) though, they bouth have the same futures, in my point of view tomahawk is right


user.php?id=icepegasus

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#35 2016-05-08 17:42:15

ParadoxInTheVoid
Member
From: ̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺̺
Joined: 2015-02-18
Posts: 341

Re: [Release] MRbot V1.7

I'm glad someone finally did this once again, I planned on it a while back but I'm too lazy to work all that out. Nice bot. I've grown tired of programming bots for Everybody Edits.


signature.png

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#36 2016-05-14 13:03:47, last edited by MartenM (2016-05-14 13:07:01)

MartenM
Member
From: The Netherlands
Joined: 2016-03-31
Posts: 969
Website

Re: [Release] MRbot V1.7

Updated the bot to V1.2

Added a whitelist with some nice options,  an automatic team assigner and some more stuff I personally enjoy to have in a basic bot.
Check the changelog for more info //forums.everybodyedits.com/img/smilies/wink

Would love to get some feedback on it //forums.everybodyedits.com/img/smilies/smile


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Ingame: marten22        My steam: MartenM

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#37 2016-05-27 23:41:17

HomerJC170
Member
From: 42.39561, -71.13051
Joined: 2015-08-11
Posts: 68

Re: [Release] MRbot V1.7

DigBot pls?
Every bot has digbot


HOMERJC170.png

Thanks XENONETIX, very cool!
Last edited by Xenonetix (Today 2:34 pm)

"Rule #1: Be slightly annoying, not too much to where it could cause a problem, but just enough to where you are annoying."
"Rule #2: All your heros will die."

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#38 2016-05-27 23:51:53

Xfrogman43
Member
From: need to find a new home
Joined: 2015-02-15
Posts: 4,174

Re: [Release] MRbot V1.7

HomerJC170 wrote:

DigBot pls?
Every bot has digbot

Shift bot doesn't have dig bot


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

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#39 2016-05-28 00:07:36

MartenM
Member
From: The Netherlands
Joined: 2016-03-31
Posts: 969
Website

Re: [Release] MRbot V1.7

HomerJC170 wrote:

DigBot pls?

I'm not going to add a digbot. I do not like digbot's and I'm trying to keep this bot somewhat 'simple'.
As you said, almost all public bot's have one so you can use one of those //forums.everybodyedits.com/img/smilies/smile


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Ingame: marten22        My steam: MartenM

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#40 2016-06-12 11:54:22, last edited by MartenM (2016-06-12 11:57:17)

MartenM
Member
From: The Netherlands
Joined: 2016-03-31
Posts: 969
Website

Re: [Release] MRbot V1.7

I have released a new version of Mrbot, V1.3. Mostly some features just for the fun and some requested stuff.

Next update will probably be just cleaning up the code.

Check the change log on the topic for all the changes //forums.everybodyedits.com/img/smilies/smile

Edit: Wow my 100th post //forums.everybodyedits.com/img/smilies/tongue


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Ingame: marten22        My steam: MartenM

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#41 2016-06-12 12:16:41

realmaster42
Formerly marcoantonimsantos
From: ̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍
Joined: 2015-02-20
Posts: 1,380
Website

Re: [Release] MRbot V1.7

lrussell wrote:
Tomahawk wrote:
MartenM wrote:

I did not try to make a super-duper awesome bot with tons of 'new' features. I just wanted to make a pretty 'basic' bot with some features that everybody could easily use and customize.

T_T You only need one unique feature to make your bot stand out. GUI is not a bot feature, and if it doesn't/won't do anything different from any other public bot then there's no reason to release it.

Cursebot, for instance, is a good feature.

It already stands out as being the only decently made bot released in ages. The only other publicly released bot that's been recently updated is NinjaBot. And it's, well, fairly broken in some aspects. Regardless, the GUI can very easily be considered a feature. Why else would you pick one web browser or media player over the other when many of them end up doing the exact same thing?

you forgot R42Bot++


http://i.imgur.com/bjvgH5L.png?1

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#42 2016-06-12 12:40:41

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Release] MRbot V1.7

marcoantonimsantos wrote:

you forgot R42Bot++

Why do you always talk about your bot in every bots topic?
Does it even work on newest EE version?  And one more note, your bot doesn't have multiple login methods.
And the GUI, it doesn't look good. Not much sorted and so on.

