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#1 2016-05-10 20:30:27

RavaTroll
Member
From: France
Joined: 2015-02-16
Posts: 820

Catch a mod

Luka504 wrote:

I love how you people are talking about seeing staff members like they are trading cards or somthing lol.

Hey guys.
I thought we should add a way to catch mods whenever they appear by typing /catch <modname> in a world.
The player who caught the mod would have is name in blue, and the caught mod could have a "caught" next to his name.
A mod is uncaught when he leaves the room or when the catcher leaves the room.

People could then trade caught mods to their friends or people in the room.
That would be awesome.

Right ?


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Wooted by:

#2 2016-05-10 20:32:47, last edited by Zoey2070 (2016-05-10 20:33:24)

Zoey2070
Moderation Team
From: Shakuras
Joined: 2015-02-15
Posts: 5,509

Re: Catch a mod

yes, because i want to be the pokemon master

edit: also this has some "slave trade" connotations

nice


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#3 2016-05-10 21:11:39

KingFudge
Member
From: In a land not so far away.
Joined: 2015-03-28
Posts: 177

Re: Catch a mod

Here's a shiny Nou EX full art reverse holo. Knows the moves Ban and Go to Lobby. Only $1

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#4 2016-05-10 21:13:20

skullz17
Member
Joined: 2015-02-15
Posts: 6,699

Re: Catch a mod

/catch RAVATROLL


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thx for sig bobithan

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#5 2016-05-10 21:40:37

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 9,465

Re: Catch a mod

not blue name because developers are marked that color
would be cool collecting some kind of trophies like that
should apply to ee developers and mods as well
maybe catching an admin would generate a trading card that would include: name of admin that was caught, world where he was caught, time when he was caught, these all would affect the valuability of the card also what about the generic "common","uncommon","rare","epic","legendary" rarity titles


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#6 2016-05-10 21:42:57

N1KF
Wiki Mod
From: ဪဪဪဪဪ From: ဪဪဪဪဪ From: ဪဪဪဪဪ
Joined: 2015-02-15
Posts: 11,113
Website

Re: Catch a mod

maxi123 wrote:

not blue name because developers are marked that color

Actually I think developers still have white names.

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#7 2016-05-11 07:30:11

darkblades
Member
From: New MLG City/Weed Town
Joined: 2015-03-21
Posts: 122

Re: Catch a mod

we need a fighting system so that people can train them to lv9000 so that it rekts all scrubs that the mods have to ban them because mods are super op

replace coins with how many balls you can use to catch mods and blue coins to balls of master where it gives your mod 420% more stats and increased chance for catching.


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420 No scoping 69 scrubs per day
Always smoke weed everyday.

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#8 2016-05-11 10:42:04

nlmdejonge
Member
Joined: 2015-02-15
Posts: 1,264

Re: Catch a mod

Similar to what maxi123 writes, there could be a badge that you get if your smiley touches an admin/mod.


I have permanently left the game and forum.
EE is an entertaining game and I enjoyed playing it...
...but it's time for me to move on.

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#9 2016-05-11 17:40:43, last edited by N1KF (2016-05-11 17:41:52)

N1KF
Wiki Mod
From: ဪဪဪဪဪ From: ဪဪဪဪဪ From: ဪဪဪဪဪ
Joined: 2015-02-15
Posts: 11,113
Website

Re: Catch a mod

darkblades wrote:

we need a fighting system so that people can train them to lv9000 so that it rekts all scrubs that the mods have to ban them because mods are super op

That would be an unbalanced system. Why would you want something to be "OP"? I thought being overpowered was a bad thing. Plus, "banning" scrubs of simply having a high power level would shoo away new players from joining the game, as an overpowered mod would quickly get them banned.

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