Official Everybody Edits Forums

Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

You are not logged in.

#1 2016-05-10 20:30:27

RavaTroll
Member
From: France
Joined: 2015-02-16
Posts: 820

Catch a mod

Luka504 wrote:

I love how you people are talking about seeing staff members like they are trading cards or somthing lol.

Hey guys.
I thought we should add a way to catch mods whenever they appear by typing /catch <modname> in a world.
The player who caught the mod would have is name in blue, and the caught mod could have a "caught" next to his name.
A mod is uncaught when he leaves the room or when the catcher leaves the room.

People could then trade caught mods to their friends or people in the room.
That would be awesome.

Right ?


SNTDcGF.png Trolls be in da place, mon ! SNTDcGF.png

Offline

Wooted by:

#2 2016-05-10 20:32:47, last edited by Zoey2070 (2016-05-10 20:33:24)

Zoey2070
Moderation Team
From: Shakuras
Joined: 2015-02-15
Posts: 5,509

Re: Catch a mod

yes, because i want to be the pokemon master

edit: also this has some "slave trade" connotations

nice


proc's discorb UnGdm07.gif stylish themes for forums/the game UnGdm07.gif
꧁꧂L O V E & C O R N꧁꧂   ᘛ⁐̤ᕐᐷ
danke bluecloud thank u raphe   Gq8tv9Z.gif [this section of my sig is dedicated to everything i've loved that's ever died]
? Hc0cu9u.gif         6yG4Efc.gif

Offline

#3 2016-05-10 21:11:39

KingFudge
Member
From: In a land not so far away.
Joined: 2015-03-28
Posts: 177

Re: Catch a mod

Here's a shiny Nou EX full art reverse holo. Knows the moves Ban and Go to Lobby. Only $1

Offline

#4 2016-05-10 21:13:20

skullz17
Member
Joined: 2015-02-15
Posts: 6,699

Re: Catch a mod

/catch RAVATROLL


m3gPDRb.png

thx for sig bobithan

Offline

#5 2016-05-10 21:40:37

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 9,465

Re: Catch a mod

not blue name because developers are marked that color
would be cool collecting some kind of trophies like that
should apply to ee developers and mods as well
maybe catching an admin would generate a trading card that would include: name of admin that was caught, world where he was caught, time when he was caught, these all would affect the valuability of the card also what about the generic "common","uncommon","rare","epic","legendary" rarity titles


i8SwC8p.png
signature by HG, profile picture by bluecloud, thank!!
previous signature by drstereos

Offline

#6 2016-05-10 21:42:57

N1KF
Wiki Mod
From: ဪဪဪဪဪ From: ဪဪဪဪဪ From: ဪဪဪဪဪ
Joined: 2015-02-15
Posts: 11,114
Website

Re: Catch a mod

maxi123 wrote:

not blue name because developers are marked that color

Actually I think developers still have white names.

Offline

#7 2016-05-11 07:30:11

darkblades
Member
From: New MLG City/Weed Town
Joined: 2015-03-21
Posts: 122

Re: Catch a mod

we need a fighting system so that people can train them to lv9000 so that it rekts all scrubs that the mods have to ban them because mods are super op

replace coins with how many balls you can use to catch mods and blue coins to balls of master where it gives your mod 420% more stats and increased chance for catching.


Sample Text.

Doritos/Mountain Dew eater.
420 No scoping 69 scrubs per day
Always smoke weed everyday.

Known for: #getrekt Bot (possible revive with new stuff?)

Offline

#8 2016-05-11 10:42:04

nlmdejonge
Member
Joined: 2015-02-15
Posts: 1,264

Re: Catch a mod

Similar to what maxi123 writes, there could be a badge that you get if your smiley touches an admin/mod.


I have permanently left the game and forum.
EE is an entertaining game and I enjoyed playing it...
...but it's time for me to move on.

Offline

#9 2016-05-11 17:40:43, last edited by N1KF (2016-05-11 17:41:52)

N1KF
Wiki Mod
From: ဪဪဪဪဪ From: ဪဪဪဪဪ From: ဪဪဪဪဪ
Joined: 2015-02-15
Posts: 11,114
Website

Re: Catch a mod

darkblades wrote:

we need a fighting system so that people can train them to lv9000 so that it rekts all scrubs that the mods have to ban them because mods are super op

That would be an unbalanced system. Why would you want something to be "OP"? I thought being overpowered was a bad thing. Plus, "banning" scrubs of simply having a high power level would shoo away new players from joining the game, as an overpowered mod would quickly get them banned.

Offline

N1KF1462984843601394

Board footer

Powered by FluxBB

[ Started around 1732471771.839 - Generated in 0.100 seconds, 12 queries executed - Memory usage: 1.48 MiB (Peak: 1.63 MiB) ]