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#43 2016-06-12 13:04:26

realmaster42
Formerly marcoantonimsantos
From: ̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍
Joined: 2015-02-20
Posts: 1,380
Website

Re: [Release] MRbot V1.7

capasha wrote:
marcoantonimsantos wrote:

you forgot R42Bot++

Why do you always talk about your bot in every bots topic?
Does it even work on newest EE version?  And one more note, your bot doesn't have multiple login methods.
And the GUI, it doesn't look good. Not much sorted and so on.

I don't always do it, It's just because people kinda forgot my bot exists //forums.everybodyedits.com/img/smilies/sad
It does work in latest EE, and the login methods is something I am going to improve.
Yes I know the GUI is horrible, but it's not my fault Windows screws it up ;(


http://i.imgur.com/bjvgH5L.png?1

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#44 2016-06-12 17:08:09

Xfrogman43
Member
From: need to find a new home
Joined: 2015-02-15
Posts: 4,174

Re: [Release] MRbot V1.7

marcoantonimsantos wrote:

I don't always do it, It's just because people kinda forgot my bot exists sad

It's already in your signature... No need to put it in other people's topics.


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

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#45 2016-06-12 17:33:35

Kingfdamt6579
Member
From: My mother's womb.
Joined: 2016-05-04
Posts: 85

Re: [Release] MRbot V1.7

Maybe add like a bomb feature that makes blocks explode? So you can make something like bomberman


kingfdamt6579.jpgAmerica's greatest

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#46 2016-06-12 20:51:46

MartenM
Member
From: The Netherlands
Joined: 2016-03-31
Posts: 969
Website

Re: [Release] MRbot V1.7

Kingfdamt6579 wrote:

Maybe add like a bomb feature that makes blocks explode? So you can make something like bomberman

How would it activate? Pressing a key or placed by the owner?
Not sure if I am going to add this but if there is enough support for it I will take a look at it.


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Ingame: marten22        My steam: MartenM

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#47 2016-06-13 15:34:57

Latif
Member
From: The Netherlands
Joined: 2015-03-13
Posts: 1,206

Re: [Release] MRbot V1.7

MartenM wrote:
Kingfdamt6579 wrote:

Maybe add like a bomb feature that makes blocks explode? So you can make something like bomberman

How would it activate? Pressing a key or placed by the owner?
Not sure if I am going to add this but if there is enough support for it I will take a look at it.

A lot of text

Wait do you mean exploding rain? That's my idea! (I have that already in my bot xD, don't steal my idea please)

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#48 2016-06-13 15:38:09

hummerz5
Member
From: wait I'm not a secret mod huh
Joined: 2015-08-10
Posts: 5,852

Re: [Release] MRbot V1.7

^Interesting you mention that.

DigBot is a pretty good example. FLD popularized it for sure.
People copied only the digging portion. It kept its popularity, though. Cool, huh? If I seem blunt, it's early.

I guess my point: the fact that it's your idea is nice, but stopping others' attempts isn't really possible. One option, of course, is to simply make yours impossible to compete with. Make it that awesome.
As opposed to splitting hairs on individual points.

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#49 2016-06-13 16:05:48

Kingfdamt6579
Member
From: My mother's womb.
Joined: 2016-05-04
Posts: 85

Re: [Release] MRbot V1.7

MartenM wrote:
Kingfdamt6579 wrote:

Maybe add like a bomb feature that makes blocks explode? So you can make something like bomberman

How would it activate? Pressing a key or placed by the owner?
Not sure if I am going to add this but if there is enough support for it I will take a look at it.

Press spacebar 2 times to place a bomb thats my idea anyway

And can you add something to the bot like maybe add a trail of blocks when u walk around for games like using the trail of blocks to get a prize


kingfdamt6579.jpgAmerica's greatest

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#50 2016-06-13 16:07:21

den3107
Member
From: Netherlands
Joined: 2015-04-24
Posts: 1,025

Re: [Release] MRbot V1.7

Kingfdamt6579 wrote:
MartenM wrote:
Kingfdamt6579 wrote:

Maybe add like a bomb feature that makes blocks explode? So you can make something like bomberman

How would it activate? Pressing a key or placed by the owner?
Not sure if I am going to add this but if there is enough support for it I will take a look at it.

Press spacebar 2 times to place a bomb thats my idea anyway

And can you add something to the bot like maybe add a trail of blocks when u walk around for games like using the trail of blocks to get a prize

If you would play it top-down view (like bomberman), you'd have to use dots so the players can move around. Sadly, you can't detect spacebar while on dots.

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